The death hold zone thing

Talk about Neversummer 4 with your fellow players.
Bargeld
PKer
Posts: 1249
Joined: Tue Dec 11, 2007 8:29 am

Re: The death hold zone thing

Post by Bargeld »

You are correct, you get the shout. But if you leave a corpse, then it opens the door for an undefended snatch and grab by a monk:

Monk runs in, taps cradle and then runs out. Room stays spawned due to corpse. Monk waits the proper time for cradle to get defeated and then runs in and grabs and runs out. This isn't possible without a corpse. And it IS a tactic that is used quite often (I do it with laufer). But I can't do it alone. Dual-logs can, and I am not a trusting enough person to believe that the enemy won't try it if they think they can get away with it. I am part of the evil in this realm, after all.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000

Chernobyl_Glow
Newbie Helper
Posts: 417
Joined: Wed Mar 05, 2008 11:21 am

Re: The death hold zone thing

Post by Chernobyl_Glow »

so back to my worse case scenario, for bargeld's sake, cause i think i understand your complaint here.
...

say you're off leveling in the abyss with a great party. you're enjoying a bit a relic bonus and you see the "defenders rally" so most of you relog to defend and one of you holds the screen in the abyss.

it turns out that the raider is just that typical dog kicking AO "triple logger" but your team smash him fast and send him packing. you are expecting to then resume your abyss run. except... the triple logger left a corpse in your relic room. and he leaves him there for two or three hours. causing you to stand there waiting for the raid which you know will happen just as soon as he sees you relog your abyss party. but instead he just took his other two characters off to farm slave rings or something.

if that's what you're complaining about i get it. i really do. that would be petty, weak and turdly. whatava ya wanna call it. uncool.

as much as i wish bishop would take a more friendly tone (pls don't use homo as derrogatory) - he's exactly right. (cept for the dual logger part).
Bishop99 wrote:get rid of epic defenders, force spawn dead people, and make the normal guards tougher.
remove the motivation to hold the room.

- glow -

frogofpeace
PKer
Posts: 1237
Joined: Sat Oct 28, 2006 7:14 am

Re: The death hold zone thing

Post by frogofpeace »

Whatever, it's just cheesy if you ask me. Linux' answer satisfied me - someone lays/stands/sits around long enough doing nothing, they run the risk of godly retribution. Game on.
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr

Eldaquen
Newbie Helper
Posts: 358
Joined: Tue Oct 03, 2006 11:48 am

Re: The death hold zone thing

Post by Eldaquen »

Perhaps there is another way to address a dead toon holding a relic room for indefinately period of time and if the rules of raiding were observed by single and dual loggers; without needing to change relic cradle code, but instead code for the transitions into the relic rooms.

Perhaps an option could be added to the Aetherian diary that privately declares if a logged toon intends to raid or not. By declaring as a raider then that toon is given a key which allows entry into a rival factions' cradle room (raider key), without one toons would be unable to enter a rival factions' cradle room. Part of this would also track if a raider is idle by being dead inside a relic room, for say 45 minutes, and if so then that toon is booted from the server, no penalty, just booted. That player is allowed to relog same toon if they so choose.

By making a declaration, mechanics may then keep track of player's signon so would not grant another raider key to a different toon for same player while a declared raider toon holds a key.

Dual logging players would have advantage of single sign on players, unfortunately. Unless there is a way to create a database so server mechanics knows which signons are related and the toons used by same player. Perhaps an in game registration could be implemented that works similar to that of the authorized toon security command which is already in place. A raider registration command would allow players to manage what toons can be used as raiders; so the staff is not overburdened with new duties. Perhaps registration could implemented in a way to allow multiple players to register same toon if signon is a shared account. To register: a player would type /activateraiderdeclaration"toonname"&"signon". That way mechanics would know what toons are designated as a possible raider and by what players. After registering and declaration, mechanics could keep track if a raider key is still held by a declared raider toon. Mechanics would then know not grant another key to a player's other toons while a player's declared raider still holds a key.

If a player wants to change to different toon, then player would declare via Diary option to end raider declaration removing raider key from previously designated toon. Mechanics then would initiate a 30 minute count down before issuing another raider key to any of that player's other registered toons, but would reissue to previously declared if request is made, during that 30 minute count down. Thereby enforcing raiding commandments.

Part of idea is anyone could enter their own faction's or ally faction's cradle room without a key, so this does not impair defending.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Bargeld
PKer
Posts: 1249
Joined: Tue Dec 11, 2007 8:29 am

Re: The death hold zone thing

Post by Bargeld »

Weakest link: you can still dual log registrations, just like the Gamespy login. The great unknown has always been a subjective call... who is dual logging and who isn't. Even a single player with 2 laptops could fool rigorous tests. Unfortunately you can't automate that. :evil:
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000

Ryddwillow
Spamalot
Posts: 676
Joined: Mon May 17, 2004 9:31 pm

Re: The death hold zone thing

Post by Ryddwillow »

only 1 clan did this and it was MD, they migrated RK and AO and if they tell you different? Tell them to come talk to me, period. Or they can talk to the head DM here, he knows also.

Ryddwillow
Spamalot
Posts: 676
Joined: Mon May 17, 2004 9:31 pm

Re: The death hold zone thing

Post by Ryddwillow »

-Implemented auto-respawning. If you die you will respawn automatically after 20 minutes, or 5 minutes if you die in a room with a relic cradle.
Awesome for everyone, 1 faction from long ago abused the rules and still does I see from tells and Forum post.

-
Lokey stole True Seeing from the AO guards... I think he gave them some extra hp and better saves to put them more inline with guards from other factions I took their dignity and some other stuff too. L
Also good thou but I know it is pitifull but why does AO have assassins as guards?

Locked

Return to “General NS4 Discussion”