PM- change the class into a summoner class....???
Posted: Wed Jan 11, 2006 5:57 pm
ok, i know this is going to get some negative press outa the box but hear me out here...
as it stands bioware managed to make PM a munchkin class...
in D&D and in concept the PM is supposed to be a mage who controls an undead army. The rules in D&D allow for this, but NWN Summons dont work this way...
I would like to see changes made over time to the PM class that make him more of an undead summoner... With summons that range from moderate to epic.
Currently u need 10 wiz/sorc levels and 1 pm level before 20 to make a pm. Thats great to keep out the crit immune seekers, but the benefits of the class are still only "take this class to get crit immune"... Soarta a waste of a good idea...
We already have custom summons... My suggesion is to have PM's get an entire different set of summons for their 9 summon levels, these would all be different undead. Then their class summon could be buffed up based on PM levels, with 30 pm 10 wiz/sorc being a truly epic summon... To add something interesting, u could add chance the monster turns on its master... something to balance out the effects of a powerful summon.... Lastly i would lik to see the PM version of Epic Mummy be different than that of others, make it change based on pm levels as well... the mummy could be a warrior summon, and the PM internal one could be a caster like summon. The different summons could tactcally be focused on diffrent classes to help support the pm... this would add some depth to pm's and allow ppl to take more than 10 levels of pm for something else useful... also ive read on other threads some requests for some sort of summoner class efefcets, this would in effcet make the PM a summoner class... for balance, the pet should be able to survive basic DWP mobs with help from its master (maybe adding in a ques item that allows PM's to "harm" their pets a few times a day....) This would add alot of depth to a class that is currently very one sided in its use, and has gone very far from its P7P roots...
as it stands bioware managed to make PM a munchkin class...
in D&D and in concept the PM is supposed to be a mage who controls an undead army. The rules in D&D allow for this, but NWN Summons dont work this way...
I would like to see changes made over time to the PM class that make him more of an undead summoner... With summons that range from moderate to epic.
Currently u need 10 wiz/sorc levels and 1 pm level before 20 to make a pm. Thats great to keep out the crit immune seekers, but the benefits of the class are still only "take this class to get crit immune"... Soarta a waste of a good idea...
We already have custom summons... My suggesion is to have PM's get an entire different set of summons for their 9 summon levels, these would all be different undead. Then their class summon could be buffed up based on PM levels, with 30 pm 10 wiz/sorc being a truly epic summon... To add something interesting, u could add chance the monster turns on its master... something to balance out the effects of a powerful summon.... Lastly i would lik to see the PM version of Epic Mummy be different than that of others, make it change based on pm levels as well... the mummy could be a warrior summon, and the PM internal one could be a caster like summon. The different summons could tactcally be focused on diffrent classes to help support the pm... this would add some depth to pm's and allow ppl to take more than 10 levels of pm for something else useful... also ive read on other threads some requests for some sort of summoner class efefcets, this would in effcet make the PM a summoner class... for balance, the pet should be able to survive basic DWP mobs with help from its master (maybe adding in a ques item that allows PM's to "harm" their pets a few times a day....) This would add alot of depth to a class that is currently very one sided in its use, and has gone very far from its P7P roots...