NS5A um, Glitches?

Please post any bugs found or problems encountered here.
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Nyeleni
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Re: NS5A um, Glitches?

Post by Nyeleni »

cely wrote:
Nyeleni wrote:I crash every time after I left Arroyo by the upper exit. Maybe a random area not working properly? I crash already at the loading screen.
Don't know if its really a bug. But as I dont have any trouble reaching other places without crashing I guess it must be something on your end. Please look into it.
How many times did you try that transition? Was there anyone in your party when you tried? If they were in your party, were they trying to go through the same transition as you?
I tried three, four times. Nobody in party. Nope. I even waited some hours before logging the character in again. And I crashed.

Just tried again, and crashed. The Error I get, is this:

AppName: nwn2main.exe AppVer: 1.0.23.1765 ModName: nwn2main.exe
ModVer: 1.0.23.1765 Offset: 003cf056

but I doubt it will help you. I don't see what it is trying to do. It already crashes when it tries to load the first bits of the new area.
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Re: NS5A um, Glitches?

Post by cely »

I'll turn the area transition debugging back on and we can coordinate a time to do some testing in Arroyo.
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Re: NS5A um, Glitches?

Post by cely »

Charles I wrote:In weapons, the g is missing from all morningstar entries so they all read morninstar
Fixed. Unfortunately, I don't have much time tonight for any other fixes, so I fixed an easy one :)
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Wolfarus
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Re: NS5A um, Glitches?

Post by Wolfarus »

Arcane boars in the ghostwood do not attack players, though they (the boars) show up red, like any other enemy

Animated suits in the arcane sanctuary need a higher CR. Think they are currently tag'd as 3 or 4. They should at least be a 5, if not 6. Simply based on the fact that they have the possibility to one-hit kill any player below lvl 5 (im lvl 7 at the moment, and one of them crit'd me for 87 or so points of damage.
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Re: NS5A um, Glitches?

Post by cely »

Recently fixed items:
Wolfarus wrote:Skeleton archers attack unarmed (no bows)
Wolfarus wrote:transitionl to kortomach (kras, marash caverns east) dosnt work
Charles I wrote:Mini map for Greenbranch Inn is missing second n at end
Wolfarus wrote:Lizardmen frosters, aside from generating a snowing effect, dont seem to do cold damage in any way
The Lizardmen Frosters are equipped with bite and claw attacks that are supposed to deal 1d4 cold dmg. Odd that you didn't see any...
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Re: NS5A um, Glitches?

Post by cely »

The following store issues *should* be resolved now or after the next server reset:

1) Items were showing up in the wrong store tabs.
2) Some items were missing such as heal potions, bear's endurance potions.
3) Potions were only sold individually and not in stacks of 10.

Thanks for finding these issues for us, your continued feedback is invaluable!
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Re: NS5A um, Glitches?

Post by Wolfarus »

Portal in kortomoch isnt useable (so right now its just a background decoration)
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Re: NS5A um, Glitches?

Post by cely »

Yeah that non-usable portal in Kortolmack is intentional. Maybe we should make it a different color or build a barrier around it or something to help convey that.
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Re: NS5A um, Glitches?

Post by Wolfarus »

cely wrote:Yeah that non-usable portal in Kortolmack is intentional. Maybe we should make it a different color or build a barrier around it or something to help convey that.
Or maybe make a sign next to it that says "republicans only" that way nobody would WANT to use it 8)
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Re: NS5A um, Glitches?

Post by Nyeleni »

here are more against "entrance for socialists only" I bet

but don't lets fall into that tar pit heh
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Re: NS5A um, Glitches?

Post by Kromix »

heh i was gonna say "no Commies allowed"
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Re: NS5A um, Glitches?

Post by Wolfarus »

Any chance of getting some lvl 7 - 12 mobs assigned soon?

Getting a shard and a merchant in the old copse, and the mobs in the surrounding area's (inside melencia ruins especially. Id imagine that place should be crawling with some spirits or higher-level animals by now) would be great, since the beta nexus seems to be the next step in exploring the world..
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Re: NS5A um, Glitches?

Post by Flailer »

We've got areas done for a few more shards that are intended for level 15+ or so. Mobs mostly created for the Melenchor shard which should be level 6-11 or so.

I think kind of the purpose of the Alpha release is to refine the mod's systems for now. Find out where the bugs are, see what key features are missing, implement a few more features that we've got planned, and then keep going on additional content. Also, seeing how balanced things are as it stands now. If mobs/gear/spells/classes are heading in the wrong direction from the start, you'd like to find that out before you have to rip up more sidewalk later.

So, while we'll continue working on more content, getting that in game asap probably isn't our top priority right now. But, once the kinks are worked out and players and devs seem happy with the direction it's heading, getting more content in will be top priority.
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Re: NS5A um, Glitches?

Post by Wolfarus »

Yeah, thats understandable.

But there pretty much isnt anything else i (or any of the other steady alpha testers, for that matter) can help you guys test with right now, since higher level mobs arnt in yet, and other area's of the world (the rest in beta nexus, ect) arnt hooked up or active yet. :P

I mean, i can only travel thru greyshores and slaughter every last living being so many times before i get bored... :lol:
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Re: NS5A um, Glitches?

Post by cely »

TheCozof91 wrote:4 masterwork bolts sell for the same price as 91 masterwork arrows
This has been fixed, unfortunately it has made ammunition very expensive until we can finish the item point balancing process. It's a good thing rats drop so much gold! :P
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