Rainswept wrote: Elda: The issue is not limited to SD's you're right. It has much more to do with lag than SD's in truth. As for your very lengthy way of asking why supporting keeping dual logging isn't the same as being opposed to change, the simple fact is that there is no benifit to anyone by making the friendly factions so hard to fix. It's not broken at all for fixing your own faction, it's when a TC toon gets trouble with NC reputation that's such a pain.
Regarding dual logging: I included not to discuss specifically dual logging here, but to point out that in one subject you request no change with the reasoning: "its always been this way". However, in regards to maintaining faction your suggesting a change even though its always been that way. Applying the "its always been rational" to one and not another is perplexing. Really can't have it both ways; if works for one, then works for all. Those words may haunt every suggestion made thereafter.
Rainswept wrote: the simple fact is that there is no benifit to anyone by making the friendly factions so hard to fix.
I disagree there is a benefit to raiders. As a raider, I hope the defenders value their faction more than winning the day and retaining a relic. Thereby refraining from using stunning fist, KD, disarm or unfriendly spells when the defenders' NPCs are present. Defending a relic cradle is in my opinion already in favor of the defenders, with closer respawn points, gain of xp and gold when slay a raider, and the chance of xp loss to raiders when those pesky epic NPC defenders slay said raider. Maintaining faction is one of the few things raiders have going for them and count on to assist in their relic attempt. To make regaining easy would tip the scales even farther in favor of the defenders.
By making regaining faction easy there would be less incentive for defenders to engage in more aggressive actions while defending.
This suggested change would also erode the value of a pure caster with party friendly hellball, as why go pure when throwing the unfriendly version has little consequence to faction status in the relic war. Right now a druid/shifter with hellball would (should) think twice about throwing a unfriendly hellball when NPC's are around, if was easy to regain faction shifters would have less incentive not to use this tactic.
I am fully aware that by playing in TC, with the present situation where relics are difficult to procur from AO or RK, regaining faction is extreamly hard. Yet I am not favor making it easier. As I do not find it all that hard to attempt to RP repentance when a god is around to obtain a fix. Time consuming yes, as they are not always around and the first few times does not always obtain a response.