The death hold zone thing
Re: The death hold zone thing
I have never seen an AO/RK raid without a dual logged toon dead in wolf den for a very LONG time. Even when they have great numbers superiority, they still do it. I think its lame but alowed, its one of the reasons i despise dual logers.
xXenox
Re: The death hold zone thing
Another thread that could have been "Excuse me, is there a general time limit beyond which a player should not be allowed to remain dead in relic room?" is instead another excuse to bash AO/RK.
If someone had been left dead and no one was coming back for them or some move like that, I'd see where there would be some justification, but nothing like that was going on. For the record, the dead player was not a dual logger. In fact most of the raids I'm on whomever is dead is simply a volunteer who needs to run to the restroom or get a snack or whatever.
we could not hold the AO temple with a dead guy for longer than 10 minuets at a time during the last relic event so we did not, shame they did not show us the same respect today. Instead we had a dead AO in the SL temple for 30 minuets.
you guys from AO/RK really took it to a whole new level WEAK WEAK the people there know
Players are generally left dead in relic rooms as an indication that the raiders are returning. Every side does it and there are whole range of reasons of various levels of validity for why it sometimes takes a while to get back. I've been on very lengthy raids on both sides.I have never seen an AO/RK raid without a dual logged toon dead in wolf den for a very LONG time. Even when they have great numbers superiority, they still do it. I think its lame
If someone had been left dead and no one was coming back for them or some move like that, I'd see where there would be some justification, but nothing like that was going on. For the record, the dead player was not a dual logger. In fact most of the raids I'm on whomever is dead is simply a volunteer who needs to run to the restroom or get a snack or whatever.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.
Re: The death hold zone thing
Well if you haven't done anything wrong in your eyes why do you take it personally when we say that you do it? If it bothers you this much that we tell others this don't do it.Rainswept wrote:...is instead another excuse to bash AO/RK.
Indeed everyone dose it, most of the time I've seen it done its been because there is living toons coming back to fight.Rainswept wrote:Players are generally left dead in relic rooms as an indication that the raiders are returning. Every side does it and there are whole range of reasons of various levels of validity for why it sometimes takes a while to get back. I've been on very lengthy raids on both sides.
Yesterday you seemed to leave him there even though the resporned toons were not planning on coming back for the best part of half an hour it just seemed to whole thing too far. If you had been coming back quickly it would have changed things but you chose not too.
I knowRainswept wrote:the dead player was not a dual logger.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
Re: The death hold zone thing
What did you quote me for? I just said its lame and that I despise it. I also said it isn't against the rules. Its my opinion and I don't see whats there to be corrected. I also see how you marked the words AO/RK, they and lame. I wonder why would you do that.
xXenox
-
- PKer
- Posts: 1001
- Joined: Mon Mar 26, 2007 12:09 am
Re: The death hold zone thing
It's lame. Everyone knows it's lame. Everybody does it. We're all lame, well at least to some degree.Daltian wrote:What did you quote me for? I just said its lame and that I despise it. I also said it isn't against the rules. Its my opinion and I don't see whats there to be corrected. I also see how you marked the words AO/RK, they and lame. I wonder why would you do that.




OR
It could be that he quoted you Daltian cuz he felt you didn't give him enough personal attention in your post. He's got a crush on you cuz you're always smacking him around

EDIT: Unless the staff makes a ruling on this I don't know why we're having this discussion, unless we're trying to determine exactly how lame we all are. Will we receive greater health benefits if we do determine just how lame we are? I'm going to start dual loggin in raids, leave dead toons in cradles so I can get 100% lameness compensation!!!!
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-
-Blystos Re-
Re: The death hold zone thing
Well, I have not done a whole lot of raiding.. but I can attest that it's a tactic that certainly does appear lame. I remember with my first toon when I saw a guy in the SL relic room. He just lay there.. and I thought 'Is he really so lame he doesn't even know how to respawn?'. Well, I learned different soon after.. but first impressions and all, I thought I'd found the 'special' server for a brief moment.
Re: The death hold zone thing
I suppose if its possible the most painless way to make this less worthwhile would be to get the npc defenders to start to re-appear in the cradle screens 1 or 2 at a time if its been held empty for 15 minuets or more.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
Re: The death hold zone thing
YES only the epics... with no max to the spawn (well maybe 50 or so to reduce lag)Tsavong wrote:I suppose if its possible the most painless way to make this less worthwhile would be to get the npc defenders to start to re-appear in the cradle screens 1 or 2 at a time if its been held empty for 15 minuets or more.

Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: The death hold zone thing
I was only thinking about the normal ones heh
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
-
- PKer
- Posts: 1237
- Joined: Sat Oct 28, 2006 7:14 am
Re: The death hold zone thing
Maybe the AO job could be clearing the corpses out of relic rooms.
Bring out yer dead! *clang*
Bring out yer dead! *clang*
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
- Dr. Michael Hfuhruhurr
-
- Relic Raider
- Posts: 820
- Joined: Thu Jan 15, 2009 7:55 pm
Re: The death hold zone thing
The normal max of epic defenders would be just fine.. the 15 minute 'lame limit' is perfict, any cleric/rescuer can get from another faction to thier enimies in that time. (in the event the dead toon was taken out by npc)Bargeld wrote:YES only the epics... with no max to the spawn (well maybe 50 or so to reduce lag)Tsavong wrote:I suppose if its possible the most painless way to make this less worthwhile would be to get the npc defenders to start to re-appear in the cradle screens 1 or 2 at a time if its been held empty for 15 minuets or more.
This would also encourage defenders to step out of the cradle area in order to prevent 'rescue' from reaching the dead toon in time.
Adding a new dimension to the PvP, something all the residents of NS4 could appreciate, I would think
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Re: The death hold zone thing
If I see a dual logged player lying dead in a relic room for 5-10 minutes... watch out, because someone's losing a lot of XP
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
-
- PKer
- Posts: 1001
- Joined: Mon Mar 26, 2007 12:09 am
Re: The death hold zone thing
Wait I'm not dead yet!frogofpeace wrote:Maybe the AO job could be clearing the corpses out of relic rooms.
Bring out yer dead! *clang*
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-
-Blystos Re-
Re: The death hold zone thing
A force spawn script was put in awhile back, and most (if not all) players hated it, and the force spawn was taken out.
The main reason it was taken out : It had a negative fun factor for players new to the server. (if your toon died pvm, and you were waiting for a rescue, you had only so much time before your toon was force spawned)
Do you all wish to see another force spawn script put into the server?
The main reason it was taken out : It had a negative fun factor for players new to the server. (if your toon died pvm, and you were waiting for a rescue, you had only so much time before your toon was force spawned)
Do you all wish to see another force spawn script put into the server?
Dumathoin: Keeper of Secrets under the Mountain
Re: The death hold zone thing
I am not sure a force spawn script would change much as it would be easy to get around by running someone else in to die then respawn the 1st just as the timer was going to run out...
As you said it would probably effect pvm and new players more than the relic pvp.
As you said it would probably effect pvm and new players more than the relic pvp.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.