A few things noticed while playing a mage
The dmg reduction is useless, any mage is gonna have premonition and/or ethereal. I think you get +3 AC natural from imb mith ammy too, so that's +2ac, and a couple of other magic immunes. The only reason i've ever used shadow shield is for death ward. Its a waste of a spell slot otherwise. Why not nerf all the effects on it and put the duration back to where its supposed to be?
Thought natural AC was the only type that stacked? If so, then the +3 from the ammy and the +5 from the spell would give you a total of +8 natural ac.
As for this whole temper tantrum on the forum, this is the kind of behavior that should get this thread locked (reading thru the last cple pages, dont know why it hasnt been already)
When NS4 first opened up, mages / sorcs / clerics were THE dominant classes, with no exceptions. Once a mage got to 10th lvl or so, the ONLY player that was a threat was another caster. This was WAY before they started messing with the spells, people. Casters are still the dominant form here, if only for the bare reason that 99% of the mages/sorcs ive dueled have spammed with the big 3 spells : Bigs, IMGS and the broken web.
As its been pointed out in previous topics months ago, melee chars DEPEND on good gear to be able to stand toe to toe with high-end magic users. Its safe to say that my char is prob using the best gear set up the servers offer so far (lags hammer, tags armor, lags shield, imbued mith troll belt, imbued mith boots, mith will ammy ect) and i'll STILL loose a fight against a comparable lvl mage 70% of the time. But fighters have KD! people have ranted. Yeah, well you have to be able to get close enough to use it first, THEN connect with a melee attack THEN overcome their discipline check. Kina hard to get close to a mage who's hasted, hits you with web, ect. And assuming they dont play the old run away and Bigs/IGMS you to death routine, they have all kinds of dam reduc on, concealment, ect.
Now that mages have been knocked down off their all-mighty caster highhorse, and are allot more equal to melee chars as far as OVER ALL balance goes, its prob the clerics turn. Their spell durations will be reduced, certain abilities taken away or tweaked, ect. The devs are prob doing this to see how well they can get the mod balanced, given the fact that the game just wasnt made with pure balance among everybody in mind.
Cant power-game with a pure mage anymore? Wah. Take a cple lvls of rogue, get that UMD skill and be able to use cleric and druid scrolls. Hey, ive got a whole new arsenal to experiment with now! WOW!
Or maybe go the mage / AA route. Since yer spells have been tweaked now, try using the magic combat abilities of the archer. Might not be as dominating as you'd like, but its something diff and should be interesting to play and have fun with. Key words here people, "Interesting", "Play",
"Have FUN". I truly think the ones who throw the biggest fits because their mage / sorc cant dominate practicly everybody they come across are t he ones who dont play this game for what it was truly intended as : FUN.
They play it for the self-applied ego boost of lording over pixel-people (since apparently nothing else in their life feeds their ego)
As for this whole temper tantrum on the forum, this is the kind of behavior that should get this thread locked (reading thru the last cple pages, dont know why it hasnt been already)
When NS4 first opened up, mages / sorcs / clerics were THE dominant classes, with no exceptions. Once a mage got to 10th lvl or so, the ONLY player that was a threat was another caster. This was WAY before they started messing with the spells, people. Casters are still the dominant form here, if only for the bare reason that 99% of the mages/sorcs ive dueled have spammed with the big 3 spells : Bigs, IMGS and the broken web.
As its been pointed out in previous topics months ago, melee chars DEPEND on good gear to be able to stand toe to toe with high-end magic users. Its safe to say that my char is prob using the best gear set up the servers offer so far (lags hammer, tags armor, lags shield, imbued mith troll belt, imbued mith boots, mith will ammy ect) and i'll STILL loose a fight against a comparable lvl mage 70% of the time. But fighters have KD! people have ranted. Yeah, well you have to be able to get close enough to use it first, THEN connect with a melee attack THEN overcome their discipline check. Kina hard to get close to a mage who's hasted, hits you with web, ect. And assuming they dont play the old run away and Bigs/IGMS you to death routine, they have all kinds of dam reduc on, concealment, ect.
Now that mages have been knocked down off their all-mighty caster highhorse, and are allot more equal to melee chars as far as OVER ALL balance goes, its prob the clerics turn. Their spell durations will be reduced, certain abilities taken away or tweaked, ect. The devs are prob doing this to see how well they can get the mod balanced, given the fact that the game just wasnt made with pure balance among everybody in mind.
