Search found 59 matches
- Fri Jun 25, 2004 1:57 am
- Forum: General NS4 Discussion
- Topic: Casters Beware!!! The Death of Death Magic and Casters
- Replies: 61
- Views: 7040
- Fri Jun 04, 2004 4:06 am
- Forum: General NS4 Discussion
- Topic: PvP against enemies
- Replies: 18
- Views: 2774
One plausible solution to implement is to give newly respawned characters temporary immunity to damage for a short period of time (2 min or so maybe) or until they perform some action other than opening doors, moving map to map, talking to someone, etc. This way, spawn camping cannot be done to grea...
- Mon May 31, 2004 11:16 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Improving katanas?
- Replies: 17
- Views: 3051
A weapon with d10 damage base, 19-20 crit range and x3 damage would be extremely unbalanced, btw. There would be little reason to use pretty much any other slashing weapon, exotic or no. If you wanted to make subtle distinctions between katana and [censored] sword you could simply add a small bonus ...
- Sat May 29, 2004 5:09 am
- Forum: NS4 Ideas and Suggestions
- Topic: IGMS sucks
- Replies: 10
- Views: 2007
- Sat May 29, 2004 5:01 am
- Forum: General NS4 Discussion
- Topic: Rule question concerning PvP
- Replies: 45
- Views: 5898
Well heck. Why not make there be no XP loss on respawn? Just gold loss. "The cost of resurrection." Hmm...I'm guessing the worry here is that people will simply exploit the system for free respawn-style teleports to home whenever they want? Edit: Of course, many already do that by requesting player...
- Sat May 29, 2004 4:55 am
- Forum: General NS4 Discussion
- Topic: Physical resistances..too much of it?
- Replies: 38
- Views: 4795
You may find that shields simply are superior when it comes to HtH combat between two fighters. OTOH, dual wielding and two-handed weapons are superior when it comes to killing mages or things for which AC and physical immunitry are useless; such weapons would also be preferable when speed in killin...
- Thu May 27, 2004 8:17 pm
- Forum: General NS4 Discussion
- Topic: Im curious about drow
- Replies: 16
- Views: 2474
- Thu May 27, 2004 8:15 pm
- Forum: General NS4 Discussion
- Topic: The awesomeness of called shot and its applications.
- Replies: 15
- Views: 2667
Remember your skill focuses as well. Getting an epic disc. focus is an excellent way for anyone (especially mages who can meet the prereqs) to resist KD, called shot, and disarm. Getting an epic focus in taunt is also an excellent way for a pally, bard, or barb to rattle spellcasters, as many caster...
- Tue May 25, 2004 4:13 am
- Forum: NS4 Ideas and Suggestions
- Topic: Odd Idea to make PvP even less burdensome
- Replies: 9
- Views: 2289
Er...well I would hope you could still respawn normally at no penalty at 6+, assuming you were PKed. I guess if you were charged full xp to respawn in place, I wouldn't object too much -- not too certain who would be willing to sit in an enemy territory and lose xp respawning though at higher levels...
- Tue May 25, 2004 2:26 am
- Forum: NS4 Ideas and Suggestions
- Topic: Odd Idea to make PvP even less burdensome
- Replies: 9
- Views: 2289
That is certainly true. OTOH, if I want to defend my city I shouldn't have to stand around in one place and repeatedly kill someone to keep it secure. :P What if, while standing around the corpse, Joe's friend Zoobaz the mage comes blasting through the gate with an inferno of spells; I've got enough...
- Tue May 25, 2004 2:15 am
- Forum: NS4 Ideas and Suggestions
- Topic: Odd Idea to make PvP even less burdensome
- Replies: 9
- Views: 2289
An interesting idea, but one that poses (at least) one major problem. When player Joe Schmoe is ransacking your city and you manage to take him down, you can either sit around waiting for him to rise like the phoenix and kill him again (annoying for both of you), or leave him to continue his rampage...
- Sat May 22, 2004 7:47 pm
- Forum: General NS4 Discussion
- Topic: RFC: Proposed Class Changes
- Replies: 58
- Views: 16000
I think that this is a good idea. You may also consider imposing the restriction that a character must take any monk/pally levels prior to 35 to avert backend cookie-cutter munchkinism. A related sidenote on the breakdown of classes: I feel that monk (especially) and paladin are the most abusable of...
- Sat May 22, 2004 5:42 pm
- Forum: General NS4 Discussion
- Topic: Module Design Clarification
- Replies: 35
- Views: 6731
there's a difference between 'defending' your faction in faction terrority(ie your town) and chasing down lvl 5's with your lvl 20+ when they're hunting formians... That was something I was wondering about as well. I can see how a high level would be agitated if he had to allow a mid-level to wande...
- Sat May 22, 2004 5:38 pm
- Forum: General NS4 Discussion
- Topic: Module Design Clarification
- Replies: 35
- Views: 6731
The problem with hiding levels is that I don't really think they can be removed from the initial player log-in view (in which levels are detailed in their entirety). In fact, doing so would remove the only protection lowbies have from higher level players -- as there would be no way to tell who was ...
- Sat May 22, 2004 5:35 pm
- Forum: General NS4 Discussion
- Topic: Keen Bow Question
- Replies: 17
- Views: 2403