Thank you to our new dev

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porrige
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Thank you to our new dev

Post by porrige »

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Tru3Fals3
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Re: Thank you to our new dev

Post by Tru3Fals3 »

wow i gotta say that lvl 7 bigby is now the DUMBEST and most useless spell in the game, you gotta be a special kind of moron to want to drag your opponents closer to your mage.....
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Bargeld
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Re: Thank you to our new dev

Post by Bargeld »

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Hyk
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Re: Thank you to our new dev

Post by Hyk »

I, for one, welcome the new change. We can all move to NC now, and be one happy family.

Rufio
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Re: Thank you to our new dev

Post by Rufio »

Hmmm.... Have you all read and understood the changes yet? All i see here is "things are different? I'm pissed!", pretty much exactly how this community is good at acting.

My analysis:
Bigsby 5: Ab reducer. Have you built a high ac mage? Protect yourself while you stand and deliver.
Bigsby 6: Crowd control that keeps meleers away from your mage. Pure fighter coming for you? keep him at bay while you finish him off. The possibility of an easy kd will make for easy pickings if you can knock the meleer back into others in your party.
Bigsby 7: Relic runner control. Someone is running away? Pull them back and slow them to keep them in your sights. Archer giving your party trouble? Pull them back into your group and give them hell.
Bigsby 8: Caster Preventer. Pesky enemy cleric healing and rezing the enemy party? Well keep him controlled by disrupting his casting.
Bigsby 9: AC reducer. AC tank giving your party troubles? Drain his ac to make him easy pickings for your melee builds.

Pros:
More versatility beyond just using bigsby 7 and 9 all the time. Each is more specialized, but each has a real use. By not being DC based, they are sure to work. The only one that has a potential at failure is bigsby 6, which looks to be the most powerful bigsby for a focused caster at the moment.

Cons:
If you suck at making decisions, forget about this and continue to mindlessly blast igms. Scripts are a little convoluted as they don't have a constant power level rise as caster levels increase. Caster levels and evocation focuses both improve bigsbys, but requiring a certain number of caster levels for each level of focus to take effect is odd. Determining the ab on bisby 6 with 95% caster levels is the script I find the most unusual.


Personally my biggest criticism is that the effects are a little hard to understand when reading the change log, but the old bigsbys weren't easy to understand either, we just got used to them. In all though, I think the system has potential. I like the idea of versatility, and I think when used correctly, these can still be crippling spells. There is also room for tweaking still.
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DM Ireheart
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Re: Thank you to our new dev

Post by DM Ireheart »

Tru3Fals3 wrote:wow i gotta say that lvl 7 bigby is now the DUMBEST and most useless spell in the game, you gotta be a special kind of moron to want to drag your opponents closer to your mage.....
:shock: tough crowd, guess our devs should be paid, that way we can cut their wages. :lol:
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Hyk
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Re: Thank you to our new dev

Post by Hyk »

Oh look, someone from NC/TC who doesnt play mages instantly jumps on and defends the nerf that his buddy dev from NC/TC made. I AM SHOCKED. We just tested the bigbys and they are garbage. Total and utter garbage.

Please give rogues to NC and allow more then 2 guilds there, because thats where I'm heading.

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Nyeleni
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Re: Thank you to our new dev

Post by Nyeleni »

Please elaborate. How are they utter garbage?

I'm going to test them too, in a few. Might be if they dont hit that often anymore, they really are rubbish now.
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Rufio
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Re: Thank you to our new dev

Post by Rufio »

You know a lot of us in TC and NC build mages out of faction, and even raid against TC and NC so we can pvp with them right?

they don't look very effective if you aren't evocation focused now, so if you want to use them, you will have to make the feat investment.
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Hyk
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Re: Thank you to our new dev

Post by Hyk »

Also, lets not get sidetracked here. Am I goin crazy? New dev to add AO jobs and fix bugs and the first thing he does is NERF THE CLASS HIS FACTION DIDN'T HAVE. Come on!

Rufio
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Re: Thank you to our new dev

Post by Rufio »

And someone, please make a thoughtful post with specific reasons why the changes are bad. If you disagree with me, post reasons, otherwise, you can cry and pout all day long and not get anywhere.

Mining is getting a lot of flack for this too, when I'm pretty sure lokey has always wanted to change bigsby, mining just coded it. Changes are run by all the devs and dms anyways.
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Hyk
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Re: Thank you to our new dev

Post by Hyk »

Rufio wrote:And someone, please make a thoughtful post with specific reasons why the changes are bad. If you disagree with me, post reasons, otherwise, you can cry and pout all day long and not get anywhere.

Mining is getting a lot of flack for this too, when I'm pretty sure lokey has always wanted to change bigsby, mining just coded it. Changes are run by all the devs and dms anyways.
So wait, does that mean all the devs took him on to nerf stuff and not make the AO jobs all along?

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Cahaal
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Re: Thank you to our new dev

Post by Cahaal »

Prior to this change Bigby 7 and 9 were Conj spells they have now been changed back to evo spells. This is less of a problem for Wizards since they have a larger selection of spells to choose from. Sorcs on the other hand only have 3 spells at the higher levels making spell selection limited.

Bigby 9 does no damage and does not stun. It was an immobilizing spell before and now it lowers AC. Again this affects Sorc more since they have limited spell selection and I for one counted on that as a disabling spell.

I can see where these new spells might have uses. What disappoints me is that Sorcs are built around a limited selection of spells. By drastically changing the effects and schools, this has disportionately affected them more than Wizards. I know someone is going to say just delevel and pick new spells or new feats. That is not the point of my post. I was responding to the direct changes. I haven't tested the others since they are not part of by Sorc's spell inventory.
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Tru3Fals3
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Re: Thank you to our new dev

Post by Tru3Fals3 »

DM Ireheart wrote:
Tru3Fals3 wrote:wow i gotta say that lvl 7 bigby is now the DUMBEST and most useless spell in the game, you gotta be a special kind of moron to want to drag your opponents closer to your mage.....
:shock: tough crowd, guess our devs should be paid, that way we can cut their wages. :lol:
my bad, i totally forgot the players (you know, the ones without which you dont have anything to "lord" over almighty bahamut :roll: and who appear to have mostly left the server...) arent allowed to have opinions cause the devs/dms aren't paid. i appreciate the work devs/dms put into this place but im tired of that stupid line everytime someone has an opinion you dont like.

if your not interested in the opinion of the people who populate the server... the players... then theres really no point to this place at all.

you know what your in for the second you sign up as a dev/dm so dont give me that garbage, you dont wanna work for free then dont, not like your forced to.

frankly, things always seem to be about what the dms/devs want and not the players which is why this place is dying.

feel free to ban me for speaking my mind
The truth is just an excuse for those with a lack of imagination.
Amoenotep wrote:i still think everyone is just truefalse multi logging an entire server together :(

Rufio
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Re: Thank you to our new dev

Post by Rufio »

Bigsby 6 looks like the big disable spell now, sorcs would have to de-level to take the spell, which I admit is annoying.

Cahaal has a point about the spell schools though. Most bigsby focused mages were conjuration focused, epsecially mages that focused on bigsby 7 in particular. The ns4 wiki lists the spells as being conjuration too, so should these be based on conjuration focuses instead?
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