The EC Race: Warning Not for Cowards!
Posted: Sat May 27, 2006 2:44 pm
Was brainstorming last night and came up with an easy idea for an event.
EC Race.
Teams of 4 participate.
Goal #1: To have the fastest EC Run time.
Generalities:
The race starts when the first team-member transitions from Septhitat.
The race ends when the last team-member transitions into EC.
Personal:
4-person teams participate. along with 3 dm's.
One dm at Septhitat who starts the race. A second DM who follows the Team. and a third DM who waits in EC by the transition.
Rules:
#1. No despawning. Violation disqualifies the team. Even accidental despawns.
#2. No skipping. All creatures must be killed.
a. Every 'easy-kill' that is left behind after a team transitions. Is a 20
second penalty.
b. Every 'moderate-kill' that is left behind after transition. Is a 60
second penalty.
c. Each boss creature (flayer etc) left behind is a 1.5 minute penalty.
d. Each goblin from Tul'giks, and Spirit left behind is a 2.5 minute
penalty.
Optional modifications
EC PvP: 2-3 teams of four are placed in Septhitat. The first team to EC wins. Full PvP allowed. Anyteam that has all their members dead are automatically ejected from the race.
DWP Race: Same ruleset as the EC race. With the additional PvP options. this would be awesome since EC tends to be a bit "Easy" the added element of nasty dwarves, and Risen Lord throws more danger in the middle. "You sure you wanna PK that guy? Look out here comes a swarm of dwarve mages and you are fresh out of Shadow-Shield!"
EC Hidden Treasure: Just like any other EC race this one incorporates a little something special. To keep players involved in the experience. One of the DM's follows the teams, and randomly places a really nice treasure on one of the creature drops. It could be a million gold pieces, three or four 100% bags, or even a nice ammy. You never know with the EC Hidden Treasure Race!
EC Race, Risen Lord Edition: As if it couldn't get any more nerve wracking. Not only do you have to watch out for randomly spawned DWP dwarves, or malicious Starfall Mutant Penguins, but every map contains a spawned Risen Lord you must conquer before you can transition out of the map. Talk about UBER! Let the slayings commence, I hope you brought enough heals, and, oh ya, forget about your Starfall Protector, he cant help you here!
EC Race.
Teams of 4 participate.
Goal #1: To have the fastest EC Run time.
Generalities:
The race starts when the first team-member transitions from Septhitat.
The race ends when the last team-member transitions into EC.
Personal:
4-person teams participate. along with 3 dm's.
One dm at Septhitat who starts the race. A second DM who follows the Team. and a third DM who waits in EC by the transition.
Rules:
#1. No despawning. Violation disqualifies the team. Even accidental despawns.
#2. No skipping. All creatures must be killed.
a. Every 'easy-kill' that is left behind after a team transitions. Is a 20
second penalty.
b. Every 'moderate-kill' that is left behind after transition. Is a 60
second penalty.
c. Each boss creature (flayer etc) left behind is a 1.5 minute penalty.
d. Each goblin from Tul'giks, and Spirit left behind is a 2.5 minute
penalty.
Optional modifications
EC PvP: 2-3 teams of four are placed in Septhitat. The first team to EC wins. Full PvP allowed. Anyteam that has all their members dead are automatically ejected from the race.
DWP Race: Same ruleset as the EC race. With the additional PvP options. this would be awesome since EC tends to be a bit "Easy" the added element of nasty dwarves, and Risen Lord throws more danger in the middle. "You sure you wanna PK that guy? Look out here comes a swarm of dwarve mages and you are fresh out of Shadow-Shield!"
EC Hidden Treasure: Just like any other EC race this one incorporates a little something special. To keep players involved in the experience. One of the DM's follows the teams, and randomly places a really nice treasure on one of the creature drops. It could be a million gold pieces, three or four 100% bags, or even a nice ammy. You never know with the EC Hidden Treasure Race!
EC Race, Risen Lord Edition: As if it couldn't get any more nerve wracking. Not only do you have to watch out for randomly spawned DWP dwarves, or malicious Starfall Mutant Penguins, but every map contains a spawned Risen Lord you must conquer before you can transition out of the map. Talk about UBER! Let the slayings commence, I hope you brought enough heals, and, oh ya, forget about your Starfall Protector, he cant help you here!