NS4 Change Log
Re: NS4 Change Log
-Reverted Daeron to its former, pre-1.69 state. However, I put diviners throughout Daeron since they used to be scattered throughout the encampments.
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
Word of Faith: Enemies only, not under an effect of this spell and SR = yes for:
- 20% misschance, lasting caster level/4 rounds
- d4/level sonic damage
- if caster lg, cg, le, ce, opposed alignment (ce, le, cg, lg respectively) must pass will save v sonic or stun two rounds (visual on that).
Mind spell immunity blocks the stun part (engine). Don't know if I want to address that.
(Other updates: Both Linux and I have been pretty busy IRL the past few weeks. Have a sizeable list of things to look at, but not able to dive into it right now.)
- 20% misschance, lasting caster level/4 rounds
- d4/level sonic damage
- if caster lg, cg, le, ce, opposed alignment (ce, le, cg, lg respectively) must pass will save v sonic or stun two rounds (visual on that).
Mind spell immunity blocks the stun part (engine). Don't know if I want to address that.
(Other updates: Both Linux and I have been pretty busy IRL the past few weeks. Have a sizeable list of things to look at, but not able to dive into it right now.)
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
-Fixed Frozen Guardian's loot
-Polymorph forms now no longer receive twice their boot's dodge AC, now its just a single bonus (like everyone else)
-Healkits now heal d2 hitpoints per Heal skill point. NOTE: This is now d4 hitpoints
-Fixed some minor exploits

