The death hold zone thing

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Tsavong
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The death hold zone thing

Post by Tsavong »

DM_Kim wrote:When there is heavy raiding going on and a DM is there, we watch it closely. Watching for death hold zone exploit. We have and will force spawn a dead player when "our" conditions are met. Solo or dual logged.
So when dose the dead zone holding become an exploit? As I felt it was taken too far today.

I remember a DM saying we could not hold the AO temple with a dead guy for longer than 10 minuets at a time during the last relic event so we did not, shame they did not show us the same respect today. Instead we had a dead AO in the SL temple for 30 minuets then he got raised then killed was dead for 20 minuets longer be for being raised and killed again another 20 minuets went by befor they came back raised him and left.
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MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

Tru3Fals3
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Re: The death hold zone thing

Post by Tru3Fals3 »

lets be honest here, you DONT show us the same respect and DID NOT during the relic event, why i recall a dead ma toon in the ao cradle for 45 minutes during the event without them being force spawned, most likely due to the lack of an online dm and after that you played swap the dead guy in the temple, whatever, we dont care. everyone does this all the time, lets not pretend we dont. this tactic is common in all factions, if the dms are on, sometimes they respawn you, sometimes they dont, their choice.
The truth is just an excuse for those with a lack of imagination.
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Tsavong
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Re: The death hold zone thing

Post by Tsavong »

I think that just proves that its being taken too far in general.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

Tru3Fals3
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Re: The death hold zone thing

Post by Tru3Fals3 »

we could always talk about the deliberate bugging of relics on the silver road: western slope or in the catacombs if you wanna start talking bout fair play and showing respect, this has happened many many times and nothing been done, i recall a player merely getting a warning for doing it infront of a dm, and he continues to do it without repercussion.
The truth is just an excuse for those with a lack of imagination.
Amoenotep wrote:i still think everyone is just truefalse multi logging an entire server together :(

Rainswept
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Re: The death hold zone thing

Post by Rainswept »

A dead toon keeping a relic cradle from respawning? That's a tactic that's been used by all sides in probably more raids than not. It's pretty much standard procedure. Does that mean it's "too much"? Meh, not really. It is what it is for both sides.

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Tsavong
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Re: The death hold zone thing

Post by Tsavong »

Ok may be I'm wrong sorry, it was more the 20 minuets to half hour gaps between coming back to get him than anything else anyway.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

MrAsimov
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Re: The death hold zone thing

Post by MrAsimov »

Tru3Fals3 wrote:we could always talk about the deliberate bugging of relics
Start your own topic if you want then. Not what this one is about.
Tru3Fals3 wrote:everyone does this all the time, lets not pretend we dont. this tactic is common in all factions, if the dms are on, sometimes they respawn you, sometimes they dont, their choice
While I have waited a few minutes while my party was still attacking I have never held the relic room for any extended period of time so that it didn't respawn. Perhaps people on both sides have done so, but it has recently become prevalent for certain people to not just hold the room from respawning but to hold it for extended periods and repeatedly.
A dead toon keeping a relic cradle from respawning? That's a tactic that's been used by all sides in probably more raids than not. It's pretty much standard procedure. Does that mean it's "too much"? Meh, not really. It is what it is for both sides.

Those who live in glass houses...
What exactly does this have to do with his post? The question actually wasn't whether holding the relic room is a reasonable tactic, but at what point it becomes excessive and exploitive of the game mechanics.

When the major responses to a post are, "You do it to", there is certainly something wrong with what is being done.
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Tsavong
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Re: The death hold zone thing

Post by Tsavong »

MrAsimov wrote:The question actually wasn't whether holding the relic room is a reasonable tactic, but at what point it becomes excessive and exploitive of the game mechanics.
Thanks Asi that is the question I was trying to put.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

Rainswept
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Re: The death hold zone thing

Post by Rainswept »

As was pointed out in the OP, it wasn't as if there was one person consistently dead for an hour, the player in question was raised multiple times, and kept dying. A different toon could have been left each time, but would that really have made any difference? I really think the time issue stems much more from the fact that SL/RK/NC are each considerably further away than the other factions are from each other. When AO and RK raid TC, it's quite close. When anyone raids Sleeth they can come from FD which is practically inside Sleeth. MA has plenty of routes to it from various angles.

The reason raids take longer in SL (and RK/NC) is because it's in Bum#$% Egypt. There have been plenty of fairly extended holdings of the relic room in both NC and RK as well. It's about distance, nothing more.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
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frogofpeace
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Re: The death hold zone thing

Post by frogofpeace »

yeah it's lame, and 'you do it too' doesnt make it any less lame - oughta make it the enemy can grab your corpse and tote it to the devil angel if you don't repawn before the defender throws you in his pack. or at lest bring back the forced spawn - who cares if you lose a little xp once in a while
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Tsavong
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Re: The death hold zone thing

Post by Tsavong »

Even so it shouldn't take 30 mins to get back there from a bind point even if you changed toons it wouldn't make much difference the thing that was annoying was that he as left for half an hour with no one trying to get him up.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

Rainswept
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Re: The death hold zone thing

Post by Rainswept »

First of all, remember that it's not just walking back from spawn point, we were getting out with relics on those trips. Waiting for someone to drop a relic off at sleeth and get back adds a ton of time, not to mention we're talking about SL, which means that raiders have to wait for a group to go in in order to get those without search and open lock inside.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.

Thorac27
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Re: The death hold zone thing

Post by Thorac27 »

What a load of bull there are bind spots 2 minutes from SL learn the server. As for the raid last night it has to be the weakest form of raiding i have ever experienced in all my years here you guys from AO/RK really took it to a whole new level WEAK WEAK the people there know what happened.

As for relics getting bugged talk to Devs don't make accusations you cant support with screen shots or some kind of proof.
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Alkapwn
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Re: The death hold zone thing

Post by Alkapwn »

My problem is when dual loggers do it. Just another highly exploitable feature of dual logging. Weakest form of play in my opinion.
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Tsavong
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Re: The death hold zone thing

Post by Tsavong »

Waiting for someone to drop a relic off at sleeth and get back adds a ton of time
Well in that case I put it to you raid was over during that time and you should have respornd him if you were not planning on coming back with out your runner(s)
dual loggers
Are not relay relevant I don't think the guy they used yesterday was dual logged and it also doesn't matter if he was on 1 or 101 logins its more that they left him dead for so long in between coming back they don't need to dual log to do that.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

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