Search found 477 matches

by TheBestDeception
Mon Mar 01, 2010 10:52 am
Forum: NS5 General Discussion
Topic: How to aquire Storm of Zehir in Australia???
Replies: 7
Views: 3047

Re: How to aquire Storm of Zehir in Australia???

Have you checked the Atari website? I was able to download my copy at half price from them.
by TheBestDeception
Sun Feb 21, 2010 4:47 pm
Forum: NS5 Help and Support
Topic: NS5A um, Glitches?
Replies: 122
Views: 47110

Re: NS5A um, Glitches?

Items / Merchants: Generally, seems random item types are missing from the various merchants. Ex: * Heal kits, Daggers, Cloaks not in merchants outside of Meddia * No belts in Meddia Merchant * Divine / Planar arrows showing up - though I understand that's more of a points issue than a merchant issu...
by TheBestDeception
Wed Feb 17, 2010 1:48 pm
Forum: NS5 Help and Support
Topic: NS5A um, Glitches?
Replies: 122
Views: 47110

Re: NS5A um, Glitches?

There are several doors in the Garagoth Traders Ruins (namely, Northwest of the map) that can be opened, but lead to nowhere / edge of the map, and with no texture behind them.
by TheBestDeception
Wed Feb 17, 2010 10:22 am
Forum: NS5 Help and Support
Topic: Traps
Replies: 2
Views: 2181

Re: Traps

Electrical Trap chain effect can kill the trap-setter. As with the Sonic trap pictured above, you do not gain XP for the kills, and you lose XP upon respawn. The minor trap also did 60 dmg, which seems kind of steep for an 18-gold item as used by a lvl 1-2. Edit - lack of XP gain may only be when yo...
by TheBestDeception
Wed Feb 17, 2010 12:13 am
Forum: NS5 Help and Support
Topic: Traps
Replies: 2
Views: 2181

Re: Traps

I had mentioned in IRC that you can't see the DC and dmg the trap does to other creatures, and how that was the only thing I had noticed. That is, until I played with Sonic Traps: http://img85.imageshack.us/img85/5629/trapo.jpg Also, might be a NWN2 engine issue (or PnP rule for that matter), but is...
by TheBestDeception
Fri Feb 05, 2010 7:55 pm
Forum: NS5 General Discussion
Topic: How far?
Replies: 10
Views: 3809

Re: How far?

I tried taking a different character to Kral at lvl 5 - seems to result in quite a few more deaths than the other Nexus Alpha locations. I think the open plains makes it easier to get ganged up on. Not sure how others would compare it to the other two, but its probably not really an issue to worry a...
by TheBestDeception
Wed Feb 03, 2010 10:39 pm
Forum: NS5 Help and Support
Topic: NS5A um, Glitches?
Replies: 122
Views: 47110

Re: NS5A um, Glitches?

Tiny issue, but Masterwork Club (+1d6 dmg; +1d4 crits) appears to be better than Enhanced Club (+1d6 dmg)
by TheBestDeception
Wed Feb 03, 2010 7:38 pm
Forum: NS5 General Discussion
Topic: Pictures
Replies: 32
Views: 8294

Re: Pitchers

I think its the height and depth of some of the areas that really makes them great. There is a tiny transition in the top left corner of this one, and a small Black Wolf on the ridge across from me.

Image
by TheBestDeception
Wed Feb 03, 2010 2:39 pm
Forum: NS5 General Discussion
Topic: How far?
Replies: 10
Views: 3809

Re: How far?

For Meddia at least, I couldn't locate the Nexus Alpha on my own, otherwise I probably would have attempted to leave a little earlier. By 5, there was essentially no threat there and it was getting redundant. But I was still able to level up there within a day or so... then again I've been playing q...
by TheBestDeception
Wed Feb 03, 2010 2:10 pm
Forum: NS5 General Discussion
Topic: How far?
Replies: 10
Views: 3809

Re: How far?

XP was good until about level 5 in Meddia. The Alpha Nexus areas (though haven't visited Kral) seemed pretty solid until level 10. There is still some decent XP to be found there, but the lvl 2-3 creatures dilute down the occasional lvl 5-6.
by TheBestDeception
Wed Feb 03, 2010 11:24 am
Forum: NS5 Help and Support
Topic: NS5A um, Glitches?
Replies: 122
Views: 47110

Re: NS5A um, Glitches?

Transitioning to Old Mar Road fails now, while transitioning to Garagoth apparently worked. Either way, there is a survival check and the accompanied dialogue. There is no such survival check or dialogue when moving away from a Random Area. Might be related to the lack of target for "follow them to...
by TheBestDeception
Wed Feb 03, 2010 10:52 am
Forum: NS5 Ideas and Suggestions
Topic: Change NWN2 Dispel spells.
Replies: 8
Views: 6485

Re: Change NWN2 Dispel spells.

I was rather favorable to NS4's "Abjuration" focus feats to increase Greater Dispel success, since otherwise it was a pretty useless feat to take. But I haven't experienced dispelling in NS5, so I can't really comment on that system.
by TheBestDeception
Tue Feb 02, 2010 12:21 pm
Forum: NS5 General Discussion
Topic: Creatures?
Replies: 5
Views: 2338

Re: Creatures?

I like the variety in low level creatures spread out across the starting lands, and pretty much foreclosing an accidental run-in with more powerful stuff. Heading across the Alpha Nexus, it seems the CR's increase to 3-6 mostly, but is there anything beyond that yet (in Alpha)? Or will it require th...
by TheBestDeception
Tue Feb 02, 2010 12:16 pm
Forum: NS5 Ideas and Suggestions
Topic: Item Point Balancing
Replies: 5
Views: 3111

Re: Item Point Balancing

Hello there, good to see there's still an active community here. Hope the unfinished nature of NS5 doesn't keep too many people away, because the world looks great so far.
by TheBestDeception
Mon Feb 01, 2010 8:24 pm
Forum: NS5 Player Polls
Topic: NS5 Resting Restrictions
Replies: 15
Views: 7698

Re: NS5 Resting Restrictions

Would it be overly tedious to just set a bunch of the main combat areas (caves, mountains, whatever) to be "no resting allowed?" Maybe leave open some of the outer-combat areas to have a little bit of freedom, but change the deeper ones, away from town, if possible.

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