new changes

Talk about Neversummer 4 with your fellow players.
User avatar
ihuntudown
Wheres the donation box?
Posts: 205
Joined: Mon Jun 13, 2005 4:15 pm
Location: Hilltop inn, 2nd floor room 5

Post by ihuntudown »

found out that ppl don't play d&d itselfs or never seen the basic rules of it (players manual,dm guide,monster manuals ,etcetc. Maybe a bit regretful that those ppl are the ppl who do lotta dev/dming on the server or the ones that are always complaining aboud some rules. For ppl having probs with high lvl things : Think of it, normal ppl in that world are peasants,smithy's,etc and heros of lvl 10 are really true heros and heroes above lvl 20 are very rare( as is should be) and extremely powerfull. So lvl 7-8-9 spells are truely near godlike things (as in d&d a few exaples of those things: Miracle,Wish,Time stop and yes even sumon monster 8-9 is even an extreme one), and should be respected for that way and not nerfed down like its is a lvl6 spell. And mighty fighter-like characters of those lvl are even in d&d able to do 200+damage/round (think a peasant has aprox 3hps....).
Owell naggin like an old wife, but just wanted to say it; ppl ,aswel dev/dm and common players should do a little effort do buy or get a copy on another way and read some things in those books, eventually this game is based on d&d and should therefor follow the core (all is impossible,i know) rules. Dieing and magic use/abuse is just the cycle of life in a fantasy game

With regards D

User avatar
Netrom.dk
Developer
Posts: 1106
Joined: Mon May 12, 2003 5:53 am
Location: Denmark

Post by Netrom.dk »

I admit i've never played DnD outside of nwn. But how is the rest of the world compared to DnD. Are you able to rest just as frequent there? or are the spells really limited to use per game day?
And who said you where the Hero (or other players btw)?

TheBestDeception
Developer
Posts: 811
Joined: Sun Jul 11, 2004 2:18 pm
Location: New York City, NY
Contact:

Post by TheBestDeception »

I'm just curious if your DM in PnP allows you to use unlimited high level arrows or routinely kill bugged monsters for easy XP at high levels...
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Post by Flailer »

Just for the record, I have played PnP D&D and have access to the rulebooks. Imo, NWN is far more combat focused to really be deemed anything but a very loose interpretation of the ruleset. And besides, your argument is as good as any to put the level cap at 20. Once they put in the extra 20 levels, that pretty much broke a lot of balancing issues...

But, that being said, making a char more and more powerful is one of the more enjoyable aspects of the game, so we'll try and do the best we can with what we've got.
Flailer
NS Developer

None of us is as dumb as all of us.

User avatar
ihuntudown
Wheres the donation box?
Posts: 205
Joined: Mon Jun 13, 2005 4:15 pm
Location: Hilltop inn, 2nd floor room 5

Post by ihuntudown »

we do a circulating dm system (every adventure a new dm) and for xp rewards, we use the table (cr<=>xp) in the dm guide and multliply it with the EL (encounter lvl) of it, when proven the kills were effortless to the party, no or minimal xp will be givin, if the EL is way higher than the party lvl the xp will rise outta the roof. But that kind of xp reward is nearly impossible to make it on the servers cuase the system only knows Cr and not EL ( or devs can make creatures cr higher, if those creatures always swarm togheter, like the ogres on the pass...),but that kinda rework is to extensive and other things are more imporatant to be looked at.
A very high (lvl 30+) character isn't able to lvl up decently here and is nearly forced in killing effortless creatures, or bang the giant bosses over and over and over again :(
If you guys don't want ppl doing that with high lvl characters the lvl cap should be introduced again , till some creatures are uploaded in the server for them, cuase we are allowed to lvl up till 40 at this moment
And such things like bugged arrows isn't possible in d&d, if some item proves to be 'magical-to-strong-for-the-player' the item will be removed(stolen,etc..),creatures made immune to it, or just exploiting in the characters hand with serious permantent damage (like scars,lost limp/fingers and such) but we don't ban a player for using it cuase it loaded automatically while lvling up and fighting the same time ( what was realy a back-stabbing reason to give me the ban what he was waiting for so long), but anyhow ppl are informated and packs has been sworn :twisted:

Just remember this is only a game, lotta differant races and nationallities are here,and it isn't easy to be friends to anyone,so don't get stressed up bout idiot things, like those arrows or being pk'ed 3times in an hour by a same player (person was banned for that to) cuase that behaviour messes with the player flow from the server in the bad way

User avatar
ihuntudown
Wheres the donation box?
Posts: 205
Joined: Mon Jun 13, 2005 4:15 pm
Location: Hilltop inn, 2nd floor room 5

Post by ihuntudown »

whola, post is lil bit larger as i thought

User avatar
ihuntudown
Wheres the donation box?
Posts: 205
Joined: Mon Jun 13, 2005 4:15 pm
Location: Hilltop inn, 2nd floor room 5

Post by ihuntudown »

to flailer... can't keep busy with starting new characters over and over again. Got like 25characters in my vault (excl mules)which most of them are lvl 25 or more,and i understand keeping everyone happy isn't easy but you working on it (altho doing your best)but why is the xp reward for creatures cr16+ in FD and SI for very high lvls removed? Infact those areas were introduced as ''epic areas'', the 20xp/kill won't make it easy to lvl a lvl 33 anyway,and ppl are still able and rewarded for the deeds they do inthere.

