Search found 12 matches
- Thu Sep 28, 2006 10:31 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: Fort Attack/Defend
- Replies: 15
- Views: 5313
- Thu Sep 28, 2006 10:29 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: In-Game Spell Resistance Calculation
- Replies: 0
- Views: 1082
In-Game Spell Resistance Calculation
Hello
Is it possible to enable the spell resistance calculation? Similar to the Saving Throw calc?
Is it possible to enable the spell resistance calculation? Similar to the Saving Throw calc?
- Mon Sep 04, 2006 12:55 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: Tougher areas
- Replies: 76
- Views: 33467
opie crimeria wrote: One idea I had is to have unique weapons that require quite a bit of work to get. Like dragonstone? Yea, like dragonstone, but make the weapons unique. To reuse my example, Thor's hammer and belt for a warhammer. Like the Dragonstone quest, the toon would have to get several ite...
- Fri Sep 01, 2006 12:14 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: Tougher areas
- Replies: 76
- Views: 33467
One idea I had is to have unique weapons that require quite a bit of work to get, maybe similar to the work necessary to get the Strength/Wisdom rings. The unique weapons would only be slightly better than Tritons, but say need to be lvl35 or something to have. The only ideas I can put down to paper...
- Fri Sep 01, 2006 12:00 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: Fort Attack/Defend
- Replies: 15
- Views: 5313
Fort Attack/Defend
Hello One thing that I always thought would be cool to do is some type of a Fortress Defend or Fortress Attack. A group of toons would be designated as Defenders and another group would be the Attackers. The Defenders would have some NPCs to help with the defense, say archers, pikemen and possilbly ...
- Thu Aug 24, 2006 9:15 pm
- Forum: Tweaks and mod updates
- Topic: Server Updates 15 August
- Replies: 3
- Views: 3895
Hello I too want to say an excellent job with the update to the Undersea City. The quest is great. I especially like the idea of having to deal with the underwater environment (continuous slow, helmet requirement for breathing, and continual silence effect). The effects of the underwater were a grea...
- Fri Jul 21, 2006 2:13 pm
- Forum:
- Topic: Where to get computer parts
- Replies: 8
- Views: 509
- Thu Jun 08, 2006 12:11 am
- Forum: Help and Support
- Topic: Recent events i.e. server crash and major loss of inventory
- Replies: 11
- Views: 3446
- Thu Jun 01, 2006 12:26 am
- Forum: Neversummer3.5 East
- Topic: The old trade road area?
- Replies: 24
- Views: 5098
- Wed May 24, 2006 11:25 pm
- Forum:
- Topic: Spell Penetration
- Replies: 4
- Views: 413
Spell Penetration
Is there a cap on the max spell caster level? I am wondering if taking any of the spell penetration feats will raise the spell caster's level above 40 in NS.
- Fri Apr 07, 2006 9:04 pm
- Forum: Neversummer 3.5 General Discussion
- Topic: Touch Attack
- Replies: 7
- Views: 3488
Then would any feats taken to increase unarmed AB (unarmed weapon focus, etc) and any unarmed weapon bonuses (attack bonus and/or enchantment bonuses) actually increase the touch attack AB? I crossed my cleric with monk and I believe that prevents the AoO with the Harm spell, but I have not done the...
- Mon Mar 27, 2006 11:58 am
- Forum:
- Topic: What would recomend for a caster cleric?
- Replies: 18
- Views: 1404
Hello I started a cleric on the West server not too long ago. I like the class and was impressed with the buffs I could provide on the Phoenix run last night. I definitely know I have a lot more to learn with the cleric class as well as with cross-classes. I have a question with the 'Spell Craft' pr...