Guild Tool Crib

Post your tips, ideas for improvements, requests for new features, etc. here
Locked
Lorkar
Spamalot
Posts: 635
Joined: Mon Apr 10, 2006 5:04 pm
Location: Just this side of sane

Guild Tool Crib

Post by Lorkar »

I know NS4 doesnt support meta-gaming and I am not sure if this would qualify. When I was playing Avlis they had a set-up for the merchants where you had a dialog type selection menu of items available for purchase, it had a screenshot of said item when it was selected for viewing, and on the itemized menu it had the cost and the quantity in stock. And it would purchase "x" amount of items and then would purchase no more until "x" amount of items were bought. I had a thought about this for guild halls.
It would be like a guy that worked in a tool crib where you could go and ask for a certain tool and he would give it to you if it was in stock.
The guild members would stock the "tool crib" and when an item was needed or one to be returned you would give it to the guy or take one from the menu.
This would cut done on server traffic and allow for members to receive and donate items to and from the guild stores without having to worry about the cd key security check.
There would have to be a check to see if it was a tagged toon getting the items to prevent intruders from looting the guild.
I put the IO in socIOpath!
Lokey wrote:Yeah, ... I blame Tep in that case.
ImageImage

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Re: Guild Tool Crib

Post by Celorn »

i'm not exactly sure what you mean? like an npc chest??

I think it's a bad idea to add any more 'dialog' options to ns4.. as it seems to be one of the most buggy things on the server (ie: all the cross-talk you see when talking to any npc). The guild hall chests work fine, and don't cause any dialog-memory leaks or whatever is happening there.

What WOULD be cool is if the guild halls would store the guild chest contents over a reset and crash! Then there would be a lot less need for guild mules, depending on how much space you actually have in the chests (is it max 8 or 10 pages each?) and how efficient you are with stock.
ImageImage

Ace-of-Spades
Noob
Posts: 15
Joined: Sun Nov 09, 2008 4:00 am

Re: Guild Tool Crib

Post by Ace-of-Spades »

That's the way Persistent Storage works on a lot of servers. The roleplay server I usually play on incorporates a PS Chest system that can store and save items through a reset. Definitely would eliminate the need for all the mules, which I've always found to be annoying.

Lokey
-2 Penalty in Daylight
Posts: 3094
Joined: Mon Dec 16, 2002 6:49 pm
Contact:

Re: Guild Tool Crib

Post by Lokey »

Explain this need, I could use a laugh.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Korr
PKer
Posts: 1049
Joined: Wed Jul 18, 2007 1:59 am
Location: Lawrence, KS

Re: Guild Tool Crib

Post by Korr »

I think he is saying something along the line of instead of just a container in the guild halls to transfer items. . . set up a sort of shop in the guild halls. This shop would contain things the guild members put in. Everyone would have access to it directly and there would be no need for mules. The way he described it, think of how the basic items shopkeep is set up. General categories breaking into more specific.
Amoenotep wrote:korr is the greatest :(
ImageImage

VagaStorm
Developer
Posts: 987
Joined: Sat Feb 12, 2005 3:10 pm
Location: Arendal, Norway

Re: Guild Tool Crib

Post by VagaStorm »

I love the idea(just loged into all mules to unlock em :p), maybe a slight fee should be paid for the shopkeeper/armsmaster for guildhall maintinance :)
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.

Lorkar
Spamalot
Posts: 635
Joined: Mon Apr 10, 2006 5:04 pm
Location: Just this side of sane

Re: Guild Tool Crib

Post by Lorkar »

Lokey wrote:Explain this need, I could use a laugh.
It is not a need, so find something else to laugh at.
I found this feature to be really useful on Avlis and figured it would be as useful if not more so. Since it would remove the need for mules which would reduce server loads at peak times.
Korr has the basic idea down but it would not be a graphical interface like the ones in the Ave stores.

Image
Here you can see the menu and number of items available.

Image
Here is an item selected.


Image
And here is the item being examined.
I put the IO in socIOpath!
Lokey wrote:Yeah, ... I blame Tep in that case.
ImageImage

Lokey
-2 Penalty in Daylight
Posts: 3094
Joined: Mon Dec 16, 2002 6:49 pm
Contact:

Re: Guild Tool Crib

Post by Lokey »

Someone has a big monitor ;)

I can see what they did (ActionExamine() was added at some point, we don't use/abuse it enough). For any particular item, this stuff is easy enough to handle (i.e. NS merchants). For stuff that's dyed or craft modified, would take using the Persistent Object functions, with which there's a couple headaches. I think if you keep many small tables, it doesn't get really server intensive (saved objects are just dumped into that particular library).

It's not difficult but not trivial to write and debug.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Lorkar
Spamalot
Posts: 635
Joined: Mon Apr 10, 2006 5:04 pm
Location: Just this side of sane

Re: Guild Tool Crib

Post by Lorkar »

And that's with it already cropped some. I like the 24" sceptre and cheap too, only 284$ at your local newegg.com.

As far as the suggestion goes, I realize it would be low on the list but I think it would make a nice addition, not too mention time saver...after it is designed of course. :wink:
I put the IO in socIOpath!
Lokey wrote:Yeah, ... I blame Tep in that case.
ImageImage

Locked

Return to “NS4 Ideas and Suggestions”