RK Relic Transport

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P. Fricebottle
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Re: RK Relic Transport

Post by P. Fricebottle »

kingfatzo wrote:....okay --- hehe then why dont ya make the Black hills-rk portal-tunnle UN-restricted.....that way you can save everyone time ! ...that compermise is better :D
I just said why. Those portals exit out into the Dwarven Stronghold: Upper. Just think on that a bit...
kingfatzo wrote:those other tunnles can make for good places for lowbie RK's to level up in ...so they wont become complely useless.... :)
Yeah, thats why you can't use the Pech Caves until level 10. By that time, they've become completely useless for your character.
-BannyD- wrote:no, I have not made an RK character in a long time. All I know is that getting to RK from AO is a pain...and im sure it is for every other faction. I am sorry for the technicality between restricted 'area' and 'portal'. The fact that these "tunnels" are really just portals, however, makes this transport that much more powerful (quicker) for relic capturing. They are a quick and free (!) way of getting a relic home. No other faction has that luxury. We cannot walk just a couple maps out of an enemy relic cradle and into our home without paying any sort of GP or be at risk for followers.
Thats why I suggested the compromise.
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Post by watchwood »

NC, MA, are two very isolated factions and they are still forced to run their relics the conventional way...they dont have any faction-only-shortcut back home, so it is not fair to those factions, when the dwarfs who are still another isolated faction , should reap the benifit of their shortcut with relics.
NC have access to a tunnel that puts them right outside Malencia, which is right in the middle of everything. And last time I checked, the Angmar wastes weren't all that far from Garagoth, either. Just a matter of knowing where things are. (which I find funny, because I don't actually know the long ways around)
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Post by mgrjebbo »

lmao since when is malencia in the middle of everything? its a 15 min run to the nearest transport if your not a monk and you have a relic. RK has the ablitiy to make mages. mages have haste. NC does not, *not sure if bards can haste but i suspect only off a scroll*. anyway if the little dwarfs are going to get an edge then everyone should get an edge.

i refer back to my post about making relics ferry and port friendly. It only makes sense.

Dm's wouldnt have to get involved because whereever that relic was hidden you can find it using your diviner. if your not high enough level to go to air plane to get it then the relic game isnt for you anyway. I refer back to the post that was made by flailer, "the relic game was put in to give higher levels soemthing to do". So if you cant retrive it then the game isnt for you anyway.

Think about it a reset puts it back in the cradle. The diviner tells you where it is if there isnt a reset. So whats the problem?

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Post by TGPO »

Bards can haste, even mass haste around level 16 or 17.
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Post by Mr. O'Dearly »

mgrjebbo wrote:lmao since when is malencia in the middle of everything? its a 15 min run to the nearest transport if your not a monk and you have a relic.
You have AO on one side and ave/LA on the other.
If it takes 15 min to get to either, its because you got lost on the way.
When lvling lowbies in TC I used to see highbies running relics back and forth all day through those woods.
You can definitely make it to ave from TC by lvl 5, possibly even lvl 1 if you play your cards right. (though i dont know why you'd want to...)

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Post by P. Fricebottle »

mgrjebbo wrote:lmao since when is malencia in the middle of everything? its a 15 min run to the nearest transport if your not a monk and you have a relic. RK has the ablitiy to make mages. mages have haste. NC does not, *not sure if bards can haste but i suspect only off a scroll*. anyway if the little dwarfs are going to get an edge then everyone should get an edge.
Melencia isn't too far off from Avendell, which is generally considered the heart of Aetheria. Also, cleric can get haste with the travel domain. Oh, and Bards not only have haste, but they also have Mass Haste that most mages don't have since Illusion is the favored school for most player. Dwarves get an edge? I find the Caves save time, which is incredibly convenient but not too much more. I mean really, when the Earth Genasi got buffed up, everyone except RK reaped the benefits. When the Half-Ogre became the picture of melee madness and strength, all but RK got to enjoy the slaughter. The Pech Caves just make up for that.
mgrjebbo wrote:i refer back to my post about making relics ferry and port friendly. It only makes sense.
Dragons were made specificly for the purpose of relic travel. Look, you NC players have a dragon in Beryn. Use him to get to MA, Avendell, etc.
mgrjebbo wrote:Dm's wouldnt have to get involved because whereever that relic was hidden you can find it using your diviner. if your not high enough level to go to air plane to get it then the relic game isnt for you anyway. I refer back to the post that was made by flailer, "the relic game was put in to give higher levels soemthing to do". So if you cant retrive it then the game isnt for you anyway.
Alright, hiding relics is annoying enough. Of course you can wait for a reset, but its selfish and benifits absolutely nobody. I have no idea why a supposedly force of good player would support adding an entire range of areas to the list of places an obnoxious player can hide a relic just to be an [censored].
mgrjebbo wrote:Think about it a reset puts it back in the cradle. The diviner tells you where it is if there isnt a reset. So whats the problem?
The diviner tells you where you relic is, and has a 50% chance of failure at finding an enemie's relic. Imagine, a faction has 6 relics. Thats a 35% xp bonus, but only one more is needed for 15% more to that bonus. But someone has hid the relic in the Shadow Plane. If you're looking for an enemy relic, you're going to have to find a diviner if you don't know where it is. Diviners are hard enough to find in half the factions. Besides, despite your claims, relic wars are for everyone. Deekin of DW, though not even level 10, helped out in RK's first moment at gathering all 7 relics. Did he kill people? No, but he was a scout which was immensely helpful. Low levels can carry relics as well, they just need protection.

