Vote to Repeal Heal Potion Reduction

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Legion of Feng
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Vote to Repeal Heal Potion Reduction

Post by Legion of Feng »

Ok , I would like to start by saying I am NOT trying to flow a yellow stream into ANYONES cornflakes with this .

But I would like to call for a server wide vote to repeal the reduction on the heal potions.
It is my feeling that if you're going to pay 100,000 gold for a stack of 10 FULL heals , then ... well ... they should FULL HEAL .
Due to the spread of players in different factions as well as the difficulty of getting a group of players together of your approximate level , many of us are forced to go it alone places.
Not being able to properly heal is sucking the enjoyment of the game from me personally .
How does EVERYONE else feel about this ?
Please , I am but one person . But all of us together , we make the server.
I'm asking that everyone that reads this , vote either FOR or AGAINST the reduction.
Vote people , your voice counts .

And for the tally , my vote is AGAINST .

Thank You

Ronin Feng
You are what you Do ,
When it Counts .

E Pluribus Feng Unum

Amoenotep
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Post by Amoenotep »

let me chime in here and say, heal potions haven't full healed since the heal/harm rework was done....it just seems that way because your char has so few hp.
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Valkerie
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Post by Valkerie »

I vote to KEEP the current reduction. Lets let it play out for a bit and see how we can work around and build around this. For me personally it has made battles more of a challenge and made me think on gear and strategy.


Val

Blystos Re
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Post by Blystos Re »

Another vote to KEEP the current changes to healing potions. I haven't noticed even a slight change in difficulty in PvM, and PvP...well, that's a whole other discussion.

P. Fricebottle
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Post by P. Fricebottle »

I vote to KEEP the reduction because those are my cornflakes. :P
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Mr. O'Dearly
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Post by Mr. O'Dearly »

keep

8)

de_slider
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Post by de_slider »

SCRAP IT it's a bad idea, can't solo, forcing sworn enemies into large parties to survive for xp so we can pk each other later on. It hurts those badly who like to solo, like myself. Now I am forced to party my dexers at certain levels because I am guaranteed to respawn when I get swarmed and stuck in the middle of a pack of mobs. 8 drinks, 35% effectiveness and your totally screwed, unless you have limitless gold reservers, buy only Glowing White Pots at 10-k per shot and you can chug faster than your getting hit.
Amoenotep wrote:let me chime in here and say, heal potions haven't full healed since the heal/harm rework was done....it just seems that way because your char has so few hp.
I remember this. That was when it was brought into Balance. So where is that balance now. 100% Gone.
Valkerie wrote:I vote to KEEP the current reduction. Lets let it play out for a bit and see how we can work around and build around this. For me personally it has made battles more of a challenge and made me think on gear and strategy.
Val
To enjoy this "challenge" all you need to have done was carry only Fizzing White Pots and +12 healing kits. You could have also figured out your builds and gear based on that. So why didn't you?

As for the rest of us, we enjoy different challenges in different ways, that require the heal pots to work propperly. As it stands, to stay healthy, stay away from mobs that swarm and can box you in. Don't solo. Forced play, unless you like respawning lots.

If you like to reduce your AB, AC and change gear to be able to run with better healing properties and carry a load of kits, what stopped you from doing that before? Besides, anyone working a PC regularly will eventually get to level 40 where PvM becomes a little redundant. They tend to dedicate their PC to PvP. I know for a fact that when that happens I want AB and AC with gear, skills and feats that compliment that.

Random PvP, attacks outside of relic raids, most who fight (dual) do so without healing. May the better PC win. As for raids, someone came up with the idea of healing because attackers had so far to run when they respawned. Chug away I say, unless by consensus they what that changed.

Ebenezer Grymm
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Post by Ebenezer Grymm »

It's been fixed to a minimum effectiveness of 65% now.

After some thought I'm gonna have to vote to get rid of it though.

MA already has by far the most limited selection (I know, NC could argue that, and they should, but I can counter argue) of base classes available to them. And our Clerics can't take the healing domain, which is gonna be the new big thing now so melee Cleric builds can just run wild and heal themselves to max every few rounds.

Not to mention people who think faulty scripting turns them to stone when they touch a relic, or a bug makes MA Warlocks appear in other factions relic rooms, or can't figure out why a Wiz has good saves vs. spells, or have access to Druid spells and shapes but feel PM's somehow are stronger than you, have cryed their way to an upcoming PM nerf, even though M.D. hardly uses PM's, at which point I think I'm gonna move us to LA or AO or TC (highest bidder) and take over the Brethrens/DCNs/kst's old spot, that way when we dominate there you guys can cry how all classes need a nerf. (<- Random outburst of frustration, full of truth)
This will not be over quickly.

You will not enjoy this.

M.D.
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Wolfarus
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Post by Wolfarus »

get rid of it
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Celorn
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Post by Celorn »

Ebenezer Grymm wrote:It's been fixed to a minimum effectiveness of 65% now.

After some thought I'm gonna have to vote to get rid of it though.

MA already has by far the most limited selection (I know, NC could argue that, and they should, but I can counter argue) of base classes available to them. And our Clerics can't take the healing domain, which is gonna be the new big thing now so melee Cleric builds can just run wild and heal themselves to max every few rounds.
Ignoring the whiny part of that, but I tend to partially agree.

