It's a tough world out there.

Talk about Neversummer 4 with your fellow players.
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Lokey
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Re: It's a tough world out there.

Post by Lokey »

Couple offers for help.

This isn't the type of thing I'd do by hand: this is the 21st century, and we aren't a pro game dev shop. Once changes were decided, it'd take a few minutes to write a moneo script to do all this (i.e. if palette category = clothing, step physical resist down two rows). Even including time spent cursing at perl syntax, it wouldn't be that bad, then can copy anything changed elsewhere and get some eyes on that looking for issues.

We did mass setting reassignment once the tedious, slave-labor way (creature scripting name change), never again ;)
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Re: It's a tough world out there.

Post by Amoenotep »

i graphed it all out and laid down the best way to make all forms of gear a viable option for any build. the problem was...how high did we really want to go.
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Lokey
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Re: It's a tough world out there.

Post by Lokey »

Depends on how big of a reset you want. I'd look at just robes first, that's the 25 ac from dex + wis issue. A minor difference in ACP usually isn't an issue, maybe look at adding more reduced spell failure light or medium armors.

How high things like resist/immune go depends on whether npcs would be altered too (for their damage).

Shields have even less to consider. (Curses nwn2's not working max dex line for shields.)

Adjusting weapons for the dex uber allez state of things is a lot trickier. Like fallout's 60str purple pain thing...are you excited by that damage? If everything were mundane items that'd be a huge differencefrom a 10 base str char, but with 2d12 base damage on everything (average 13, don't think that stacks with enhancement)...str is mostly the step-child stat unless you have absolutely no use for cha.

I don't think I have to list the main out of line abilities we either don't have good fixes for yet or don't want to open too many cans of worms at a time.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

mining
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Re: It's a tough world out there.

Post by mining »

Well, UA has some suggestions based on base armor type.

Hehe, I have the googlefu today.

http://www.dandwiki.com/wiki/UA:Armor_a ... _Reduction

Would you believe its actually under Armor_as_Damage_Reduction? :lol:

Anyway...

If we split it up between me, Daltian and Cjah, we could each take a level range, say, 1-15, 16-29, 30-40.
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Re: It's a tough world out there.

Post by Korr »

Amoenotep wrote:i graphed it all out and laid down the best way to make all forms of gear a viable option for any build. the problem was...how high did we really want to go.
Curious about the depth you are planning to go here? My thoughts have always been as far as armors and such go that different armor types should have different resistance/immunity types. For example its ridiculous to think that full plated armor would have any piercing resistance/immunity because thats really the only way to get damage through (stick a knife in the open spots). Also are there going to be speed penalties for wearing heavier armor? Its the way D&D was so just curious if it was going to be implemented if youre changing armors up (Dwarves didnt have this reduction (although they were already slow)). Are light armors going to have advantages outside of what heavier armors get? For example since youre saying that the heavier heartier armors will provide more DR/DI, will lighter armors get better AC or more "magical" immunities/reductions (fire/cold/etc). It seems if you just up the armors and such you will have dexers wearing plate for the DR (DR trumps AC in my book any day).

Im willing to help with this sort of stuff and Ill send a PM to lokey and tep.
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LinuxPup
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Re: It's a tough world out there.

Post by LinuxPup »

4224 or so items, but its actually not that bad... many are non-equippable items (doorknobs, boot heels, DM wands, etc.) and creature skins/claws/bite. I'd wager if we just redid armor/shields, it'd be in the 100s, not 1000s of changes. Maybe a boring night or two.
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Amoenotep
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Re: It's a tough world out there.

Post by Amoenotep »

more of a scale

<---------------->

robe to heavy

heavy magic/ac< to > heavy physical dr stuff

basically if your a dex build you would actually need to chose if your going to wear robes or not. just slappping some on and being the same as everyone else wouldn't work anymore. sure you'd have the ac, but your going to take the damage when hit.

if your wearing plate your not going to have large amounts of ac, but your not going to take the heavy hits the same way.
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Re: It's a tough world out there.

Post by Ajantis. »

Not sure if its needed, but I can volunteer my time as well, but I know too many cooks can spoil the broth. I'm willing to help anyhow.

I have to admit I only have a rough idea of what your ultimately trying to achieve here, and I'm not sure its warranted or not. Even so, if you decide to proceed with it, let me know.
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Re: It's a tough world out there.

Post by Rufio »

I've said this before, but I like NS5's armor system: http://www.nsrealm.com/public/ns/viewto ... &t=1000069
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Re: It's a tough world out there.

Post by Amoenotep »

it would be similar
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Re: It's a tough world out there.

Post by Korr »

Rufio wrote:I've said this before, but I like NS5's armor system: http://www.nsrealm.com/public/ns/viewto ... &t=1000069
I think the NS5 system has a few hiccups in it personally.
Medium armor is 1 less AC and 5% less melee immunity for 5% elemental and 5/- elemental resistance.
5% melee immunity will average 1 damage (minimum) change, same for the elemental immunity... the 5/- elemental resistance is the kicker there.
And I dont see shields listed, so curious as to whether the small shield = robes quality, large shield = medium quality, tower shield = heavy quality.
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Ajantis.
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Re: It's a tough world out there.

Post by Ajantis. »

What happens to the items already out there? Would they automatically be converted? Or are we talking about a wipe here?
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Re: It's a tough world out there.

Post by Lorkar »

Did I see the word WIPE?
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Korr
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Re: It's a tough world out there.

Post by Korr »

Ajantis. wrote:What happens to the items already out there? Would they automatically be converted? Or are we talking about a wipe here?
My guess is that they would have to be updated via the anvil... my guess would be they could write a log in script that checks for old items and replaces them automatically (anvil on login basically)
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Tsavong
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Re: It's a tough world out there.

Post by Tsavong »

Interesting things you are talking about here, but would changing the properties on existing items, if that is possible, involve removing any prise room changes and dyes on them and revert them to there default appearance the new properties?
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