Timer on transition

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burrahobbit
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Re: Timer on transition

Post by burrahobbit »

If you cant kill a CoT with a mage you shouldn't play mages. The ability of a mage to stay out of melee range of a CoT isn't difficult. If the CoT catches you at a transition and chain kd's you to death that's just bad luck. If you choose to engage a melee char in a small compact area with a mage your stupid. I've played both sides of this extensively. Mages are stupid overpowered, the majority of you just suck at them.

I'll put my money where my mouth is and extend a Thunderdome challenge to any CoT that wishes to come and play. Bring your stunners, that would be most entertaining for me. I may not win, but the odds are stacked heavily in my favor as I'm just that awesome. Ask me about it, i'll tell you, I love talking about how great I am. :D

p.s. once I lose, its over. I may have several mages but I don't feel like losing them all on account of drunken boasts......... :mrgreen:
Amoenotep wrote:aaahahahah..burra is dumb! :lol: :lol: :lol:
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Rufio
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Re: Timer on transition

Post by Rufio »

Lokey wrote:When using spells: spell dc, caster level, survivability usually in that order for best results. Other numbers with other builds are more flexible, but a point of dc might double your effectiveness sometimes :)
When building for spell DC's, yeah. It seems to be all-or-nothing when it comes to DC based casters, so if you can't get at least dc 46 level 9 spells, you might as well just forget about it and focus on no-save spells and survivability. On a cleric you'll probably need at least 35 cleric levels unless you just ice storm everything or focus on no spell resist DC-based spells. Anything less than that and you might as well just make it an archer or meleer of some kind with party support abilities.
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frogofpeace
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Re: Timer on transition

Post by frogofpeace »

burrahobbit wrote:If you cant kill a CoT with a mage you shouldn't play mages. The ability of a mage to stay out of melee range of a CoT isn't difficult. If the CoT catches you at a transition and chain kd's you to death that's just bad luck. If you choose to engage a melee char in a small compact area with a mage your stupid. I've played both sides of this extensively. Mages are stupid overpowered, the majority of you just suck at them.

I'll put my money where my mouth is and extend a Thunderdome challenge to any CoT that wishes to come and play. Bring your stunners, that would be most entertaining for me. I may not win, but the odds are stacked heavily in my favor as I'm just that awesome. Ask me about it, i'll tell you, I love talking about how great I am. :D

p.s. once I lose, its over. I may have several mages but I don't feel like losing them all on account of drunken boasts......... :mrgreen:
Careful - crazy'll challenge you with Beeker
Three years of nursery school and you think you know it all.
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Opie Crimeria
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Re: Timer on transition

Post by Opie Crimeria »

That would turn into a 'Look at me' contest; burra vs crazy. They would spend 30 minutes streching and preening before they would start the slap fight.

We would need Shamed and Tsvong to provide commentary. Mining would be the referee.

alasteir
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Re: Timer on transition

Post by alasteir »

Hond,

I have tried telling you this in private tells....but here goes.

My TCNC friends have already pointed this out in great detail......there are counters to every build, and I assure you that every veteran player knows them. PLEASE, take the time and talk to some of your veteran guildmates about those possible counters, before you open your mouth on the shout channel, or post on these forums. I am quite certain that JP or Weasel will set you straight.

In the short time that you have been on this server, you spend a lot of time complaining on the shout...regardless if you are involved in the PvP or not. Your comrades in the MASL are a good group of players.....and they generally love PvP. I have rarely had any bad feeling regarding any of them......win, lose, or draw.

Every fight on this server is decided by teamwork, sheer numbers, or possibly dumb luck......not by some faction token. Almost every veteran player knows counters to TCNC builds......for example, if I raid the RK with a certain toon, I can easily predict what Tru3 will log......same goes with raiding either Garagoth or Menzo.......I know what Alka, Bargeld, JP, Dethonlegs,weasel, or others are going to log.......we all know it.....there is no mystery. And the same holds true for the opposite.......we know what they will log to counter us, and they know what the TCNC will log to counter them.

So far, you seem to prefer sneak type toons as your primary PvP toons...... I advise this.....take some time....talk to your guildmates about counters, practice some humility in your shouts....just because you lose a fight, doesn't mean it was due to a "overpowered" toon, or factional token.

