cRaZy8or5e wrote:I think a good fix for this would be to increase the TYPES of damage immunities and resistances on heavy plate. For example, heavy plate should get resistances to all three types of physical damage in my opinion. Heavy and half plate always consisted of three different layers of protection, and although I think the original game reflected this in how it had a higher armor class associated with it, the purpose of that is lost once you get characters into epic levels as dexterity and other abilities and feats begin to surpass the benefits that mundane items provide. Don't have to necessarily scale back the armor modifiers but that might be something worth looking at as well.
I really think that dexers with ability as read spells shouldn't be able to cast the scroll as the same lvl as like a lvl 29. The dexers have enough abilities and the clerics get reduced every time. ( look back in archives) No way a lvl 35 cleric is the same as a lvl 35 rogue with the same spell as implode.