Relic Event Ideas

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MLoki
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Relic Event Ideas

Post by MLoki »

Probably the most exciting thing about the relic wars and the "Defender of the Relic Event" is the relic reset where everybody is scrambling for relics. I would love to see the relics go back to thier home faction for each and every server reset during the event. This would make the PvP more interesting and not create the stalemate situation that occurs when you have enough points to just sit on the relics you have. This would also give each faction a chance to defend as well as attack and split up the crowds a bit more. This might even reduce some lag. I'm not sure when we will even have another relic event but perhaps this could be looked into for when we do.
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weasel423
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Re: Relic Event Ideas

Post by weasel423 »

I like this idea
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Dalan
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Re: Relic Event Ideas

Post by Dalan »

Hmm, I honestly have never even thought of that. A good idea, yes.

But, do some players believe the ability to hold the Relics for long periods of time a necessary part of the war?
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weasel423
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Re: Relic Event Ideas

Post by weasel423 »

Well, after the first few hours, there was really only 1 (2) faction that were "Defenders of the Relic".
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Shamedmonkey
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Re: Relic Event Ideas

Post by Shamedmonkey »

I'd like to see something different from Defenders of the Relic entirely. King of the Hill, perhaps? Defenders of the Relic is boring as crap, I think. And should really only last a day.
I have always imagined that when shamed prepares for relic events, he grabs his bull horn, he finds his Napoleon hat, and he settles in for a weekend of barking orders and generally pissing off everyone in the tc/nc coalition. - Burrahobbit

Chernobyl_Glow
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Re: Relic Event Ideas

Post by Chernobyl_Glow »

I agree 100%. The most fun is the start of the event. Getting off to a good start by getting a lead can be a huge advantage and often insurmountable. This creates a scenario where, even though the event is 48 hours long... there is only one critical hour. If one team gets out to a 6-0-0-0-0-0 lead because of a good start then the event is pretty much over.

= Closing the Gap =
Remember back to this Sunday morning when AO had a 14-4 lead starting Sunday Morning; if there had been a reset at noon cst SL may have collected them all making it 14-10. That might have had an entirely different outset. Having a clean sweep at a reset may get a faction right back into the mix.

= Off Hours =
It would also create a much greater importance on the off hours. If resets occured every six hours then those 3 am resets and the support they get could have a major impact on the outcome.

= Defense =
Even with this recommendation its not like the old format would go away. Defending will still be key. Perhaps you do get 5 of six relics on the reset. If the other party just comes and gets them all from you then they'll be ahead 6 to 5. So you'll still need to defend and defend well in order to hold your lead until the next reset.

= Scoring =
The score of 19-8 was a higher score than the last one if I recall but they seem to all be around that total number of points. 20-30. If you have 8 resets during the course of 48 hours (every six hours) then you'll likely have scoring in the 50's. That's clearly a lot more action. A total domination would be a minimum score of 48-0-0-0-0-0.

= LA Relic =
If you want "real" action then just have the LA relic reset to the middle of Avendell crossing. No defenders. No relic cradle. No debuff. Just be all a whole bunch of characters logged there or nearby waiting for the reset and hoping to get the easy point. All kinds of ambushes set up for the runner etc. A monk runner's dream. Or do the same thing in the old LA Cradle room. I bet that would be one of the most heated battles areas. If you want elimate the Monk Runnersmake the LA relic weigh 150lbs so that only a str based characters can carry it.

...

Anyway, I dug up this old thread where I suggested the same thing about 9 months ago. I see Mloki posted in the same thread. At a minimum it would be a pretty fun alternative.

http://www.nsrealm.com/public/ns/viewto ... 7#p1013237

Best,

- Glow -

cRaZy8or5e
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Re: Relic Event Ideas

Post by cRaZy8or5e »

Dalan wrote:Hmm, I honestly have never even thought of that. A good idea, yes.

But, do some players believe the ability to hold the Relics for long periods of time a necessary part of the war?
I think that its a very important part of the event. Was it a foregone conclusion before the event started. Almost assuredly. At one point, AO/RK fielded 22 people, the most I ever saw from everyone else was 15 and that included several sub-35 toons lol. I'm not criticizing, just commenting. Even 12 of those 22 were enough to keep a coalition of 15 out of their cradle for a good hour before a couple caps were finally made, I think Sunday afternoon.