Cant power-game with a pure mage anymore? Wah. Take a cple lvls of rogue, get that UMD skill and be able to use cleric and druid scrolls. Hey, ive got a whole new arsenal to experiment with now! WOW!
Or maybe go the mage / AA route. Since yer spells have been tweaked now, try using the magic combat abilities of the archer. Might not be as dominating as you'd like, but its something diff and should be interesting to play and have fun with. Key words here people, "Interesting", "Play",
"Have FUN". I truly think the ones who throw the biggest fits because their mage / sorc cant dominate practicly everybody they come across are t he ones who dont play this game for what it was truly intended as : FUN.
They play it for the self-applied ego boost of lording over pixel-people (since apparently nothing else in their life feeds their ego)


OK I give up. Again a brilliant post from the veteran who is telling me I should learn to play better. Of course he neglects about a ton of facts on why scrolls don't work, but that's ok... as long as you have tons of monkeys like Throst who actually play NS 3.5 to support you. Yes Throst I am lost for words at this point...since any type of argument can be simply defeated by saying, "That person just wants to make his char more powerful". Seeing as my highest level char is a fighter your comments don't hold water. But you know best. In fact I may just follow your lead. I hope devs post any updates in the announcements forum. Till then...see ya.Wolfarus wrote:Cant power-game with a pure mage anymore? Wah. Take a cple lvls of rogue, get that UMD skill and be able to use cleric and druid scrolls. Hey, ive got a whole new arsenal to experiment with now! WOW!
Crimson...my humble attempt at reaching godhood.
Bard/fighter/RDD
Bard/fighter/RDD
Well first off that post was just from the IMPRESSION i got from everything i saw in the thread. Sounded like you were complaining about your mage / sorc not being able to work any more, ect. So if i was mistaken, i apologize. And whats this about scrolls not being able to work? I have a UMD thats 22 or 23 right now, and most scrolls from all 3 types work just fine (uber high mage ones, lvl 8 or 9 are still roughly hit or miss at this point, though)
2ndly, you ARE the one who's being the rudest here, spura. Maybe if ya calmed down a bit people might be more open to yer suggestions?
And finally, throst DID make me an offer to be one of his "slack jawed forum monkeys" but i turned it down when i saw the dental plan he had. Apparently, for whatever dental prob you have, he sends in an Ewok who says "Yub Yub!" then hits you upside the mouth with the flat end of a log.
2ndly, you ARE the one who's being the rudest here, spura. Maybe if ya calmed down a bit people might be more open to yer suggestions?

And finally, throst DID make me an offer to be one of his "slack jawed forum monkeys" but i turned it down when i saw the dental plan he had. Apparently, for whatever dental prob you have, he sends in an Ewok who says "Yub Yub!" then hits you upside the mouth with the flat end of a log.

Yeah - I read the first one... I didn't realize that it meant that NO prestige class is valid anywhere unless specifically listed for a given faction.satantrik wrote:Information on the Factions and their restricted classes and unique prestige classes can be found <a href="http://www.nsrealm.com/boards/viewtopic ... 7">here</a>. Lots more information can be found in the <a href="">Neversummer Documentation</a> forum.markr22 wrote:I created a cleric on NS4 too. In the LA faction. I can't do any levels of Champion of Torm. I can't find anywhere where this is documented.
It might be nice to reword it. No prestige classes are available to characters unless specifically listed for your faction.
I took it to mean that since no prestige class designation was listed for LA, then, like no class restrictions, there were no class restrictions for the Prestige classses either.
Yeah, none of that stacks except the natural AC - and that goes away too, once the damage is absorbed.satantrik wrote:Shadow Shield is a lot more than just Death Ward. Immunity: Death Magic is just one of its many effects. It also provides:markr22 wrote:And I completley agree about the Shadow Shield as well. I can see no reason for limiting its duration when the people who wield death magic have access to spells that will dispel or breach (except for monster abilities, of course, but many monsters seem to have that ability as well here).
Particularly when the cleric Death Ward spell seems to have a normal duration.
