The Death Express

Talk about Neversummer 4 with your fellow players.
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Poet
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Post by Poet »

Blystos Re wrote:
Getting there is half the fun (and challenge), getting back in one piece is the other.
This just sucks.

I like the challenge this server presented, one of the main reasons I play NC, and now it's being handed over to the power-levelers. Why bother, as randdo put it, trying to figure out how the $^(*% you're going to get home with this load of loot, or making use of the invis or haste potions that you had to trade for so you can sneak your way back out. Why try when you can just POW! Hit the seppuku button and you get to go home and bypass all of that?
So, apparently you and Rando missed the fact that this feature is an "OPTION". If you dislike it so much, the answer is very simple...."Don't use it." Then it will in no way infringe upon your game experience and those of us who appreciate it can use it and enjoy!
Problem solved.

Thanks again Devs and DMs for the time and effort put into this, including the discussion time.
As Always,
Poet
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minielvis
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Post by minielvis »

I like the new death express.

Thank you Devs for adding it.

&)

kingfatzo
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Post by kingfatzo »

good to see that i am not the only one who realized that ! ty ! :D
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kgb
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Post by kgb »

Blystos,

You're flogging a dead horse mate - metagamers are hard to argue with at the best of times. I must admit it is fun running back down the mountain with full screens of giants and icewalkers hoping your invis doesnt run out - weaving and negotiating so that you don't accidentally AoO and lose your cover.


It is metagaming pure and simple and what is one man's fun is another's dilemma. Each player has their place on this server and admire your determination to maintain a RP aspect to this primarily hack'n'slash server.

Having said all that I have resorted to the DE on occasion when helping a new player with some money when i am far away etc or someone with a transfer. Normally I try not to use it and that is the "option" comment made by a couple of players. But it does have its uses.

Whether other players are restrained in their use or spam the DE button incessantly is up to them. Yes it feels tacky, tantamount to a mobile "beam me up scotty" ... it also doesn't have that "good" feel to it - evil laughter "6666" number and all that - personally I would like it to be similar to the devil angel effect for NC where it is like a ball of light/hammer of the gods effect based on the factions the player comes from.

later
kgb
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Dynmi
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Post by Dynmi »

Aye, maybe adding a different graphic to different factions may make it more acceptable (RP wise). It is definatly usful, and a huge time saver. I just hope it doesn't lead to other meta gaming features.
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Nolan Silvermoon
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Post by Nolan Silvermoon »

I believe it is fine just the way it is. you cant please everyone
nice job Zing

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MLoki
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Post by MLoki »

It doesn't even have to be a meta gaming issue here. In this world when you die you are brought to your most recently bound Rift Shard to be reborn again. So the adventurers of Aetheria finally figured out that putting a sword through thier own heart is a quicker way to get home then lugging all the gear around after an adventure. The DMs/Devs have done an excellent job incorporating an already existing theme into a usefull way to return home. Well done and thanks again.

MLoki

Blystos Re
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Post by Blystos Re »

Well, I stated my opinion.

Sure, lots of other servers have it.
Lots of other servers have boots of speed/ring of haste/bracers of the blinding strike and dev crit as well.

Incidentally, I found it amusing that upon completing my Black Rant of Disaster and logging in that I HAD to use it. I was stuck with one of my characters only 2 screens away from the shard he was bound to. :lol:

Fatz, I read Zing's instructions about restrictions. Once you clear a few screens and the last two were by the skin of your teeth and you're out of potions...it takes a lot of the danger out of high level areas. I know that with as many straight months of gameplay that you have on this server that there have been times where you've been in that situation...if you look at the odds, factoring in 10,000,000 hours of gameplay, you MUST have. :wink:

No, I won't use it - with the exception of getting stuck somewhere so that the DM's don't roll their eyes when I ask to be moved - and the line between metagamers and the rest of us has been more clearly defined. They have a turbo button and we don't. I dislike this much, but I made that clear (I thought) in my previous comment. That's my opinion... And if you don't like my opinion, feel free to lick mayonayse from between my toes, because you don't have to like it. :D

kingfatzo
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Post by kingfatzo »

is that some kind of erotic thing you like to do? stick your feet in mayonayse jars ? :lol:
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Amoenotep
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Post by Amoenotep »

oh yeah...thats going on my sig...
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Post by randdo »

For me, it's not a question of "Do I like it or not". It's more in line with what is NS4 about.

