Crashed by the numbers!

User-to-User support and questions to the Developers and DM team.
Lorkar1

Post by Lorkar1 »

Dont know bout the rest of you but I got 26 there. Which is a very scary number to everyone except PM's, especially considering thats only half.

P. Fricebottle
Addict
Posts: 1839
Joined: Sun Dec 18, 2005 7:11 pm
Location: Evenshire, OK

Post by P. Fricebottle »

JesterOI wrote:Did you win?
I wasn't a PM, no. No I did not. I did get rescued by a fellow -BB- though and we ran the heck out to wait for the area to despawn.
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Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

actually this happened to me a couple days ago in zons.. one toon crashed and died and it actually BROKE the area when it relogged in PLUS it appeared to double or even tripple the mobs.

I was able to metagame my lvl40 cleric in to clear out a resting spot and then left the small party to clear the whole map... on the way back down the remains were still lying around the 'Hills' map that had broken.
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SkotG
Looking for group
Posts: 172
Joined: Thu Aug 24, 2006 4:27 pm
Location: ..you are getting sleepy..

Post by SkotG »

http://nwvault.ign.com/View.php?view=Ha ... ail&id=251

Title Animation FIX for HotU
Author Humlebi
Submitted / Updated 12-05-2003 / 12-14-2003
Category Code Modifications
Expansions HOTU-1.59
Description
Many people (including myself) flinched at the look of the new character animations in HotU, making the PC look like he/she is cross-country skiing and carrying their weapons in a very stiff manner.
This little download will restore the original animations and also works flawlessly with ROBES. Personally, I find the robes look better with the original animations. This has been tested with practically all races/genders/weapons and there were no visual flaws. Thanks goes to Datakim for the discovery! Installation is very easy: Just unzip the original animation files included in this download and put them in your nwn/override folder. They work regardless of HAKs!

UPDATE: One of the files in this ZIP should be tossed away; it's the file called 'a_ba_casts.mdl' as it will override the Whirlwind Attack animation. Throwing it away will not affect any other animations, so you will still keep ALL the original ones + the Whirlwind animation this way.
Clan d'Aarn
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SkotG
Looking for group
Posts: 172
Joined: Thu Aug 24, 2006 4:27 pm
Location: ..you are getting sleepy..

Post by SkotG »

http://www.trustinginthefuture.com/3towns/downloads.asp


hate to add another site's url here but it has the "show wings and tails with cloaks" file everyone should have to see my beautiful wings.


p.s. if the file adds a .txt to the end just remove it should read as

cloakmodel.2da

put in override folder
Clan d'Aarn
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Dynmi
Newbie Helper
Posts: 400
Joined: Sat Nov 05, 2005 2:34 pm
Location: So. Cali

Post by Dynmi »

Is CEP required for these?

SkotG
Looking for group
Posts: 172
Joined: Thu Aug 24, 2006 4:27 pm
Location: ..you are getting sleepy..

Post by SkotG »

nope
Clan d'Aarn
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Dynmi
Newbie Helper
Posts: 400
Joined: Sat Nov 05, 2005 2:34 pm
Location: So. Cali

Post by Dynmi »

Alright nice thanks. (Hehe sorry this has gotten off topic) However I was with Mestophalies on this occasion.

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