pure ranger idea

Post your tips, ideas for improvements, requests for new features, etc. here
Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Post by Blystos Re »

Aarkon Draco wrote:another suggestion is extra attack at lvl 21 and 35 this would represent the greater two weapon style and perfected two weapon style that rangers get in PnP this would also apply to ranged IE at lvl 35 the ranger using 2 weapons would get 8 attacks and using a ranged 7 attacks ( 6 if they dont have rapid shot)

this would be a relay in style ranger boost IMO and is in line with 3.5 edition rules.
I think attacks are hard-coded iirc, but this would be pretty flippin' sweet. I'm not at all certain, though.

golem
Noob
Posts: 41
Joined: Wed Nov 21, 2007 5:48 pm

Post by golem »

ya that would be pretty cool because ive always wanted to make a good ranger spoter and if a token came out for it would be really worth a charecter worth making :D

Binkyuk
Absentee Ballot Dev
Posts: 1012
Joined: Wed Mar 09, 2005 6:01 pm
Location: Cambridge, UK

Post by Binkyuk »

You can grant extra attacks at full AB a la Haste and Divine Power quite easily, but AFAIK there's no way to add extra offhand attacks in the way you're thinking.

disastro
Spamalot
Posts: 624
Joined: Fri Oct 13, 2006 5:59 pm

Post by disastro »

you could always just add extra attacks, if you could figure out how to do it only when dual wielding or using a bow. it doesnt matter a whole lot whether the extra attack is in the primary hand or the off hand.

User avatar
PeregrineV
Relic Raider
Posts: 862
Joined: Mon Aug 01, 2005 1:26 am
Location: San Antonio, TX
Contact:

Post by PeregrineV »

For pure rangers, how about something that can beef up the animal the ranger just used "animal empathy" on? It would scale up from 20, so that a level 21 pure ranger could use thier ability on an animal and increase its stats /level/AC/AB by X amount. Then, even the "weakest" type animals can take care of pre-epic annoyances.

Or maybe an entagle ability with a DC=level + wis bonus, but with a result of slowing the person if they are within the area of effect (and only within a forest area). Nature aids the ranger against his foes.

Anyway, still love the game, love the server!

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

what about 'wilderness-restricted HiPS'? (or the etherialness like assassins get) to make it like in pnp/nwn2... but maybe at a later lvl like 27 instead of 17.
ImageImage

golem
Noob
Posts: 41
Joined: Wed Nov 21, 2007 5:48 pm

Post by golem »

What would u call wilderness? all outdoor areas or just wooded areas?

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

Areas actually have flags to specify things like whether an area is outdoors/indoors, natural, and underground.
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

Sparky
Dungeon Master
Posts: 1161
Joined: Wed Jan 11, 2006 4:22 pm

Post by Sparky »

Already a work in progress.
Serving NS4 proper as Lathander and Sleeth as Bahamut.

Yes, I'm a DM, but your build still sucks.

Valhor
Pk Bait
Posts: 70
Joined: Mon Mar 19, 2007 11:04 pm

Post by Valhor »

I love the true seeing idea in wilderness areas for pure rangers, as well as implementing the Animal Companion once again for rangers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
How about some sort of use per/day ability that grants the ranger constant critical hits on their enemies while using their two weapon attacks and with bows as well - After mastering their survival skills in the wilderness, the ranger has come to understand fully the critical points that are present in the enemy and use them to his/her advantage. :D

Go'f

Post by Go'f »

How about

Rest twice as fast, it'd be unique and they are used to roughing it and pushing on.

Keen Senses, it's simple and it saves over complicating things with complex new forumlas and balancing.

Valhor
Pk Bait
Posts: 70
Joined: Mon Mar 19, 2007 11:04 pm

Post by Valhor »

Heres an idea for a great pure Ranger bonus, it would be to make one of the Ranger's Pure Class Bonuses involve the Ranger's Animal Empathy skills or the Animal Companion feat.

The Ranger is able to Ally a wandering Animal, and the Animals level, strength and abilities become scaled depending on the Ranger's skill in Animal Empathy or the Ranger's level (if the Animal Empathy idea doesn't work).

When the Ranger decides to release the animal into the wild or find a different one, the previously controlled Animal dissapears so to prevent any wandering level 40 animals in the wild. (Also to prevent the ranger from just killing the companions for XP.)

Ranger's definitely need strong pets :mrgreen:

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Re: pure ranger idea

Post by Blystos Re »

Level 40 Ancient Dire Bear...

:twisted:

golem
Noob
Posts: 41
Joined: Wed Nov 21, 2007 5:48 pm

Re: pure ranger idea

Post by golem »

HEHE even better lvl 40 sewer rat :D

Valhor
Pk Bait
Posts: 70
Joined: Mon Mar 19, 2007 11:04 pm

Re: pure ranger idea

Post by Valhor »

*bump* maybe enhancing the effects of the Vampiric Weapon as a self-buff for the pure ranger, similar to the paladin.

Locked

Return to “NS4 Ideas and Suggestions”