Yes people take the PK express, they always have. The beauty of it is that you still need player interaction even if it's just for a PK from either your party you drop out from or by someone else you come across on your travels. The Death Express takes no effort, no interaction at all.

Pros (or exploits) of Death Express:
***Requires no player interaction on any level of game play and at no cost to get back home instantly.
***No more having to plan what areas your playing in because of distance traveled from supply sources.
***No more having to run back to get new gear on a Level-Up.
***No more worries about respawn times. Instead of working zones 1 - 2 and 3 then working them in reverse just DE and start back at the beginning. By then the first zone should be fully loaded.
***No more worries about getting lost while exploring the server. "Lost" don't shout and ask for directions involving player interaction. Take the DE and start over.
***No more worries about coming up against mobs that are too strong for you. Run like hell and zone then DE before anything can target you in the next zone.
***No need to watch your supplies (heal kits or pots). DE your way back to Elvin.
***No need to watch your pack load. Collect/get as heavy as you want and as much as you want then DE home.
***No need to worry about Level Drain or any other effect not cured by rest. No potions, no cleric, no PC around to PK you, no problem DE and your all fixed.
***No need for haste for getting around if it's not a PvP build. Bind where it's handy and DE your way around.
***No need to worry about "Server Resets" if your fighting a group of mobs. Break free zone DE your way to safety.
***No need to be bothered with being in a party for "player" support other than for XP or raiding reason.
***No need to worry how you or others act in a party. Want to get rid of them, DE your way out and go somewhere else leaving the "bad one" hanging until they use DE.

Like I said in my previous post, I use it, I use it lots and for all of the reasons above. It is super handy. Has cut down on a lot of "running around". It has definitely changed the play style of NS4.
Zing wrote:Why do they do it? Do we care? Is there a message in this? What should we do about it? Stop it, embrace it, ignore it?
The jury is still out on this one.
Why? ** For many reasons and transportation is just one. Testing builds, seeing damage done or taken, bragging rights within a guild or party, the one your partied with is getting to be a pain, one has an effect that can only be cured by death at the time.
Care? ** Why should it bother anyone on the Dev or DM team. It only effects the player who is traveling this way. It hurts no one. It gives only a temp, slight advantage as a exploit but still requires another player's interaction, which is not available all the time.
Message? ** I have yet to here of anyone "quitting" NS4 because they have to run around for "stuff'. Most who stay have just accepted it as a fact of NS4 life. If "they" wanted speedy travel, NS3 is the place for them. Where haste items are available. The ones who stay here are here because of the challenge of the server, raids and just common PvP. Cater to those who are of the "come and go" players, here for a few weeks and gone again, NS4 loses.
What should we do about it? ** Why do anything. PK as a travel means has been around since NS4 has been. Don't let your own personal feelings get the best of you. Recall stones, haste items have all been discussed before on past threads. The end result was that this is the way NS4 has been set up and that is the way things are. We've all made our minds up that this is what we wanted because we're still here.

The question your trying to answer is: Is PK for transportation or cure an exploit and can/should it be stopped. Your answer should be Yes it is an exploit, but is limited in that it requires another player to carry out the act. No other player, no act. Does it give any real continuous gaming advantage? NO. It's just a temparary thing. Again requiring another player to be there. Very specific conditions required for PK travel or cure.

DE on the other hand. Well look reasons why I use and will continue to use it for as long as it is on my book. :P

P. Fricebottle
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Post by P. Fricebottle »

Maybe settle for an alternative, and if one takes the Death Express they suffer a gold loss? XP loss would defeat the purpose.
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MLoki
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Post by MLoki »

P. Fricebottle wrote:Maybe settle for an alternative, and if one takes the Death Express they suffer a gold loss? XP loss would defeat the purpose.
So how much should it cost to put your own sword through your heart?

MLoki

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mgrjebbo
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Post by mgrjebbo »

can we start spamming this thread already...... No you cannot... and dont anyone say pwned to this! -Netrom

look its simple, dont like it dont use it.

dont complain that others are using it just cause you choose not to. that makea' no sense

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Post by randdo »

The problem with charging gold is that at some point gold become no object. If you level restrict the DE to a minimum level for usage you restrict lowbies when most of the running around occurs.

I can see where at higher levels it would get used less and less except for "farm items to sell for gold runs". Escaping mob swarms, a PK'er, break the line of sight DE away or when you need to buy your 100 heal pots.

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