Shadow Dancer Nerf?

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Daltian
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Post by Daltian »

You are right. sd/rogue owns tanks. But wizard owns both sd/rogue and tank.
In some kind of perfect world, there would be a balance in strenght, or paper, scisors, rock concept.

Right now you have a sd/rogue killing a fighter (and that takes some time) with resists and imunities and heal potions. And suddenly a wizard passes by, say "Hello to you" while casting banshee and killing both without even stoping!

In your analogy. If sd/rogue is B-2 bomber, then a caster is entire US military!
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EvilIguana966
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Post by EvilIguana966 »

Yep if the caster knows where the SD is all it takes is a area effect death like wail or wierd.

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Post by Thanos »

Instant death spell are being nerfed and will probably be more nerfed.

Daltian
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Post by Daltian »

Ok. Then evards black tentacles followed with issacs greater missle storm. Storm is area spell too. And hurts a rogue a lot!

Or simply summon a balor and let him with his true seing + spells kill hte rogue!
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EvilIguana966
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Post by EvilIguana966 »

I don't beleive true seeing works against HIPS, I was gonna try buying a true seeing helm but as i was selliung 24k in junk to pay for it (tookjabout 15 seconds to put it in the box) server 4 crashed (surprise!) and I logged off in disguist.

Billiard
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Post by Billiard »

Nope - true seeing is suppose to automatically see hiding creatures but currently it's bugged so as not to see HiPS.

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Post by DrakhanValane »

True seeing works fine. It only gives a bonus to spot and see invis. It is intentionally not allowing you to see non-magically hidden creatures as it used to.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

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Post by Billiard »

DrakhanValane wrote:True seeing works fine. It only gives a bonus to spot and see invis. It is intentionally not allowing you to see non-magically hidden creatures as it used to.
Okay this is what I found on the description of True Seeing:

The target creature can see through Sanctuary and Invisibility effects, and automatically spots nearby traps and hiding opponents.

Now, I guess that we are playing hardcore rules here then so it should be similar to PnP? In which case then I suppose it should work as you say, but then HiPS does not adhere to the PnP rules. Consistency at least would bring things more into balance.

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Post by JesterOI »

I think letting True Seeing automatically see hiding opponents would be way too much.
If it was that way stealth mode would be useless to the point that it could be removed from the game along with true seeing and you would have the same results.
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Billiard
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Post by Billiard »

JesterOI wrote:I think letting True Seeing automatically see hiding opponents would be way too much.
If it was that way stealth mode would be useless to the point that it could be removed from the game along with true seeing and you would have the same results.
Except that True seeing has limited duration and is no longer permanently on items - whereas you can Stealth. If you decide to wear a helm that casts True Seeing you give up valuable stats elsewhere. If you use a spell slot for it that's one less FB or whatever. I don't think limited use of TS makes stealth obsolete. But rather it allows for some balance between the stealthy and the non-stealthy.

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garrykasparov
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Post by garrykasparov »

Has anyone tested to see if the clairaudience/clairvoyance and True sight +10 spot stacks?

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Post by JesterOI »

I haven't tested it, but I don't see why they wouldn't, +skill items/spells almost always stack.
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Post by Thanos »

garrykasparov wrote:Has anyone tested to see if the clairaudience/clairvoyance and True sight +10 spot stacks?
Ok here is the problem. HIPS is a bug/Exploit. It dosen't matter how high your spot is. As soon as they are spotted they just hit the hide button again and they are hidden and spot has no chance to find them that round.

HIPS is broken because you can hit hide as many times as you can in a round. Fast as your little fingers can click. Soooooo you click fast you never have a chance to break the hide.

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Post by JesterOI »

Let's add a time limit to stealth mode switching then, just like pp or taunt.
Problem solved!
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Post by Daltian »

EvilIguana966, Billiard, DV, you know squat!


Balor and dragon true seing CAN SEE HIDDEN CREATURES, since it isn't spell but creature property. Same as dragonshaped druid can see hidden creatures!

Devs didn't change it, since it cant be changed!
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