Lvl 16 weapons

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Quiett
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Lvl 16 weapons

Post by Quiett »

Is there a lvl 16 version of every type of weapon in the game? (other than Imbued Mithril)

If there is, does anyone know who drops the Light Hammer?

I know, it's probably one of the weakest weapons in the game with only 1d4 damage and x2 crit, but I wanted to try something different.


Thanks.

Wolfarus
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Post by Wolfarus »

All the faction leaders(that i can think of) drop lvl 16 weaps. The RK head-cleric, Lagnar drops the hammer that you see everybody using. One of the NC bosses drops a nice flail, ect. The only lvl 20 item ive seen so far is the short sword of sharpness, and its really not all that grand compared to the lvl 16 drops (except possibly its use as a anti-sorc weap)
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Quiett
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Post by Quiett »

Yup I found the Hammer, and I know where the lvl 20 Shortsword is. But that hammer is a WarHammer, not a Light hammer. I remember reading somewhere on the forums that there is a lvl 16 item for every weapon in the game, but I've yet to stumble across a light hammer. and I think that I've gone just about everywhere in the game.

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Epistaxis
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Post by Epistaxis »

Oho, may I ask where the short sword is located? Not that I am able to use it yet :wink:

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Post by X-I-L »

Shade in Garagoth HQ drops it. Personally I prefere his other sword.
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Bob
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Post by Bob »

Pretty sure I've seen Imbued Mith light hammers. If you can cast Greater Magic Weapon, go have a look at Gustav for another option...

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Post by Quiett »

Yup, I'm using Gustav's at the moment. I still havn't figured out what the benefits are of the Deafness attack it has other than blocking out the bard song. Not much use there either since not many people play Bards that I've seen.

It's a lvl 13 weapon. but thank you for the Ideas.

Thank you all. I really wasn't expecting this much feed-back. I figured alot of people would just type. 'Here's an Idea. Don't use that stupid useless weapon, go with a Rapier instead' or 'Why not explore and find it yourself'.

The Community here at NS (okies, slaves, and Term included) are what really make this mod come together. (not takeing anything away from the Dev's and DM's, but like at Wal-Mart, if there aren't any customers, there isn't any store) :)

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Post by Wolfarus »

Hmm well "traditionally" if you hit a caster with deafness (mages and sorc..not sure if it applies to clerics) they have a X percent chance of miscasting the spell, due to not being able to pronounce the wording quite right.
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nargileh
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Post by nargileh »

Quiett wrote:I still havn't figured out what the benefits are of the Deafness attack it has other than blocking out the bard song.
There is yet another use for deafness: it keeps the affected pc/monster from using the listen skill.

Quiett
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Post by Quiett »

Well, if I already hit them and they are Deaf, it's kinda late for them to hear me sneaking up on them. :)

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Post by JesterOI »

Deafness renders you immune to Wail.
and True Seeing should render you immune to illusion spells, but don't think it does yet.
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Post by AndrewCarr »

And another nifty thing about the deafness, and the lightning bolt on lag's hammer, is it'll eventually remove mantles.
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Rhapsody_
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Post by Rhapsody_ »

An ligh hammer? i think the Drow matrons drop one.....not sure

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Mathiuz
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Post by Mathiuz »

Ok then, how about Kama's? everything ive heard says there are no good kama's late in the game.

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Post by satantrik »

In PnP deafness causes a 20% spell casting failure for all spells that have a verbal component. See my post on Barbarian Rage in Ideas & Suggestions for further discussion on this.

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