This event has always been about who can bring the most power to bear. Technically it doesn't even have to be for an extended period of time, though if you can field lots of defenders at all hours, and increase your chances of getting some recaps, then good for you. AO scored the majority of their points on recaptures, well done. SL scored the majority of their points on recaps in the last event.

The NC/TC coalition won the time before by scoring critical first caps, allowing for some critical captures at the end to put them in the lead on the time before that. They couldn't field enough defenders to hold the relics so had to hope that LA at the time wouldn't be able to score enough recaps and outdistance themselves from when TC/NC went and took the relics back.

So strategy as much as power is an important factor under the way the current system is designed. It was unfortunate that both sides took it upon themselves to run relics with allied toons to hand off to other factions. This used to be illegal but apparently ;) not so much this event. I think stricter rules about how the capping should be enforced to try and make it more difficult for all involved. Having to have only an AO or SL player pick up a dropped relic increaseses the difficulty level if sides want to use allies to help raid/defend. That's the only thing I think that would change.

However in the spirit of providing new ideas there are several things that could be done to mitigate accusations of cheating by holding the event only during peak hours. You could incorporate the relic resets at the start of each session. Have it run for a 4 hours at a time or something like that. In this way there could staff "referees" on to help with conflicts and such. But then again you're getting away from the 24 hour marathons. I'm sure the AO/RK guys would appreciate it though since they're the ones that were pulling the longest marathons lol, waiting to discourage any raiders from trying to get caps at odd hours.

EIT: I think I just rehashed Glows points in the old thread lol. Please don't sue me for plagiarism Glow ;).
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frogofpeace
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Re: Relic Event Ideas

Post by frogofpeace »

Make the cradle area off limits for defense - that would mitigate the easy recaps. Or put a '3-second rule' in place for defenders; port 'em if they're in the area past a time limit.

Any way to turn around the way the captures work? Maybe turn it into basketball game (or soccer or about any goal based game, I guess). After a scored point, have the relic start out at home and see if the raiders can get it INTO the opponents cradle. Call it Offenders of the Relics :P
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Rainswept
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Re: Relic Event Ideas

Post by Rainswept »

I don't see why we couldn't have more than one event, with multiple statues, and the real contest is to see who can win each different event.

Keep Defenders as it is, cause the focus is on defending.

Make another one with frequent resets call it Relic Assault or something.

Make a 3rd one to tiebreak if the same faction doesn't win both, pull in say 15 players from each and let them duke it out till all members of one side are dead.
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VagaStorm
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Re: Relic Event Ideas

Post by VagaStorm »

How about puting a kill pointer on all the faction leaders, and have an assassination weekend? Or add a pk counter and see what faction gets the most kills(I'm beting on most of the code for this already beeing in the pknotify code?)?
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burrahobbit
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Re: Relic Event Ideas

Post by burrahobbit »

I like the idea of a kill counter, but in our bloodlust and over eagerness to get some extra kills, most of the server would get banned for one pk infraction or another. The new players and lowbies of the server would be easy prey and constantly throttled and harassed.
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Chernobyl_Glow
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Re: Relic Event Ideas

Post by Chernobyl_Glow »

The other problem with a kill counter (tho i also think it would be super sweet) would be this:

Take for example the event just passed. All factions likely have pure clerics and pure bards sure. But if you are wanting to get yourself on the "kill board" you won't want to be playing one. You'd all rather be on your prize fighter instead of on one of the background players that makes your team better. Shamed got a great number of kills and Bards will too but once you've buffed your team they start stealing your kills. lol

This was my issue during the event. As soon as I'd log off my cleric to get my Wizard for a while, the team would be like, "Who's on the cleric? Where's my AVA and UEF and Sight Buffs." Then we finally got another a cleric and immediately everyone is like, "Man we really need a Bard." Essentially everyone had their prize fighter logged so I played in the background the whole time. I think I got one or two kills in six hours of PvP. But I still think I was a key contributor just that no one would know which character I was on cause the "notifys" didn't fly by. Not a complaint but a Kill Counter would amplify this.