- +5 Natural AC
Immunity to all Necromancy spells
Immunity to all Negative Energy damage
Damage Reduction 10/+3, 100 points worth
And again - one spell breach gets rid of it all. Or a Mord. disj. Or a good dispel. Or a weapon that dispels on hit.
That's how it was set up. I think that at least some thought must have gone into it.
Well, my point is that it's much easier and reliable to beef up melee than to tweak the complexities of all the spells that happen to get identified as being "too much". And it's much more straight-forward, and doesn't require documentation for the players to know what they're actually doing.Wolfarus wrote: When NS4 first opened up, mages / sorcs / clerics were THE dominant classes, with no exceptions. Once a mage got to 10th lvl or so, the ONLY player that was a threat was another caster. This was WAY before they started messing with the spells, people. Casters are still the dominant form here, if only for the bare reason that 99% of the mages/sorcs ive dueled have spammed with the big 3 spells : Bigs, IMGS and the broken web.
As its been pointed out in previous topics months ago, melee chars DEPEND on good gear to be able to stand toe to toe with high-end magic users. Its safe to say that my char is prob using the best gear set up the servers offer so far (lags hammer, tags armor, lags shield, imbued mith troll belt, imbued mith boots, mith will ammy ect) and i'll STILL loose a fight against a comparable lvl mage 70% of the time. But fighters have KD! people have ranted. Yeah, well you have to be able to get close enough to use it first, THEN connect with a melee attack THEN overcome their discipline check. Kina hard to get close to a mage who's hasted, hits you with web, ect. And assuming they dont play the old run away and Bigs/IGMS you to death routine, they have all kinds of dam reduc on, concealment, ect.
Now that mages have been knocked down off their all-mighty caster highhorse, and are allot more equal to melee chars as far as OVER ALL balance goes, its prob the clerics turn. Their spell durations will be reduced, certain abilities taken away or tweaked, ect. The devs are prob doing this to see how well they can get the mod balanced, given the fact that the game just wasnt made with pure balance among everybody in mind.
Cant power-game with a pure mage anymore? Wah. Take a cple lvls of rogue, get that UMD skill and be able to use cleric and druid scrolls. Hey, ive got a whole new arsenal to experiment with now! WOW!
Or maybe go the mage / AA route. Since yer spells have been tweaked now, try using the magic combat abilities of the archer. Might not be as dominating as you'd like, but its something diff and should be interesting to play and have fun with. Key words here people, "Interesting", "Play",
"Have FUN". I truly think the ones who throw the biggest fits because their mage / sorc cant dominate practicly everybody they come across are t he ones who dont play this game for what it was truly intended as : FUN.
They play it for the self-applied ego boost of lording over pixel-people (since apparently nothing else in their life feeds their ego)
That's not quite it - PrCs are available to any given faction UNLESS it's one of the unique PrCs listed in another faction's description. So, Arcane Archer is available to any faction (except dwarf-only RK), but Pale Master is only available to MA. With six of the seven factions having unique PrCs, it does cut down on the options somewhat, but AAs, Blackguards (barring alignment limitations), Harper Scouts (again, barring alignment limitations), Shadowdancers, and Weapon Masters are available to anyone.markr22 wrote: It might be nice to reword it. No prestige classes are available to characters unless specifically listed for your faction.
There are a lot of things you don't understand I see.Wolfarus wrote:Well first off that post was just from the IMPRESSION i got from everything i saw in the thread. Sounded like you were complaining about your mage / sorc not being able to work any more, ect. So if i was mistaken, i apologize. And whats this about scrolls not being able to work? I have a UMD thats 22 or 23 right now, and most scrolls from all 3 types work just fine (uber high mage ones, lvl 8 or 9 are still roughly hit or miss at this point, though)
1. Why would a mage want to use cleric scrolls?
2. Where would I get enough scrolls?
3. The DC on scroll casted stuff is horrible. I am not interested in DC 17 destructions.
4. 20 SR stops scroll cast spells
The only useful scrolls are summon ones and protection ones and since mages don't lack in either department(except the recent shadow shield vs death ward duration thing), I don't see how would wasting a level on bard or rogue remedy the situation. But you shouldn't worry I have a plan, and it doesn't involve any changes from devs to anything.
Crimson...my humble attempt at reaching godhood.
Bard/fighter/RDD
Bard/fighter/RDD