Keep the new rules..but enforce only on PMs ;]. If one faction can have toons with over 80 AC and the benefits of being undead without the drawbacks of heals harming them, at least let them do a lot less healing, but all non-pms should be less effected, or uneffected.
Ebenezer Grymm wrote:Not to mention people who think faulty scripting turns them to stone when they touch a relic, or a bug makes MA Warlocks appear in other factions relic rooms, or can't figure out why a Wiz has good saves vs. spells, or have access to Druid spells and shapes but feel PM's somehow are stronger than you, have cryed their way to an upcoming PM nerf, even though M.D. hardly uses PM's, at which point I think I'm gonna move us to LA or AO or TC (highest bidder) and take over the Brethrens/DCNs/kst's old spot, that way when we dominate there you guys can cry how all classes need a nerf. (<- Random outburst of frustration, full of truth)
Who says the Brethren have given up their spot?

Also, to state some facts -- it's true m.d. don't exclusively play PMs, BUT:

1. the moment the ma cradle is touched, are not at least half of the relogging defenders PMs?

2. when an m.d. party is heading into the harder planes, or raiding, do they not bring along or even rely on PM tanks??

3. isn't just the fact that ma has in-faction access to toons with nearly or over 90ac, warding and immunity to almost all the main pvp ways to take out a toon give them a giant edge* over all others?

4. it's true that if MA (as it currently is) moved to any other faction then that faction would dominate, but then it's a weighted numbers game as always isn't it?**

Anyhow, I have faith in the gods of Aetheria.... they will figure out something that will give balance back to the land, and I would suggest that as a means to that end that this new healing rule be applied to pms either exclusively or 50% stronger than it is applied to non-pms.

------footnotes/other ideas and elaborations------

*Shifters can't get the kind of AC that pms can get because shifter+monks got nerfed.. so why not nerf/disallow bard+pm due to the same balancing reasons?

**if most of the veterans either left the server or moved to a single faction, sure it's really easy to be dominant over a server when your only enemies are newbies. Is it really fun to play when most of the competition is on your side? Can you really have bragging rights? Isn't it basically just another NS3.5 at that point?
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Ebenezer Grymm
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Post by Ebenezer Grymm »

1. No, PM's suck at defending mostly.

2. Yes, at least in the 3 toughest planes.

3. PM's are very RESISTANT to melee damage. Ever cast a spell? Shifters, whether they can take monk levels or not, and some druid shapes, are like unofficial PM's. Then you got Rakshasa shape and some other that are IMMUNE to spells. PM's are not immune to spells. Try casting some.

4. Yes it's a big numbers game, and you're right we would dominate.

**if most of the veterans either left the server or moved to a single faction, sure it's really easy to be dominant over a server when your only enemies are newbies. Is it really fun to play when most of the competition is on your side? Can you really have bragging rights? Isn't it basically just another NS3.5 at that point?
I'm having fun. Most of M.D. is having a blast. I see 36 people on the server right now who would be playing something else if they weren't having fun. And I resent you calling our enemies newbies. Hop on the server once in a while, theres a lot of good new players.

And the lack of Brethren, ever, say they've given up their spot.

Heres a question for you.

1. Why do the Brethren, who don't even play here anymore, highjack almost every thread they post in with stuff about me and my M.D.? Blizzard forums down?

Keep it on topic.
This will not be over quickly.

You will not enjoy this.

M.D.
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Valkerie
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Post by Valkerie »

To enjoy this "challenge" all you need to have done was carry only Fizzing White Pots and +12 healing kits. You could have also figured out your builds and gear based on that. So why didn't you?

As for the rest of us, we enjoy different challenges in different ways, that require the heal pots to work propperly. As it stands, to stay healthy, stay away from mobs that swarm and can box you in. Don't solo. Forced play, unless you like respawning lots.
So you Bash what I like for a challenge then whine the challenge you like is changed? You all do make me laugh when things dont go your way :D


Val

Blystos Re
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Post by Blystos Re »

Ebenezer Grymm wrote: ...at which point I think I'm gonna move us to LA or AO or TC (highest bidder) and take over the Brethrens/DCNs/kst's old spot, that way when we dominate there you guys can cry how all classes need a nerf. (<- Random outburst of frustration, full of truth)
Highest bidder, eh?

So...how much do I have to pay to keep you out of Daeron?

Celorn
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Post by Celorn »

A build with pm levels;

Healing potions 15% less effective per use down to a floor of 50%.

A build with NO pm levels;

10% per chug - floor at 65%.

---
Remember PMs can cast spells, use scrolls and switch weapons and shields, shifters can do none of that, plus every form has major weaknesses etc... not really comparable. Shifters NEED to chug potions to keep from crashing the server!

to eb;

1. well they have crappy ab, but they're good at distracting the enemy so the mages can blast igms.

2. try doing it without and see the difference

3. cast a spell...sure if you have a lvl40 pure mage i know some of the pm builds running around out there have subrase SR...

4. as would pretty much anyone else given the same numbers, you're not special...

Anyhow, I'll keep the rest for another forum/topic, but I am on the server a lot actually, I have more than a few bioware accounts and play several different factions... perhaps I'm even in IO or MD?
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Ajantis.
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Post by Ajantis. »

I honestly don't have much of an opinion on this matter, but since we're voting, the change seems to be working alright for me. If I'm out hunting somewhere and I need to start chugging potions, I go somewhere else. I really can't afford to buy potions because I need the gold for arrows, dragons, and ferry rides.
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