Giant Mountain PK

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JesterOI
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Giant Mountain PK

Post by JesterOI »

Honestly people, what's with the PK'ing on Giant Mountain?
Are you all trying to purposely break areas and stop monsters from spawning?
Should be banned for purposely breaking an area like that.
Vast majority of people fighting on Giant Mountain bind in Avendell, so if you kill them on Giant Mountain they have to log off to respawn and that breaks the area they died in.
There's enough problems with people over stepping their abilities constantly and dieing up there from the monsters, we don't need the problem exacerbated with players killing players up there.

If you can't respawn without breaking an area trying and get a res or ask a DM for help. Only exit as a last response if in a popular area.
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Yonwe
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Post by Yonwe »

I can't say I agree with the mentality that it's "intentionally" breaking an area, but I definitely say that it's in bad taste and shouldn't be done. And it's definitely also a reason to have another neutral shard located in the Dark Forest or another area close to the transition point from server 2, although there are more important concerns at the moment for development.

I'll usually rez anyone who asks for one on the mountain if they're bound in Avendell; try the channel to see if I'm around.
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Lework
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Post by Lework »

Pkers dont pk there to break the spawn, they pk there because they know people will always be there.

its part of the mod, and adds a sense of danger to the game.

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Post by Psycho Dordt »

I did not even know that that was what killed the spawn.
if some one is ressed than there wont be a problem?

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Terminal Insanity
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Post by Terminal Insanity »

the only problem is the respawn script... it's not cleaning up when the player leaves dead

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Post by Flanker »

On the front page we have a large message referring to excessive pking on the server yet it is being ignored at the one place where it affects people the most? Believe it or not but there are some players on this server on other time zones than American and it just plain sucks to log on and find the mountain and caves empty due to some selfish griefer with an inferiority complex. Until a new shard appears why can't pking be banned on the mountain and caves?

The only downside I can see to this is that the devs or the poor parents of this/these griefer(s) would have to put up with endless whining, complaining and other petulant behaviour....

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Post by Binkyuk »

Lework wrote:Pkers dont pk there to break the spawn, they pk there because they know people will always be there.

its part of the mod, and adds a sense of danger to the game.
And I don't poison water supplies to kill people, i just enjoy making mutated anthrax and chuck it away when i'm done. the consequences are simply unfortunate...

Slightly extreme analogy, but seriously, that seems pretty selfish to me. I don't disagree with PK on principle, but the key phrase here is 'collateral damage'. Think about the consequences of your fun.
Terminal Insanity wrote:the only problem is the respawn script... it's not cleaning up when the player leaves dead
This is true, but that's unfortunately the way the world is right now. until the root of the problem is fixed we can alleviate the symptoms.
Flanker wrote:On the front page we have a large message referring to excessive pking on the server yet it is being ignored at the one place where it affects people the most?
Not sure i agree with this either though. those going up giant mountain will be level 9s or more, superpowered alts or insanely suicidal. all will probably take PKs in their stride 'cos they know by then it costs them nothing (unless AO players get items for defending there as i heard rumoured). It's not like it's a long trek up there from av anyway.

[slightly off topic alert:
imho the biggest problem with PK isn't level 25s killing level 14s, it's people in their first week that haven't had much positive player interaction yet getting ambushed and killed for no reason and feeling extremely unwelcome. it reduces retention of new players.]

time to put on my flame proof jacket...

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Post by Elagneros »

Binkyuk wrote:
Lework wrote:Pkers dont pk there to break the spawn, they pk there because they know people will always be there.

its part of the mod, and adds a sense of danger to the game.
And I don't poison water supplies to kill people, i just enjoy making mutated anthrax and chuck it away when i'm done. the consequences are simply unfortunate...