User avatar
deathdearler1
Newbie Helper
Posts: 464
Joined: Mon Mar 22, 2004 1:02 pm
Location: somewhere in the great land of KS

Post by deathdearler1 »

i've never played a PnP D&D game that had item level restrictions on it. stuff of that calibur was discretionary to the DM to reward the player or change the item. i have alot of the core rules next to me while i play NWN. i think that trying to balance an incomplete mod will waste more of your time that could be used for completion of the world itself...balance in the beta version after the world is complete and things are set. that is the only way to get the desired effects of balance. you cannot plan for things you don't know will come into play.
when death comes for you and you are not afraid, if he asks why tell him you met me

User avatar
AggieDan
Looking for group
Posts: 137
Joined: Mon Jan 31, 2005 7:04 pm
Location: Frisco, TX
Contact:

Post by AggieDan »

Well...

If you really want to make it more like PnP... I guess we could make resting last 8 game hours.

That would really introduce the use of inns for resting. Find a resting PC in the middle of Haddon Mirk? Make sure the HP gain was slow, too, though. You could give mages their spells fully powered, too, and I don't think you'd hear a peep out of anyone else. Since they'd only be able to unleash their spells a few times during a real time hour.

There is a reason why mages are a rare lot and why the world is usually full of sword fodder. Because a healing kit and a sword are really your best bets if you don't want to spend 5 minutes awake for every 8 hours of sleep.

That does seem like an interesting scenario, though... What if we made resting an 8 game hour timeframe? Hmmmm... Maybe that could also be applied to respawning... You're supposed to be recuperating to regain your strength... Thus you'd have to literally rest for 8 game hours.

Elagneros
How is any of this relevant to my guild?
Posts: 950
Joined: Fri Apr 15, 2005 11:56 am
Contact:

Post by Elagneros »

TheBestDeception wrote:I'm just curious if your DM in PnP allows you to use unlimited high level arrows or routinely kill bugged monsters for easy XP at high levels...
If I were the DM the answer would be, "Hell no!"

There's no such thing as unlimited ammo of any kind in my games. Certainly not unlimited magic items, which I control the distribution of anyway.

And my game doesn't have bugged monsters. First off, that's what fudging the dice is for. Second, as the DM I decide how much XPs the players get. If the encounter was far easier than the listed CR for the creature is, then I adjust the XP down accordingly. Though if it turned out to be easy because the players simply got lucky with the dice I don't skimp on the XP, because that happens sometimes in pnp. That's the biggest difference between NWN and pnp. Unless you got a DM on, NWN is run by a stupid computer AI that doesn't make judgement calls. A DM can adjust the XP as he sees fit, or set up encounters that are appropriate to the party. NWN just does what it's told to do in the game code.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium

User avatar
deathdearler1
Newbie Helper
Posts: 464
Joined: Mon Mar 22, 2004 1:02 pm
Location: somewhere in the great land of KS

Post by deathdearler1 »

instead of debating a difference that can't be changed we should focus on getting the whole ns realm into a more completed form. once the realm is mostly done the balancing issues, spell modifications, skill modifications, and all around gameplay will find a way to be easier to manage. the goal we need is completion first.
when death comes for you and you are not afraid, if he asks why tell him you met me

User avatar
Netrom.dk
Developer
Posts: 1106
Joined: Mon May 12, 2003 5:53 am
Location: Denmark

Post by Netrom.dk »

Hmm wouldn't it be posible to balance spells, skills etc out according to the how to module is now? and when new areas then are added, they are balanced to what allready is done?

User avatar
deathdearler1
Newbie Helper
Posts: 464
Joined: Mon Mar 22, 2004 1:02 pm
Location: somewhere in the great land of KS

Post by deathdearler1 »

newer areas always make the balancing that has been done not as effective. the new creatures and challenges that come about usually mean a few of the rules have to change again and again. why not get the mod closer to completion and change things once instead of having to take time and change things continuously? it saves on time to do it all at once and not several times thru the course of the building process.
when death comes for you and you are not afraid, if he asks why tell him you met me

Elagneros
How is any of this relevant to my guild?
Posts: 950
Joined: Fri Apr 15, 2005 11:56 am
Contact:

Post by Elagneros »

AggieDan wrote:Well...

If you really want to make it more like PnP... I guess we could make resting last 8 game hours.

That would really introduce the use of inns for resting. Find a resting PC in the middle of Haddon Mirk? Make sure the HP gain was slow, too, though. You could give mages their spells fully powered, too, and I don't think you'd hear a peep out of anyone else. Since they'd only be able to unleash their spells a few times during a real time hour.

There is a reason why mages are a rare lot and why the world is usually full of sword fodder. Because a healing kit and a sword are really your best bets if you don't want to spend 5 minutes awake for every 8 hours of sleep.

That does seem like an interesting scenario, though... What if we made resting an 8 game hour timeframe? Hmmmm... Maybe that could also be applied to respawning... You're supposed to be recuperating to regain your strength... Thus you'd have to literally rest for 8 game hours.
Then casters would be completely useless. To be honest, if I want to play on a server with rest restrictions, I'll go to one of those RP servers that nerfs everything in sight for the sake of "balance".

The problem is in viewing NWN as pnp. It's not. Not if you're playing single player, and not if you're playing on a PW. PnP typically assumes a party of 4 characters, usually a fighter, a rogue, a cleric, and a wizard. Balance in pnp is met by making sure every one of those characters has something important to contribute to the group. Playing on a PW world like this is quite a bit different. Solo adventuring is much more common than in pnp. What's a balanced encounter for a fighter is not necessarily a balanced encounter for a wizard. PnP assumes that the fighter and wizard will be working together, in a PW, that's not always the case. Also, in NWN, everyone creates their characters seperately. So when people do party up, they might be all fighter or all wizards or something, and not have the same variety of abilities that a typical group in pnp might have.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium

User avatar
AggieDan
Looking for group
Posts: 137
Joined: Mon Jan 31, 2005 7:04 pm
Location: Frisco, TX
Contact:

Post by AggieDan »

Someone's sarcasm detector is broken.

Locked

Return to “General NS4 Discussion”