BG's are already some of the best melee builds in the game; low AB is the only thing stopping them from being completely out of line.
Maybe this could be ok for something like the X fighter / Y cleric /30 BG; basically "If you have full turning levels, you aren't edodging, so go wild".
Search found 1570 matches
- Fri Apr 19, 2019 9:58 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Corrupt Weapon Balance
- Replies: 6
- Views: 2880
- Sat Dec 29, 2018 8:03 am
- Forum: General NS4 Discussion
- Topic: NWN: Enahnced Edition!
- Replies: 31
- Views: 14242
Re: NWN: Enahnced Edition!
Still dropping in; still developing less than I should be :). I think the main effort to getting NS4 to run on NWNEE would be: - getting NWNX plugins ported - dealing with any new balance changes (e.g. they changed stunfist again) - character vault / database shenanigans? that's the sort of thing th...
- Sun Oct 28, 2018 6:59 pm
- Forum: NS4 News and Announcements
- Topic: NS4 Change Log
- Replies: 364
- Views: 261997
Re: NS4 Change Log
Quick and dirty inferno nerf:
- Duration capped at 10 from 15.
- Extend = 1.5x duration instead of 2x.
Hopefully this makes inferno less frustrating to play against.
- Duration capped at 10 from 15.
- Extend = 1.5x duration instead of 2x.
Hopefully this makes inferno less frustrating to play against.
- Sun Oct 28, 2018 6:58 pm
- Forum: NS4 Help and Support
- Topic: Mighty Rage dispellable?
- Replies: 1
- Views: 1898
Re: Mighty Rage dispellable?
No, I'll take a look some time soon(TM).
- Tue Aug 21, 2018 7:00 am
- Forum: NS4 Ideas and Suggestions
- Topic: Requesting changes to Undead Shape
- Replies: 20
- Views: 8610
Re: Requesting changes to Undead Shape
Divine weakness mostly means searing light gets painful; I'm basically entirely ok with that, but it's not a huge power delta. I'm fine with negative immunity with maybe 50% divine weakness added.
Remove the DR since it's mostly useless -> it's just extraneous power where nobody can feel it.
Remove the DR since it's mostly useless -> it's just extraneous power where nobody can feel it.
- Mon Aug 20, 2018 9:41 am
- Forum: NS4 Ideas and Suggestions
- Topic: Requesting changes to Undead Shape
- Replies: 20
- Views: 8610
Re: Requesting changes to Undead Shape
Inferno hasn't eve been nerfed yet and you guys are already trying to pick up a new angle. Well played. :evil: Druids and shifters are very much different classes. If an inferno toon with undead shape made you feel sad, I feel bad for you. In any other case, solid off topic post (and my prior is th...
- Mon Aug 20, 2018 8:56 am
- Forum: General NS4 Discussion
- Topic: TCNC Forums?
- Replies: 3
- Views: 2148
Re: TCNC Forums?
its supposed to be a secret forum that you can only look any of the posts of while you're logged in, and you have to get invited in order to make an account I can PM you the link if you ask me in-game some time, but aside from that, you'll have to contact mining or ajantis to get an invite to the f...
- Mon Aug 13, 2018 7:56 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Requesting changes to Undead Shape
- Replies: 20
- Views: 8610
Re: Requesting changes to Undead Shape
My preferred option remains just committing to making it a non-epic shape. Does it become ok when you can go 25/5/10 style builds?
- Mon Aug 06, 2018 4:15 am
- Forum: NS4 Ideas and Suggestions
- Topic: Making Shadow Evade Legitimate
- Replies: 11
- Views: 4852
Re: Making Shadow Evade Legitimate
Yah, same same
- Mon Aug 06, 2018 2:18 am
- Forum: NS4 Ideas and Suggestions
- Topic: Epic Defenders in relic rooms
- Replies: 7
- Views: 2903
Re: Epic Defenders in relic rooms
My take is that they're meant to be for making monk runners less effective (slows them down). I don't think this happens in practice, so I'd be ok to remove them.
Edit: I don't know if monk runners would get ~even worse~ in a world without them though, which would be my main concern.
Edit: I don't know if monk runners would get ~even worse~ in a world without them though, which would be my main concern.
- Mon Aug 06, 2018 2:16 am
- Forum: NS4 Ideas and Suggestions
- Topic: Making Shadow Evade Legitimate
- Replies: 11
- Views: 4852
Re: Making Shadow Evade Legitimate
I assume it's mostly only Rangers with 120+ spot + FE and dedicated zen AAs spotting you?
- Tue Jul 10, 2018 7:15 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Making Shadow Evade Legitimate
- Replies: 11
- Views: 4852
Re: Making Shadow Evade Legitimate
Has anyone played with this since the change? Thoughts?
- Thu Jul 05, 2018 6:53 pm
- Forum: NS4 Ideas and Suggestions
- Topic: con humanoid shape buff?
- Replies: 2
- Views: 2025
Re: con humanoid shape buff?
Lizard has a few statistically great tanky builds that are sad because 0 damage. The other big one is just general shifter weaknesses making it hard to justify doing that over other dex builds.
- Sat May 26, 2018 4:18 am
- Forum: Neversummer 4
- Topic: New Player
- Replies: 2
- Views: 3099
Re: New Player
Currently there are no plans.
- Sat Apr 07, 2018 9:03 pm
- Forum: NS4 News and Announcements
- Topic: NS4 Change Log
- Replies: 364
- Views: 261997
Re: NS4 Change Log
Few more small XP changes:
- dorf CRs slightly up
- xp at high levels slightly raised in general
- dorf CRs slightly up
- xp at high levels slightly raised in general