That said, it would still be cool to have one right there next to the relic counter in Avendell. With a current Month's "Top Ten Notorious". Way cool.

- Glow -

Azeel3
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Re: Relic Event Ideas

Post by Azeel3 »

One problem that i see because of real life distractions that many players have, some people do not get to particapate in the event as they would like too. What if the event was a week long thing, and each nite only known to teh defenders the relics where moved to where ever the dm decied they would be defended, but the defender would knwo they had them.

it would be each factions responsiblity to defend the relics and recover lost ones onthat nite.
needless to say dropping relics would be a big no o. alos no running into relic rooms and suddenly crashing and oh lets say coming back into the event.

on that one nite it would be a factions duty to defend the relic collect the relics and protect them form enemies. that wold give each faction a chance to run up a few points and protect their faction along with their allies. also maybe a prize coud be asinged to a mystery "Kill". like a secert square if a player kills a particular player in battle they would nstantly get a token for a predetermined prize for a well fought fight.

so no matter if you play one hour or the whole week you could win a prize. also we could put up a kill board for who drops the most player any given evening making them the most wanted person on the server and maybe whoever is inthe top five if no one killed them or someone killed them several times one or the other would get a nice prize.
just though i would toss this out ty.

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Daltian
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Re: Relic Event Ideas

Post by Daltian »

Azeel3 wrote:One problem that i see because of real life distractions that many players have, some people do not get to particapate in the event as they would like too. What if the event was a week long thing, and each nite only known to teh defenders the relics where moved to where ever the dm decied they would be defended, but the defender would knwo they had them.

it would be each factions responsiblity to defend the relics and recover lost ones onthat nite.
needless to say dropping relics would be a big no o. alos no running into relic rooms and suddenly crashing and oh lets say coming back into the event.

on that one nite it would be a factions duty to defend the relic collect the relics and protect them form enemies. that wold give each faction a chance to run up a few points and protect their faction along with their allies. also maybe a prize coud be asinged to a mystery "Kill". like a secert square if a player kills a particular player in battle they would nstantly get a token for a predetermined prize for a well fought fight.

so no matter if you play one hour or the whole week you could win a prize. also we could put up a kill board for who drops the most player any given evening making them the most wanted person on the server and maybe whoever is inthe top five if no one killed them or someone killed them several times one or the other would get a nice prize.
just though i would toss this out ty.

-Cannibal King of PWnD
I didn't understand your point? You want a week long event where you need to defend the relic and colect the relics? Isn't that the relic war just stretched to boredom?
xXenox

Tsavong
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Re: Relic Event Ideas

Post by Tsavong »

The problem I see with the last relic event is from my point of view as a MA player. Is that by your criteria of being involved in the warfare is to get relic caps. The only chance I and MA had to do this was in the first five minuets by getting to a enemy cradle be for the event started, I could not do this in time.

After only about five to 15 minuets into the event but it was already clear that I would not be able to get any relics into MA during this event. By then the relics were already in AO or SL except the TC relic which was still had home being defended by a force from TC and NC and there were simply not the numbers of MA players to make a stab at taking on any of these factions. And during the course of this event like the last it split into a two sided contest between AO who had the power to hold the relics and SL who had gotten off to a good start.

Sending the relics back to there cradles, even only once a day, could give other factions a chance to get a cap and become actively involved in the war and take the war out of in this case Sleeth as most of the fighting last weekend took place there. Alternately you could just chance how you decide which factions get a MVP. I know DMs were watching for most if not all of the pvp over the weekend so you all know people from all the factions took party in the fighting. You simply chose not to count that but instead count who got the best start when deciding MVPs which makes participation in the whole of the event by smaller factions a bit irrelevant.

In fact I am going to go further and suggest that the current vote for MVPs be cancelled and and started again but opened up to all factions. If I remember correctly the last defenders of the relic event all factions got a MVP even though all factions did not get a relic cap on the counter in Ave.
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