Scoreboard

Talk about Neversummer 4 with your fellow players.
User avatar
MLoki
Relic Raider
Posts: 819
Joined: Sun Oct 03, 2004 8:45 am
Location: California

Post 2

Post by MLoki »

It may be cool if their was a way to make it so that the total between allied factions counted for xp bonuses and to allow players to deliver relics to either home city. I think this would make things a little more interesting. It would spread the relics out a little more so defenders might not always be camped out right in front of the relic craddle if some of the relics were delivered to an allied craddle instead.

It would also be interesting if Zing could make it so becoming an outcast meant loosing the xp bonus from relics. This may keep people from turning on their home city and their allies for fear of loosing that xp bonus. I'm not sure if this is the way it is implemented right now but it sure would be cool if outcasts were penalized in this way.

MLoki

User avatar
PeregrineV
Relic Raider
Posts: 862
Joined: Mon Aug 01, 2005 1:26 am
Location: San Antonio, TX
Contact:

Post by PeregrineV »

Not to off-topic I hope, but....

Where in Avendell is the scoreboard located?

Ragefist
Looking for group
Posts: 123
Joined: Fri Jun 11, 2004 12:51 am

Post by Ragefist »

Giving LA more XP because they don't have allies would be, to put it bluntly, retarded. Spreading the love around for the other allied groups might be interesting, but would essentially halve the number of "factions" vying for relics. At least, if the allied bonus were in place, people might stop raiding their "allies" just to have a relic capture.

And no, the sorcs aren't bed wetters, they just realized that, unless they reeealllly wanted to be palemesters, there was no reason to roll a toon out in the godforsaken wastes that the MA calls home.

But, it all boils down to a few facts. NS and SL have substantial populations, and always have. They exist about 2 mins from one another (if you switch to walk, and are heavily encumbered). Pretty decent defensive setups, allthough none of the relic cradles I've seen has been all that hard to defend (AO might have the worst case scenario, but there's also something to be said for puting your valuables under the watchful eyes of the entire town). So, once one group stole the majority of the relics once, it was all downhill from there as the two groups started trading them back and forth. Lord help me, but I actually miss the days of there being at least 3 groups vying actively for relic control (shudder, KsT, shudder).

User avatar
MLoki
Relic Raider
Posts: 819
Joined: Sun Oct 03, 2004 8:45 am
Location: California

Post by MLoki »

Having played characters from the other factions I even tried raided with a MA toon before I realized that after I got the relics home to Garagoth that SL would simply "walk" in and take them back with no contest. Part of the reason I would push for allied bonuses. I still say that NS (not having an ally and also being the center story point of the Mod) should have a slight advantage in regards to relics. It should be the other factions duty to keep the relics away from them if anything. More incentive to keep them from having the relics if nothing else. Hopefully the Devs will look into these ideas further if they wish to continue the relic game.

MLoki

P. Fricebottle
Addict
Posts: 1839
Joined: Sun Dec 18, 2005 7:11 pm
Location: Evenshire, OK

Post by P. Fricebottle »

Ragefist wrote:Pretty decent defensive setups, allthough none of the relic cradles I've seen has been all that hard to defend
Wrong, so wrong. SL has a good defensive setup, true. Their drow guards are awesome, they have clerics and dual scimmy guards (crits ouchy). Also their relic cradle is located in the Temple of Lloth. Its rather time-consuming to clear that place of NPCs if you don't want to risk being killed. As for LA guards, if you haven't read recent posts, they suck. DMs have said in the past it is the job the large population of LA to defend their city, so they made the guards weaker. The relic cradle is located in the castle, good place, but all that is in the castle are the weak guards and 2 decent commanders. The guards wear level 13 armor, ghaeles kill their own teammates (god I hate those guys), and they are renkowned for being some of the weakest guards in the game. No questions asked. Don't get me wrong, its a good defensive position but theres no one to defend it for time enough for people to get back. (TLB doesn't defend, except Rudash I swear).
Image

User avatar
Spura
Wheres the donation box?
Posts: 232
Joined: Fri Jun 11, 2004 4:10 am

Post by Spura »

Zing wrote:Or maybe it's because the sorcerers are soft bed-wetting types, the dwarves are too drunk and the hippies too stoned to care.

Still kind of incredible for Factions which have guilds.
Oh ya? Or is it simply cos you've made TC such a *tsk tsk* faction? You can't get a decent build in that crap, people only go for shifter to that faction. We have no population on and if you think I will raid SL for relics with shifter you are mistaken.

- Any lvl 20 cleric/monk will KD my lvl 31 shifter easily thanks to disc and AC you give them and rend through me with magical damage and dual kamas.
- Or I can try going against lvl 30+ mages on SL or AO, which I can't hit with *language* AB and they just bigby me + IGMS. Solar kicks the *language again* out of me. I can use rak but then solar or any non-mage player kills me. Heck even mage with staff can hit me(and I can't hurt him).
- Also add the fact that it is 3 vs 1 if you are TC and you try to raid.
- I am also unhasted, vs hasted opponents, meaning they can fire spells at me without me being able to retaliate, and attack me easily.
- RK and MA relics would be easy but they are always in strong factions. It's not like we have our own relic ever anyway.
- I have problems even killing the NPCs in menzo temple.


So why would I go against multiple opponents+NPCs, each of opponents much stronger then me on their own, with the penalty of losing items?