-Polymorph forms now no longer receive twice their boot's dodge AC, now its just a single bonus (like everyone else)
-Healkits now heal d2 hitpoints per Heal skill point. NOTE: This is now d4 hitpoints
-Fixed some minor exploits
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
-The Acolyte's Medallion now provides a d6 bonus vs a target's level for Turn Undead ability. Additionally it provides a d6 to your level for purposes of resisting being turned. I meant to put this in before last wipe, but I always forgot... anyway, enjoy.
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
- Scythe is now slashing only. Same crit threat and damage dice.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: NS4 Change Log
-Added Assassin's Stealth ability. Once a day ability gives + 1 hide/ms per 2 Assassin levels. Duration is 2 rounds per Assassin level. Assassins receive this ability with 5 Assassin levels.
-Fix bug in CHA vs. WIS check on pickpocket. Was using the WIS modifier of the thief instead of the target, so he was essentially doing a check against himself.
-Improved Black Devil summon. Removed weapon focus feats and dropped strength a bit, but gave spear a +6 enhancement bonus and +6 vampiric regeneration. Gave +2 to fortitude and Keen Sense... they can't spot/listen worth anything but should prevent summon from walking slow while in Stealth Mode. Gave +10 to AC.
-Improved duration of Assassin's True Strike ability to 18 seconds. This does not affect the spell True Strike, which remains at 9 seconds.
-Rewrote spamming of healing items (potions, scrolls, etc.). After the first heal item use, there's a 10% decrease to each healing afterward to a maximum of 50% decrease. Two minutes after the last heal item use, it wears off and goes back to 0%.
-Increased heal kit healing to 1d4 per heal rank (was 1d2).
-Fix bug in CHA vs. WIS check on pickpocket. Was using the WIS modifier of the thief instead of the target, so he was essentially doing a check against himself.
-Improved Black Devil summon. Removed weapon focus feats and dropped strength a bit, but gave spear a +6 enhancement bonus and +6 vampiric regeneration. Gave +2 to fortitude and Keen Sense... they can't spot/listen worth anything but should prevent summon from walking slow while in Stealth Mode. Gave +10 to AC.
-Improved duration of Assassin's True Strike ability to 18 seconds. This does not affect the spell True Strike, which remains at 9 seconds.
-Rewrote spamming of healing items (potions, scrolls, etc.). After the first heal item use, there's a 10% decrease to each healing afterward to a maximum of 50% decrease. Two minutes after the last heal item use, it wears off and goes back to 0%.
-Increased heal kit healing to 1d4 per heal rank (was 1d2).
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
-Increased artifact (that is, {Unique} items) rate
-Tweaked some of the monsters in Plane of Water to make the difficulty more in line with the other elemental planes
-Tweaked some of the monsters in Plane of Water to make the difficulty more in line with the other elemental planes
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
Retributive damage shields: one of a kind per customer now.
It's the intention that other bonuses from jobs or subraces don't go away when a damage shield does so if they do, please inform us (damage shields are removed when you use anything that gives you one).
Also, ammo stack size has gone up:
500 for shot ammo.
100 for thrown ammo.
It's the intention that other bonuses from jobs or subraces don't go away when a damage shield does so if they do, please inform us (damage shields are removed when you use anything that gives you one).
Also, ammo stack size has gone up:
500 for shot ammo.
100 for thrown ammo.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: NS4 Change Log
Bigby Redux:
Bigby 5:
Bigby 6:
Bigby 7:
Bigby 8:
Bigby 9
As a part of this change, a new chat command, usable once every minute:
It might take you a few minutes, but you'll never get stuck on terrain permanently again. If you're in combat, no dice. This should also help out with the Skara + large model issues.
Additionally, /recall is now only usable once per minute.
These changes will be going in on the next reset.
Bigby 5:
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School: Evocation.
SR: No.
Duration: 1 round per 4 levels, doubled with extend.
Role:
-2 AB base.
+1 AB for SF AND 14+ Caster Levels.
+2 AB for GSF AND 25+ Caster Levels.
+4 AB for ESF AND 35+ Caster levels
(non stacking, thats +1 OR +2 OR +4.)
+1 AB for every 4 levels over 24 - i.e. +1 at 28, 32, 36, 40.
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School: Evocation
SR: No
Role:
AB to hit, onhit pushes enemy back + damages. If the attack roll was higher than 10, then it also KDs them for 3 seconds if it hits.
Damage = 1d8 bludgeoning damage per level. Does double damage on a critical hit.
AB: 95% of caster level + casting mod + 2 per SF/GSF/ESF in evo - i.e. +2/4/6.
This spell has a 1 round duration where recasting will fail to take effect.
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School: Evocation
SR: No
Role:
Checks STR + Level + D20 vs Caster Level + Int/Cha + d20.
Pulls towards caster + slows for 3 rounds on success. When extended, pull distance doubled.
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School: Evocation
SR: No
Role:
Spell failure of 1/3,1/4,1/5,1/6 based on ESF/GSF/SF/NoSF.
Requires CL of 35+, 25+ and 15+ for the SF levels.
Duration of 1 round per 10 caster levels. Extend does not increase the duration.
1 round duration past normal duration where recasting will not take effect. If the spell is removed, this 'cooldown' does not apply.
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Evocation.
SR: No.
Duration: 1 round per 4 levels
Role:
Reduces AC by half of the bonus.
Bonus of 2 by default.
+1 bonus for SF AND 14+ Caster Levels.
+2 bonus for GSF AND 25+ Caster Levels.
+4 bonus for ESF AND 35+ Caster levels
Also gives +1 bonus for every 4 levels over 24 - i.e. +1 at 28, 32, 36, 40.
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/makesafe N
/makesafe E
/makesafe W
/makesafe S
Additionally, /recall is now only usable once per minute.
These changes will be going in on the next reset.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: NS4 Change Log
-Improved poison on gas traps
-Implemented theme-based trap spawning for chests. We used to have fixed traps for each type of chest, so they were pretty predictable and had low variety. Now more types of traps are available in chests. The number of trapped chests is the same as before.
-Implemented theme-based trap spawning for chests. We used to have fixed traps for each type of chest, so they were pretty predictable and had low variety. Now more types of traps are available in chests. The number of trapped chests is the same as before.
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
Bigby 9 redone:
PDKs:
Blackstaff:
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AB check of 95% of caster level + casting mod + 2 per SF/GSF/ESF in evo - i.e. +2/4/6 against targets discipline (on sheet, basically. Doesn't allow for size mods). If failed, KD'd for 2 rounds.
Also check vs will save vs spells (normal DC for a level 9 spell, Evo focuses), if you fail, stunned for 3 rounds.
Also (also) deals 1d10 damage per 2 caster levels budge damage to the target.
Also (also also) lower hide/ms by 10/15/20/25 based on evo focuses.
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Fear duration nerfed to level seconds, instead of 2xlevel seconds.
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Random 1d6/1d10/2d6/2d10 elemental damage AND +2/4/6/8 enchantment bonus to a quarterstaff based on edit: Transmutation focuses.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: NS4 Change Log
We changed something, guess what. 

Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: NS4 Change Log
Fixes mostly this update:
Bigby 6 push distance quartered in places where /makesafe is disabled - which I think covers most places you can get stuck.
Little behind the scenes stuff.
Healing Sting: Now halves damage when the target passes the save, as opposed to when they fail it. *cough*
Bigby 6 push distance quartered in places where /makesafe is disabled - which I think covers most places you can get stuck.
Little behind the scenes stuff.
Healing Sting: Now halves damage when the target passes the save, as opposed to when they fail it. *cough*
Last edited by mining on Wed Jul 27, 2011 2:25 am, edited 1 time in total.
Reason: I'm an idiot and wrote quillfire instead of healing sting.
Reason: I'm an idiot and wrote quillfire instead of healing sting.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: NS4 Change Log
Slight CR/Power tweaks to early game and NS areas.
Welcome back Deputy Dog!
Welcome back Deputy Dog!

Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: NS4 Change Log
Minor tweaks to giant mountain. In unrelated news,
http://www.youtube.com/watch?v=6V4TkSuG ... page#t=12s
http://www.youtube.com/watch?v=6V4TkSuG ... page#t=12s
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.