mgrjebbo wrote:lmao since when is malencia in the middle of everything? its a 15 min run to the nearest transport if your not a monk and you have a relic. RK has the ablitiy to make mages. mages have haste. NC does not, *not sure if bards can haste but i suspect only off a scroll*. anyway if the little dwarfs are going to get an edge then everyone should get an edge.
Melencia isn't too far off from Avendell, which is generally considered the heart of Aetheria. Also, cleric can get haste with the travel domain. Oh, and Bards not only have haste, but they also have Mass Haste that most mages don't have since Illusion is the favored school for most player. Dwarves get an edge? I find the Caves save time, which is incredibly convenient but not too much more. I mean really, when the Earth Genasi got buffed up, everyone except RK reaped the benefits. When the Half-Ogre became the picture of melee madness and strength, all but RK got to enjoy the slaughter. The Pech Caves just make up for that.
mgrjebbo wrote:i refer back to my post about making relics ferry and port friendly. It only makes sense.
Dragons were made specificly for the purpose of relic travel. Look, you NC players have a dragon in Beryn. Use him to get to MA, Avendell, etc.
mgrjebbo wrote:Dm's wouldnt have to get involved because whereever that relic was hidden you can find it using your diviner. if your not high enough level to go to air plane to get it then the relic game isnt for you anyway. I refer back to the post that was made by flailer, "the relic game was put in to give higher levels soemthing to do". So if you cant retrive it then the game isnt for you anyway.
Alright, hiding relics is annoying enough. Of course you can wait for a reset, but its selfish and benifits absolutely nobody. I have no idea why a supposedly force of good player would support adding an entire range of areas to the list of places an obnoxious player can hide a relic just to be an [censored].
mgrjebbo wrote:Think about it a reset puts it back in the cradle. The diviner tells you where it is if there isnt a reset. So whats the problem?
The diviner tells you where you relic is, and has a 50% chance of failure at finding an enemie's relic. Imagine, a faction has 6 relics. Thats a 35% xp bonus, but only one more is needed for 15% more to that bonus. But someone has hid the relic in the Shadow Plane. If you're looking for an enemy relic, you're going to have to find a diviner if you don't know where it is. Diviners are hard enough to find in half the factions. Besides, despite your claims, relic wars are for everyone. Deekin of DW, though not even level 10, helped out in RK's first moment at gathering all 7 relics. Did he kill people? No, but he was a scout which was immensely helpful. Low levels can carry relics as well, they just need protection.
Edit: Oh yeah, forgot something.
"Any character (no matter how low level) can help with the recovery of their Relic by seeking out the Diviner for the team. "
No, I didn't write that, its from the Wiki. You can't find it on the forums because the original NS4 change log is impossible to reach (the link TGPO provided expired).