Search found 11 matches

by Agifem
Sun May 16, 2004 1:03 am
Forum: NS4 Help and Support
Topic: Counterspell: How does it work exactly?
Replies: 7
Views: 1259

Signature is better than last time, Jester. But I'm wondering how someone who has been playing NS so long doesn't know about Counterspell. To counter a spell, you must either have the same spell or have the appropriate counterspell. Since sorc cast on the fly, they almost always have an appropriate ...
by Agifem
Sun May 09, 2004 5:10 pm
Forum: NS4 Help and Support
Topic: hiding exploit?
Replies: 26
Views: 4427

Raising a stat is no easy task.
by Agifem
Sun May 09, 2004 4:48 pm
Forum: NS4 Help and Support
Topic: hiding exploit?
Replies: 26
Views: 4427

Who has ever spent a single point in any of those skills ? skill points are precious.
by Agifem
Tue May 04, 2004 5:18 am
Forum: NS4 Help and Support
Topic: The 1 failure on saves
Replies: 9
Views: 1703

What about that ? int FixedSavingThrowFunction(...) { if((nBaseSave + 1) >= DC) { print("automatic success gna gna gna save 49 vs DC 12 gna gna gna"); return TRUE; } int nTest = OriginalSavingThrowFunction(...); return nTest; } This way, you save time, the message appears correctly and everybody's h...
by Agifem
Fri Apr 30, 2004 4:16 am
Forum: NS4 Help and Support
Topic: The 1 failure on saves
Replies: 9
Views: 1703

Oh, by the way, I was thinking if something like this would improve processing speed, since it doesn't test at all if the creature can't fail (or can't succeed, you get my point) int FixedSavingThrowFunction(...) { if((nBaseSave + 1) >= DC) { return TRUE; } int nTest = OriginalSavingThrowFunction(.....
by Agifem
Fri Apr 30, 2004 4:12 am
Forum: NS4 Help and Support
Topic: The 1 failure on saves
Replies: 9
Views: 1703

D'oh ! So, basically, you solved all spells and spell like abilities, all poisons and diseases, but only Bioware can solve the other various stuff like vorpal, slay and dev crit and all ... Well, I know who should be cursed then :roll: ... how do you spell Bioware again ? Anyway, thanks for all the ...
by Agifem
Fri Apr 30, 2004 2:34 am
Forum: NS4 Help and Support
Topic: The 1 failure on saves
Replies: 9
Views: 1703

Oh, smart. I imagine it took some work for all the spells (i've seen my spellbook :p ), but what about the effects, like disease or vorpal ? They have a script as well ?
by Agifem
Thu Apr 29, 2004 1:56 pm
Forum: NS4 Help and Support
Topic: The 1 failure on saves
Replies: 9
Views: 1703

But that would require to modify the function that rolls the saves, shouldn't it ? And I haven't found any way to access such a function, not to mention modify it. But I must admit I am an amateur scripter.
by Agifem
Mon Apr 26, 2004 7:38 am
Forum: NS4 Help and Support
Topic: The 1 failure on saves
Replies: 9
Views: 1703

The 1 failure on saves

The forums says : "User-to-User support and questions to the Developers and DM team." I have a question for the dev team : How did you remove the 1 failure on saving throws ? I'm not a dev of any kind, just a curious programmer. I've taken a look at the code, I've read much about how everyone seems ...
by Agifem
Thu Apr 22, 2004 4:26 am
Forum: General NS4 Discussion
Topic: NS4 Character Builds - General thoughts, a couple questions
Replies: 21
Views: 5806

Classes, alignements, even gods and domains are enforced, not suggested. To me, it looks more like a RP world.
by Agifem
Wed Apr 21, 2004 4:41 am
Forum: General NS4 Discussion
Topic: NS4 Character Builds - General thoughts, a couple questions
Replies: 21
Views: 5806

Alright, i'll be the guy that's not nice, but ...

-Restrictions on how you can multiclass
-Restrictions on alignements switching
-Crafting

That leads me to think NS4 is a (enforced ?) RP world, not an action world. Am I wrong ?

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