I was able to get the tracker working for me, so ill be able to post in there from now on. Woohoo! But since this is about a bug already mentioned, i thought it better ot post here rather then clutter up the BT further.
Its about the respawning twice from one death bug. This has happened to me as well. The main cause (as near as i can guess) is that when you choose to respawn, your bodily momentarily "re-appears" at your spot of death, which is usualy surrounded by what killed you in the first place (bandits being a good example). When you respawn, your heath dosnt instantly go to full, it "fills up". In that time, i was hit with a critical strike from a bandit guard, so i was killed twice before i hit my respawn point back at the barracks. So id guess that fixing it so that a respawner has like 5 secs of invulnerability would fix that. (easier then putting in a code to have monsters not attack a person who is respawning, id think)
The other incident was when i respawned (w/o being attacked again) and due to a burst of lag, i was given a double exp penalty for a single death.