Shadow Dancer Nerf?
You are right. sd/rogue owns tanks. But wizard owns both sd/rogue and tank.
In some kind of perfect world, there would be a balance in strenght, or paper, scisors, rock concept.
Right now you have a sd/rogue killing a fighter (and that takes some time) with resists and imunities and heal potions. And suddenly a wizard passes by, say "Hello to you" while casting banshee and killing both without even stoping!
In your analogy. If sd/rogue is B-2 bomber, then a caster is entire US military!
In some kind of perfect world, there would be a balance in strenght, or paper, scisors, rock concept.
Right now you have a sd/rogue killing a fighter (and that takes some time) with resists and imunities and heal potions. And suddenly a wizard passes by, say "Hello to you" while casting banshee and killing both without even stoping!
In your analogy. If sd/rogue is B-2 bomber, then a caster is entire US military!
xXenox
- EvilIguana966
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- EvilIguana966
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True seeing works fine. It only gives a bonus to spot and see invis. It is intentionally not allowing you to see non-magically hidden creatures as it used to.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
Okay this is what I found on the description of True Seeing:DrakhanValane wrote:True seeing works fine. It only gives a bonus to spot and see invis. It is intentionally not allowing you to see non-magically hidden creatures as it used to.
The target creature can see through Sanctuary and Invisibility effects, and automatically spots nearby traps and hiding opponents.
Now, I guess that we are playing hardcore rules here then so it should be similar to PnP? In which case then I suppose it should work as you say, but then HiPS does not adhere to the PnP rules. Consistency at least would bring things more into balance.
Except that True seeing has limited duration and is no longer permanently on items - whereas you can Stealth. If you decide to wear a helm that casts True Seeing you give up valuable stats elsewhere. If you use a spell slot for it that's one less FB or whatever. I don't think limited use of TS makes stealth obsolete. But rather it allows for some balance between the stealthy and the non-stealthy.JesterOI wrote:I think letting True Seeing automatically see hiding opponents would be way too much.
If it was that way stealth mode would be useless to the point that it could be removed from the game along with true seeing and you would have the same results.
- garrykasparov
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Ok here is the problem. HIPS is a bug/Exploit. It dosen't matter how high your spot is. As soon as they are spotted they just hit the hide button again and they are hidden and spot has no chance to find them that round.garrykasparov wrote:Has anyone tested to see if the clairaudience/clairvoyance and True sight +10 spot stacks?
HIPS is broken because you can hit hide as many times as you can in a round. Fast as your little fingers can click. Soooooo you click fast you never have a chance to break the hide.