The "no jobs" complaint can't possibly be the full explanation, because people played AO and SL gladly back when only LA had jobs, particularly the messenger job that boosted speed.
It is so true, except for RK and explain in a few. When the server was wiped and LA became obsolete the guilds from there went to RK and AO. The factions of RK were limited to Dwarf and gnome only (every other faction can use the same dwarf and gnome as RK). In building your new toon in RK meant some things as a hardship for some. When you can build an awesome bard in LA meant I had to transfer my skills as a bard player to very limited races in RK doesn't work. The segment continues on to other classes. The jobs in RK were great until the nerf of them, but that is another argument. I mean I can build toons in any faction to fit but not has been here like me so, some think it is a personal insult to them when the nerf stick comes down. Ok ppl leave.
AO period has no jobs and a new person will leave quickly if no jobs. Old ppl know they have a disadvantage when fighting another faction with job bonuses. I mean it is not too hard to figure out.(been here the longest besides some like 2 months earlier.) The wizard nerfed hit AO hard and the sd, Pally i could see but the other 2 no clue since AO was out of the picture when the wiped happened and it was LA.
So you can draw your own conclusions as to why the server is lopsided, but when 4 guilds vacate, then I wonder? Conclusion is that other ppl will flock to MA and SL or NC and TC, Balance?
divine wrath could be nerfed some, sure, but CoTs will still be good no matter what. They get a good feat selection, skill selection, and cross-class options with a full bab, lots of bonus feats, save boosts, and few pre-requisites. You could cut the effectiveness of divine wrath in half and still be a great meleer. Divine wrath looks better on paper than in practice because of the ab cap. High level CoT's hit the ab cap with wrath, haste, and weapon modifier alone. Tone down wrath and then all you have to do is cast prayer and divine favor or get a buff from ava and bard song, and you are right back where you started.
Make a mage or sd or a melee tank, really never had problems with cots.
Sorcerers i can see but RK can make plenty of excellent DC based wizards though which are more versatile anyhow. But really bards? 16 charisma is not to hard to get.
Name the last good bard from RK? I have to use 1 class of dwarf to keep my chr. And how many classes in SL can you say for that? Enough said about bards
I honestly think SL has fewer interesting build options then RK but we do just fine. I've been playing SL for about 3 years now and still come up with a new idea here and there.
Ye whined about assassin being under powered, now you cannot find another build to make? madd needs a few good men since they vanished. Ye have all the relics, quityourbitchin already.
RK's problem has always been the narrow focus. Dwarf-only seemed to have kept a lot of players out of it in the old days unless they wanted a DwD, to the point where gnomes got added to encourage more players to join. I remember it being the last faction to get a guild when guilds became official. If you're the kind of player who hates dwarves and gnomes, you're not going to go anywhere near the faction. Which is a shame, because there seems to be a good deal of build potential here. Biggest downside is no humans, because the extra feat and skill points can go a long way in some builds. Low Cha is another disadvantage, but IMO that really only hurts sorcerer and bard builds. Personally, I strongly prefer wizards to sorcerers; they may not get as many spells/day, but they have more flexibility by far, and RK looks like it's surprisingly good for Wiz builds, for both gnomes and dwarves. Bards require some creativity, but I haven't gotten around to trying one out yet. So as much as I'd like to try to recruit new members into our guild, I don't really see too many potential members.
I mean they really only successful raiding guild from RK was BB and of course the guilds that are there now but they are gone. Yes we say there is a cycle here, one faction(or 2) seem to dominate but, do we ask why?