Korr wrote:Oh yeah sorry, hipsing assassins are too much. A lil FoM or a party with cure para scrolls/spells. But lets let the NC people who can farily easily reach over 20 divine (unstoppable basically) damage use monks that dual-wield with ferocity due to 20 base paladin levels. So 30 BAB + 15 dex + 3 feats = 48, so 68 max AB with +20 cap. so take off 4 for TWF and Flurry... doing good only 10 attacks around at 64/61/58/55/52/49/64/61/64/64, so youre looking at a good 5-6 hits around, thats 100-120 damage per round with just divine damage. Id take a removable para over that anyday!
But I will say for sure the RP of Monks in NC fits very very well! And I just have to make toons with 85 AC ';) I just really think that rangers are as far as RP goes a much more fitting class for SL than say the barbarian, could almost see bard as a non-SL class because again like I said before about being in the underdark.... If you run around like a barbarian/bard would then youre bound to not make it home. Theres a reason Drow "speak" 2 languages... one spoken at home, the other when out and about. The latter being sign-language because they know better than to stirr the beings of the underdark.
If SL really insists I am all for giving them ranger and taking away the bard and barb.
Korr wrote:Oh yeah sorry, hipsing assassins are too much. A lil FoM or a party with cure para scrolls/spells. But lets let the NC people who can farily easily reach over 20 divine (unstoppable basically) damage use monks that dual-wield with ferocity due to 20 base paladin levels. So 30 BAB + 15 dex + 3 feats = 48, so 68 max AB with +20 cap. so take off 4 for TWF and Flurry... doing good only 10 attacks around at 64/61/58/55/52/49/64/61/64/64, so youre looking at a good 5-6 hits around, thats 100-120 damage per round with just divine damage. Id take a removable para over that anyday!
Korr wrote:Oh yeah sorry, hipsing assassins are too much. A lil FoM or a party with cure para scrolls/spells. But lets let the NC people who can farily easily reach over 20 divine (unstoppable basically) damage use monks that dual-wield with ferocity due to 20 base paladin levels. So 30 BAB + 15 dex + 3 feats = 48, so 68 max AB with +20 cap. so take off 4 for TWF and Flurry... doing good only 10 attacks around at 64/61/58/55/52/49/64/61/64/64, so youre looking at a good 5-6 hits around, thats 100-120 damage per round with just divine damage. Id take a removable para over that anyday!
Where does a paladin/monk get the +20 AB from?
From +20 longsword of uberness. Those drop in ice giants all the time.
I think he is refering to a pally/monk/cot build which will have +20 with blinding speed and a +6 wep and 30 cot or blinding, +7wep and 25 cot... The later can do pure pally/cot pre epic for 30 base. If I where playing nc, I would probably do 10 pally/5monk/25 cot. Alternatly you can do the pally/fight/wm build that dos 60 - 100 unresistable pints of damage on a crit, in adititon to normal wm damage :p
I did a pally/fight/wm, only go him to 27 b4 the wipe, but doing like 200 crits with a short sword dexer is nasty!
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
You either go 9 paly 6 monk/25 cot or 9 monk/6 pala 25 cot, pretty much you always go at least 6 monk for speed bonus and knockdowns. Which means that you cant hqave 10 pala and that means you need to take monk pre epic which makes you lose 1 ab.
Also you need to consider that this char has to have at least 13 str for power attack, at least 11 wis because it starts of as pala, has to have a lot of dex and a lot of charisma too. And con is never a dump stat either so it means you will end up with a bit less then +15 ab from dex. more like +12.
Anyway, the fact that NC can have CoT doesn't mean SL should have hipsing assassin. SL has plenty to make up for COT. Starting with arcane casters and rogues.
And you should also consider the fact that hipsing char doesn't need that much ab in the first place, you should be hitting flatfooted people anyway. And you would have a scary paralyze on hit that would be redone after every hips.
I do agree that your paralyze DC wouldn't be too high because of need for 21 lvls of ranger for hips but still a bit high since you can redo it if it fails until your victim eventually fails.
VagaStorm wrote:I think he is refering to a pally/monk/cot build which will have +20 with blinding speed and a +6 wep and 30 cot or blinding, +7wep and 25 cot... The later can do pure pally/cot pre epic for 30 base. If I where playing nc, I would probably do 10 pally/5monk/25 cot. Alternatly you can do the pally/fight/wm build that dos 60 - 100 unresistable pints of damage on a crit, in adititon to normal wm damage :p
I did a pally/fight/wm, only go him to 27 b4 the wipe, but doing like 200 crits with a short sword dexer is nasty!
well he said 20 pal lvls before epic. Just seemed like he was basing his build and arguements on getting buffed by various people to reach the +20 ab cap.
Was just shooting out at the cap, lower that number by whatever you want the point was the 20+ divine damage that can be dealt with a character that has 10 attacks a round ';). Because you could do it with a cleric/monk as well, Divine Power, Divine Favor, AvA, etc etc
A cleric monk would require quite some charisma to get the 20 divine damage, which would mean sucky AB.
But yeah, 10 attacks, who needs high ab just hope you roll a 20
yeah.
don't wanna make the SL prestige class useful by allowing it hips with a nerfed dc that'd just be OP
c'mon is this seriously the discussion ?
RDD/COT/shifter/pale/DD all powerful opponents/strong allies
maibs wrote:yeah.
don't wanna make the SL prestige class useful by allowing it hips with a nerfed dc that'd just be OP
c'mon is this seriously the discussion ?
RDD/COT/shifter/pale/DD all powerful opponents/strong allies
all useful
asassin ??
nope.
lol @ powerful shifter. I'll give you my ecl3 lvl 35 one for a coffer/box
I whant my rdd abilitys on a wm to, but we all know that aint gona happen O.o
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
LoL if you give SL rangers, can AO have Paladins back too? And perhaps just give Druids to SL as well The factions are different youve not had ranger forever - poor AO lost wizards and Paladins both of which they DID have.
They lost shadowdancers too, but if you consider if they didnt loose SDs Pally or Wizzy... the they could play every class, like RK can. But they have no race or alignment restrictions... it would have been the Last Alliance all over again, but with a unique prestige class. As stated when these things got changed, LA was taken out because being able to use every race and every class and every alignment was too powerfull... even without a unique prestige.
The only diffirence between a post 20lvl ranger and a 20lvl fighter is fighter has way more feats and better saves and ranger has a couple of semi-useful spells. 1 lvl rogue +19 fighter is way better than a 20 lvl ranger anyday.
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