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Ajantis.
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Re: Timer on transition

Post by Ajantis. »

alasteir wrote:Every fight on this server is decided by teamwork, sheer numbers, or possibly dumb luck......not by some faction token. Almost every veteran player knows counters to TCNC builds......for example, if I raid the RK with a certain toon, I can easily predict what Tru3 will log......same goes with raiding either Garagoth or Menzo.......I know what Alka, Bargeld, JP, Dethonlegs,weasel, or others are going to log.......we all know it.....there is no mystery. And the same holds true for the opposite.......we know what they will log to counter us, and they know what the TCNC will log to counter them.
This is perhaps the best argument for a seasoned server database and what could be lost in a wipe. This game is too old to try to achieve this kind of dynamic again. I'm sure some could argue how this is a bad thing, but what would be worse is if the "good fights" ceased to exist anymore.
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Bargeld
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Re: Timer on transition

Post by Bargeld »

I have to admit, there is some merit in that. The ever-dynamic 'who's gonna raid/defend' question. The chess game of player vaults. Tis a fun part of the current game for sure. Of course, who is active changes too, and that changes the gamefield as well.

Which points us back to the first question... is adding the the stuff that requires wipe worth it?
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mining
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Re: Timer on transition

Post by mining »

I once saw people logging/relogging for like 3 minutes before they both ended up on HiPSers who couldn't spot :lol:
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

Monkey
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Re: Timer on transition

Post by Monkey »

Bargeld wrote: is adding the the stuff that requires wipe worth it?
New stuff is never worth it. We should have stopped with Pong. All our computer gaming needs were met at that moment in time.

Change is bad. The feeling that we already know everything... is everything.

Rufio
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Re: Timer on transition

Post by Rufio »

I get your point monkey, but change doesn't code itself. Wipe the server any time soon and nothing will have changed because nothing will have had time to be coded.

That is a big part of the question. How long will it take to make significant changes that would merit a wipe, and would the wait be worth it? It also means that there will be little change to the current server for some time because the devs will be spending all their time on post-wipe stuff. Also, a wipe is not needed to make many changes.

There are 2 scenarios here:
Scenario 1: the devs plan a wipe and spend time working towards a post-wipe server and quit working on changes to the current server.
Scenario 2: The devs spend the same amount of time working towards changes on the current server without a wipe.

The question is will Scenario 1 be significantly enough better than Scenario 2 to justify a wipe and long period of limited development on the current server.
Last edited by Rufio on Sat Jun 09, 2012 12:15 am, edited 1 time in total.
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mining
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Re: Timer on transition

Post by mining »

The short answer is no.

The long answer is much more complicated, and ends up with Lokey, Bril and I yelling at each other for a few hours, and coming out with: No, not soon. And given NS4 'soon'...

The point is, there's still meaningful solutions and meaningful things we can do to the server without wiping - and the payoff beats the loss, as far as that goes, if not by a country mile, then at least by enough that you guys can stop worrying.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

MrAsimov
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Re: Timer on transition

Post by MrAsimov »

Monkey wrote:We should have stopped with Pong. All our computer gaming needs were met at that moment in time.
And what a moment in time it was! :P
Confusion is just a state of mind.

hond
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Re: Timer on transition

Post by hond »

Every fight on this server is decided by teamwork, sheer numbers, or possibly dumb luck......not by some faction token. Almost every veteran player knows counters to TCNC builds......for example, if I raid the RK with a certain toon, I can easily predict what Tru3 will log......same goes with raiding either Garagoth or Menzo.......I know what Alka, Bargeld, JP, Dethonlegs,weasel, or others are going to log.......we all know it.....there is no mystery. And the same holds true for the opposite.......we know what they will log to counter us, and they know what the TCNC will log to counter them.
during a time, one of my toon was sensible to RK token who kd....i died many times for this and never complain about it...token was using extreme debility of one of my save...my toon was responsible, i delevel in order to fix it...
in 1 vs 1 pvp your afirmation of token don't make the difference, is not true....And i know there is counter build to CoT, but i will prefer to found that solution in SL and not in MA....I'm making MA toon, but i found particulary ridiculous raiding party with 100 % of RK toons or NC toons droping all the relics in OA, TC respectivly...
i'm not multilogger, that mean if i need to use a PM toon in menzo to counter a toon, i have to stay with that toon 30 min...
NC tokens are too powerfulls compared with the rest...no factions tokens have same pvp impact...
It's just my opinion...

hond
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Re: Timer on transition

Post by hond »

The point is, there's still meaningful solutions and meaningful things we can do to the server without wiping - and the payoff beats the loss, as far as that goes, if not by a country mile, then at least by enough that you guys can stop worrying.
Here a solution, making a list of things who will need a wype if changed...Players who don't want wype, will stop complaining about it...Here complain is not really the best word, as many times players try to gives opinions in order to best the server...When something umbalanced, some guys will complains if it, some will defend it, and DM/Devs will take a decision if they have to take it....At more balance, more fun...make a pole about wipe...

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Re: Timer on transition

Post by Amoenotep »

for the longest time the rk token was broken and ppl never spoke up. it used to stack to extraordinary extremes and take your saves to the single digits...wasn't a problem with your builds, it was borked and no one knew it.
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