So don't go asking stupid questions you know answers to damn well, since you are the one responsible for the situation. Now any time you decide to make TC able to make a decent build and make mages not own everyone but clerics with bigby and IGMS, you let me know. k?
Crimson...my humble attempt at reaching godhood.
Bard/fighter/RDD

User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Post by Flailer »

Firstly, Zing's not responsible for if a faction is crappy - the design decisions were made for the factions long, long ago.

Secondly, hostile responses won't win you any points or consideration.

Thirdly, we're in the process of reviewing faction balances and creating bonuses and incentives to make some of the less populated factions more attractive. But, some of those design decisions take both time to implement and time to debate in order to make it right.

We listen very much to the ideas that are presenting on the forums and our (small) design and development will implement changes as fast as we're able.
Flailer
NS Developer

None of us is as dumb as all of us.

User avatar
Spura
Wheres the donation box?
Posts: 232
Joined: Fri Jun 11, 2004 4:10 am

Post by Spura »

Flailer wrote:Secondly, hostile responses won't win you any points or consideration.
Wasn't looking for any. Secondly, it is stupid how some people expect that all posts on internet boards should involve patting each others' backs. God forbid someone actually posts something non-pacifistic.
Crimson...my humble attempt at reaching godhood.
Bard/fighter/RDD

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

...or intelligent
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Metis
Dungeon Master
Posts: 1290
Joined: Fri Jan 06, 2006 4:17 pm
Location: Entering the dark world where devs live

Post by Metis »

Spura wrote:So don't go asking stupid questions you know answers to damn well, since you are the one responsible for the situation.
As Flailer statedits being looked at and obviously I want TC (what can I say I am biased) to become much stronger but those kind of comments are not helpful, as well as inappropriate language.

You made some useful posts before but you cannot expect changes to be implemented immediately, shifters did get some boosts and further changes are being looked at.

*Realizes she just moved topic a little more off point* :oops:
"Wheresoever you go,
go with all your heart." - Confucius

User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Post by Flailer »

Spura wrote:
Flailer wrote:Secondly, hostile responses won't win you any points or consideration.
Wasn't looking for any. Secondly, it is stupid how some people expect that all posts on internet boards should involve patting each others' backs. God forbid someone actually posts something non-pacifistic.
When you're getting something for free and we're developing this on our own free time, perhaps something a little less combative would be appreciated. :wink:
Flailer
NS Developer

None of us is as dumb as all of us.

User avatar
AggieDan
Looking for group
Posts: 137
Joined: Mon Jan 31, 2005 7:04 pm
Location: Frisco, TX
Contact:

Post by AggieDan »

I say to keep it the way it is...

And this is from someone that has (for the last few weeks) played almost nothing but a Northern Coalition character.

Now, the Northern Coalition isn't winning the Relic Race to my knowledge... But, the sheer number of FoN characters should be an indication that that may end up changing in the next few weeks.

A well organized group of bards, clerics and paladins should make things pretty interesting in the near future. Seriously, I can't go to the usual undead killing zones without running into at least half a dozen characters at some point... Most wearing white and purple, I might add.

Last I checked, though, The Circle and Northern Coalition were allies... Shifters as solo characters can pretty much get their clocks cleaned going toe to toe with a group of defenders... But, in a party?

I shudder to think what a dragon with a decent support group would be like. And why is everyone in TC focusing on SHIFTER? Pure druids can be pretty good spell casters. Plus, there's this thing... It can dispel Bigby's... And only usable by lawful characters... Gee... And what is Daeron FULL of?

Simply put...

Shifter will *LIKELY* be adjusted.... AGAIN.

The devs will work on compromises to help tweak the balance of the game. Look at the whole disarm changes put in recently.

If you want to be more successful at raiding relics... Stop thinking about going solo.

Death Dealer1
PKer
Posts: 1263
Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)

Post by Death Dealer1 »

yeah...cuz MA stole NC's relic and took it home. now MA is on the board ;)

MasterYoda
PKer
Posts: 1251
Joined: Sat Feb 25, 2006 2:14 pm

Post by MasterYoda »

Last i checked dragonshape was still a great build.......


And being that your a group full o shifters .... I really really really think if you had like 3-5 dragon shapes you could wipe the floors with the entire server.....

Ever try to go heads up against iron claw at even level???

Not fun ill tell you that....

And as far as it goes with the 2 factions fighting for relice.....

Due to substantial happenings with =kSt= were kinda laying low for the moment....

We had a couple of people leave and one get banned who were a great help in the relic raiding.....

Dont worry ...... we will get them back again .....
TGPO wrote:Man, dont u hate it when yoda is right
Amoenotep wrote:yeah....he's a little right :(
Image

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

I think it would be cool for allied factions to get 50%-75% of their relic holding brethren's bonus. So if SL has a 50% relic bonus (like they often do), MA would get a 25%-37%

I love the idea of relics.... it adds so much more fun to the game... a goal to compete with other factions and something to drive gameplay. I'm only worried that, the factions that have the relics the most, are going to rise to power more quickly than the others... to the point where the factions become a monopoly. Whoever has the relics, is more adept at keeping them... its a feedback effect.

An ally bonus would seem to help even things out, but if its limited to only half of the total bonus, then it still gives the relic holders top priority, which they deserve. The allies shouldn't get a full bonus, otherwise the lines between the factions becomes ambiguous.

Locked

Return to “General NS4 Discussion”