Slightly extreme analogy, but seriously, that seems pretty selfish to me. I don't disagree with PK on principle, but the key phrase here is 'collateral damage'. Think about the consequences of your fun.
Well on one hand, this IS supposed to be a PK PW so some amount of saying "Deal with it" is justified. I don't really mind pking myself. But OTOH, this is supposed to be a Beta test, not the final module, and we're not playing just to have fun but to find problems that the devs need to fix. If pking on the mountain causes spawn breakage, then it's something that needs to be fixed before final release, and griefers pking there on purpose don't help matters. We really should be working with each other on these matters instead of against each other.
Not sure i agree with this either though. those going up giant mountain will be level 9s or more, superpowered alts or insanely suicidal. all will probably take PKs in their stride 'cos they know by then it costs them nothing (unless AO players get items for defending there as i heard rumoured).
That was changed. I believe AO players only get items when PKing non AOs only in Sleeth now.
[slightly off topic alert:
imho the biggest problem with PK isn't level 25s killing level 14s, it's people in their first week that haven't had much positive player interaction yet getting ambushed and killed for no reason and feeling extremely unwelcome. it reduces retention of new players.]
I believe that's what the announcement on the front page pertains to. Intentionally preying on newbies isn't really agains tthe server rules, but it's also in bad taste and reflects badly on the one doing the PKing.
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Lework
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Post by Lework »

Get over the pking issue or just stop playing bink. there are 10 billion threads like this one and im getting tired of the whining

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Post by JesterOI »

The purpose of the thread was to educate people on how areas get broken and to say that PvP should be avoided in certain areas that are more prone to being broken.
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Lework
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Post by Lework »

People have known about this issues since the beginning of the mod...asking people not to pk there wont work.

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Post by Zhorn »

Once again, can someone tell me the names of Jester's chars so I can go PK him? Preferrably on Giant Mountain. :)

But seriously, there are other area's to go and get just as good, if not better exp than Giant Mountain. Go exploring OMG!

Or if someone sends me a copy of the mod I'll fix the code causing area's to break. Of course then there's always the risk I'll host it over here in New Zealand /LOL

Though last time I hosted a mod I got so sick of player complaints that I closed it down after 2 months! I was spending so much time reading the forums and fixings bugs that I wasn't logging in to kill players :(

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Post by JustDrow »

From what I gather the issue is not a question of getting “pk’d”, nor is a problem with “lack of exploring” nor is it a question of “griefing” and certainly not about “an added sense of danger” on Giant Mountain, but simple what happens after a player die’s wether they are killed by mobs or pk’rs.

It is selfish for anyone who’s “great fun” is to pk in an area where we know that the closest bind point is cross server. And that by pk’ing someone there and “forcing” them to respawn breaks the area and closes it down to others for having fun both with pk’ing and farming xp. Remember that your not the only pk’r who hunts players there nor is the one you, just killed, the only person who farms xp there. If you respawn and the area breaks you kill it for everyone.

Why can’t those who enjoy pk’ing take some responsibility for their actions and instead of whining with the typical response of “if you can’t handle getting pk’d then get off the server” and simply carry some rez scolls with you. Once you have had your fun in proving how much better your character is over the others, extend a tiny bit of friendship or courtesy (to all) and rez the person’s pc instead of forcing a respawn on Giant Mountain. To those who die because of mobs, call out to see if someone is in the area who could rez you and make sure you yourself carry scolls to help out others who may have fallen there and call out for a rez.

I do not even suggest that this be done for all areas, but only in those that break all to often because of cross server spawning like Giant Mountain. With this being a beta server and problems are in the mods that need fixing, this is a type of action we can all, in the very least, do to help reduce some of the problems with popular areas breaking. That way the pk’ers have their fun, and those farming xp have theirs as well.

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Post by DarkValthonis »

Zhorn wrote:Once again, can someone tell me the names of Jester's chars so I can go PK him? Preferrably on Giant Mountain. :)

But seriously, there are other area's to go and get just as good, if not better exp than Giant Mountain. Go exploring OMG!

Or if someone sends me a copy of the mod I'll fix the code causing area's to break. Of course then there's always the risk I'll host it over here in New Zealand /LOL

Though last time I hosted a mod I got so sick of player complaints that I closed it down after 2 months! I was spending so much time reading the forums and fixings bugs that I wasn't logging in to kill players :(
Yeah host it in NZ, better ping for the Australians lol 8)

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Post by Lats_NZ »

Yeah host it in NZ, better ping for the Australians lol Cool
Hehe, even better for us Kiwis :)
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