PvP ?
Most of the Bigby's fall into the fixed for glaring code features category. *cough* Remember when SoU came out and Flesh to Stone didn't check spell resist or saves properly? */cough*junksta wrote:certain spells like flesh to stone will prolly be nerfed in NS4 too, makes mages too powerful
wouldnt be surprised if they take away bigbys too, unfair advantage
and of course some dmg from spells would also be nerfed
lets face it without bigbys massive dmg from isaacs and flesh to stone mages are pretty much weak
epic mage armor? well they may not nerf that, but that dont make you invincible
Enchantment is where it's at for incapacitation though.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
keep in mind
fighters are going to have all the immunites to taken away and will have to deal with thier pitifully low wisdom again..
death magic and mind spells will be all over the place...
fighters are going to have all the immunites to taken away and will have to deal with thier pitifully low wisdom again..
death magic and mind spells will be all over the place...
Last edited by Throst54 on Mon Apr 12, 2004 7:35 pm, edited 1 time in total.
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well, while most have been twiddling away on NS3 all this time Apollo has toured NWN, PvP arena's, RP PvP servers, RP servers, and gained vast knowledge in the ways of of things.
things i expect to be overpowering? IE mages and clerics, granted that's VERY easy to fix with line 160 of x2_inc_switches
other things, well i presume stupid things like fire arrows counting each arrow as a level 4 spell, issacs counting each missle as 1 level 6 spell, etc are all fixed, stone to flesh not going through mantles, SR, etc. i trust lokey to take care of that stuff easy enough.
since back in june i know the limit was going to be +4 on any attack bonus or enhancement on an item i wonder if arcane archer will be capped at 8, or some other fix made.. perhaps making soak spells actually resistance spells.. or just +20 so that they still stacked with resistance items..
i wonder if true seeing will be fixed or atleast the spell true seeing, and gear with it made only available to NPC's or bosses etc. ofcourse with this kind of change you also need to edit your polymorph spells and alot of the shapeshifter shapes.. shadow dancer, be nice if that was just banned imo if true seeing is fixed, it's a 1 trick pony anyways.
hmm what else.. well whatever i gotta go. some things i'd hope will be taken care of though
things i expect to be overpowering? IE mages and clerics, granted that's VERY easy to fix with line 160 of x2_inc_switches

other things, well i presume stupid things like fire arrows counting each arrow as a level 4 spell, issacs counting each missle as 1 level 6 spell, etc are all fixed, stone to flesh not going through mantles, SR, etc. i trust lokey to take care of that stuff easy enough.
since back in june i know the limit was going to be +4 on any attack bonus or enhancement on an item i wonder if arcane archer will be capped at 8, or some other fix made.. perhaps making soak spells actually resistance spells.. or just +20 so that they still stacked with resistance items..
i wonder if true seeing will be fixed or atleast the spell true seeing, and gear with it made only available to NPC's or bosses etc. ofcourse with this kind of change you also need to edit your polymorph spells and alot of the shapeshifter shapes.. shadow dancer, be nice if that was just banned imo if true seeing is fixed, it's a 1 trick pony anyways.
hmm what else.. well whatever i gotta go. some things i'd hope will be taken care of though

Apollo - Former leader/advisor/'guy who did stuff' of HUH
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oh let the arcane archers keep their uber arrows... we've got to let someone get through our mage protection right? and anyways... i have a feeling mage soak and resist spells are going to be higher than any gear the mages are going to get...
"O cruel fate, floating through the void of space like gravity's plaything. O to be thusly boned. Ask not for whom the bone bones, it bones for thee."
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okay, thanks.DrakhanValane wrote:PvP between factions is hard to test in a closed beta environment. The open beta is going to do a lot to make sure the factions are balanced since most of the PvP-faction stuff has really only been done on paper right now.
I can see getting in battle with enemies... but I'm not interested in PvP. Shrug. I guess I'll learn to tolerate it.
JimP.
PVP has concluded - Mystral Acendancy is the winner.
Given the exclusive use of prestige classes based on faction, there is no way any of the other factions will be able to complete with Mystral Ascendancy. Mystral Ascendancy has exclusive use of the Pale Master class, and the combination of mages and fighter/pm types will be unbeatable.
Hum, maybe we could call this FvF (Faction vs. Faction)
Given the exclusive use of prestige classes based on faction, there is no way any of the other factions will be able to complete with Mystral Ascendancy. Mystral Ascendancy has exclusive use of the Pale Master class, and the combination of mages and fighter/pm types will be unbeatable.
Hum, maybe we could call this FvF (Faction vs. Faction)
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um.... it's not like mystral ascendancy is the only faction that has mages and fighters.... although, we of the shadow legion are backing you, so you've got that much.
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