Yeah.
That's why we have a feat called blind fight.
Look 90% of the time a dexer without blind fight will do really well, but without blind fight you have a weak spot. It's a trade-off. Do you want the feat that lets you do 2d6 more damage, or the one that helps when you're blinded? You make the call, you live with the consiquences.
We all have a give and take with our builds. In my opinion, that's what makes this server fun. Nothing is guaranteed. I might win the fight or I might lose. If it was all certain, there would be no draw because I'd be invincible every single time and everybody would just stand aside while I walk in, pluck their relic and then walk out - backwards. Nobody will try to take me on, nobody will attempt to fight me for any reason.
...and suddenly I'd be sick of playing and looking for something more challenging.
When you take the challenge and the strategy out of a game like NS it turns gray and bland. Everyone gets the same gear, everyone looks the same and uses the same classes and skills and all of the sudden you're playing GuildWars and you're like "


