Turning off challenge rating and effects
Turning off challenge rating and effects
Some cool new features in patch 1.67... the ns4 folk should be able to turn off the ability to see the CR ratings and magical effects of creatures (and other players?). I suggest that you do so... its been the bane of MANY nwn players that you can see all that stuff.
From the changelog:
Added a new setting to the nwnplayer.ini file under [Server Options] "Examine Effects On Creatures=1". If this option turned off then any magical effects on a creature will not appear in the creature description when you examine a creature in the game (Note: DMs will still see the effects on the creature).
Added a new setting to the nwnplayer.ini file under [Server Options] "Examine CR On Creatures=1". If this option turned off then the challenge rating of a creature will not appear in the creature description when you examine a creature in the game.
From the changelog:
Added a new setting to the nwnplayer.ini file under [Server Options] "Examine Effects On Creatures=1". If this option turned off then any magical effects on a creature will not appear in the creature description when you examine a creature in the game (Note: DMs will still see the effects on the creature).
Added a new setting to the nwnplayer.ini file under [Server Options] "Examine CR On Creatures=1". If this option turned off then the challenge rating of a creature will not appear in the creature description when you examine a creature in the game.
- PeregrineV
- Relic Raider
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The CR appears when the creature is slain. I find this useful and hope that it remains. I've not seen the CR when examining creatures with the eyeball.
As for effects on players/creatures showing up in the description, this is useful when you have taunted or called shot the enemy, and may need to do so again. Seeing the effects other players have is neither here nor there, due to the standardization of most of the equipment.
As for effects on players/creatures showing up in the description, this is useful when you have taunted or called shot the enemy, and may need to do so again. Seeing the effects other players have is neither here nor there, due to the standardization of most of the equipment.
Yeah that's good and all, except its metagaming (cheating essentially)... I shouldn't know if the person I've taunted is still pissed off at me... I shouldn't know if its immune to crits or mind spells until I actually try.
Also, I shouldn't know just by looking at someone whether they're lvl 40 or lvl 1... I can make guesses based on any familiar equipment they're wearing or spells, damage, etc. It's a shame you can see everyone's classes from the character select menu before joining the game, but removing the CR rating from people's "examine" is a step in the right direction.
Also, I shouldn't know just by looking at someone whether they're lvl 40 or lvl 1... I can make guesses based on any familiar equipment they're wearing or spells, damage, etc. It's a shame you can see everyone's classes from the character select menu before joining the game, but removing the CR rating from people's "examine" is a step in the right direction.
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- Resident Spam King
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I'm actually thinking that that is a good idea.
How about making it so that the monsters don't know if we're buffed either!
Leaving the CR turned on is a good move though, helps ya figure out what you should be fighting.
I just read the release notes again and the switches are under the [Server] section, so I assume it can be forced by the server.
How about making it so that the monsters don't know if we're buffed either!
Leaving the CR turned on is a good move though, helps ya figure out what you should be fighting.
I just read the release notes again and the switches are under the [Server] section, so I assume it can be forced by the server.
- seriouslynow
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i think not knowing the effort lvl of a player would be great and add to the rp..no more you killed me and im a cry baby and your a higher lvl.
if you cant tell what lvl a player on the same map as you is. then you are going to have to decide to run or fight. .....there would be no more so and so is killing low lvls. because you would have no way of knowing.
if you cant tell what lvl a player on the same map as you is. then you are going to have to decide to run or fight. .....there would be no more so and so is killing low lvls. because you would have no way of knowing.
Auril - God Of Trickery
good thing im the DM then.............................lol
good thing im the DM then.............................lol
Unless, of course, you got beat down like a red-headed stepchild.$chase$ wrote:i think not knowing the effort lvl of a player would be great and add to the rp..no more you killed me and im a cry baby and your a higher lvl.
if you cant tell what lvl a player on the same map as you is. then you are going to have to decide to run or fight. .....there would be no more so and so is killing low lvls. because you would have no way of knowing.

Unfortunately, you will never get rid of whining...but this may alleviate some.
I love the idea of removing the effect descriptors. Players shouldn't inherently know strengths and weaknesses of mobs or other players. They should need to find this out either first hand (trying things) or from reputation (word of mouth). The mob CRs are mostly useful for leveling and discussion of balance (and bugs), not much else. CR can be determined indirectly by XP gained on a kill anyway.
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Can anyone give me an idea of how big this update is? I'm on dial up, so it's kind of a concern.
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