Edit: Oh yeah, forgot something.

"Any character (no matter how low level) can help with the recovery of their Relic by seeking out the Diviner for the team. "

No, I didn't write that, its from the Wiki. You can't find it on the forums because the original NS4 change log is impossible to reach (the link TGPO provided expired).
Last edited by P. Fricebottle on Mon Oct 23, 2006 9:09 pm, edited 1 time in total.
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Post by watchwood »

Malencia and sleeth are within spitting distance of each other, there's an RK tunnel about the same distance from Malencia if you know the shortcuts, Daeron is a short hop through a tunnel that's just outside of town, if you're willing to pay gold, Garagoth is just a short hop south and through sunken from that (or using the dragon in Avendell, not all that far), Neversummer City can be gotten at by means of several ferries location near these other points, or a bit of a run down the silver road. Heck, Menzoduran is really the only place we can't get at with a short run and a bit of gold. Granted, the run home from half these places is a bit longer if you've got a relic (though usually really short if you don't), but the point is that with a bit of gold, you can get to half of Aetheria in a reasonably short timeframe.
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Post by kingfatzo »

aye......implimenting relic access to planar areas might give certian people who a are lvl 40 and are bored somthing fiendish to do --

for example ....me stealing a factions relic pWning them out of a bonus and then running around the planes doing boss runs until theres a reset --

now that is crude ! :twisted:
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Post by mgrjebbo »

so that would keep a high level entertained for a short time, look at ns pker. all he did was kill 5 and 6th level toons all day around ave with his 40th sorc build.

on a side note, i am a player. my characters are my characters. i am not good nor evil, last time i check anyway. i play both evil and good toons.


so i dont just represent NC or FoN. but MA, LA, AO, and well everyone but Rk cause well being in RK, i mean they have to run through all those tunnels all day, why in the world would i want to play that faction?

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Post by Amoenotep »

i don't get it....they're dwarves...walk down there, step on them, and take their relic. when was the last time a dwarf put up a fight? its not like RK is one of the powerhouse factions that are hard to get to. only the players are a threat down there and mostly some of the more powerful builds on NS4 are too much for the dwarven builders.

so all in all, let them take the short cut while you gather up 10 of your friends to go down there and wipe them out...not really that hard when you think about it. :wink:
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Post by -BannyD- »

Amoenotep wrote:i don't get it....they're dwarves...walk down there, step on them, and take their relic. when was the last time a dwarf put up a fight? its not like RK is one of the powerhouse factions that are hard to get to. only the players are a threat down there and mostly some of the more powerful builds on NS4 are too much for the dwarven builders.

so all in all, let them take the short cut while you gather up 10 of your friends to go down there and wipe them out...not really that hard when you think about it. :wink:
a lack of players does not justify an imbalance in the faction itself. if AO had only 2 players on at any given time would we receive instant and free transport to say, South Road: Cave, for easy relics?

i would suggest more subraces for dwarf/gnomes and maybe addition of halflings in RK to boost its popularity rather than an easy, unbalanced transport system.
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Post by Squikker2001 »

My $0.02.

Relics should not be able to carried by ANYONE to or through ANYWHERE that not ALL people could get to.

I remember a few weeks ago my party and I were chasing an RK raider through the Black Hills, and he IMMEDIATLY ran to the "lazy-tunnel", and then we had to spend about 10 minutes running through those **** tunnels, then another 10 minutes getting out, plus the time spent actually getting the relics and fending off defenders.

TC, LA, and AO is kinda in the middle of everywhere, NC and MA both have dragons within about 10 transitions of their city, LA can use the dragon in Avendell to rapidly transport relics from NC and MA, SL and RK are literally UNDER the middle of no-where, yet RK gets a quickie route that leads almost straight to their cradle, and gives them abundant time to rest, rebuff, and prepare for defending.
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Post by Kirg »

I don't see why there is a reason to change the tunnels right now. Maybe the one leading to Wyrmroad.
Just deal with it :).

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Post by kingfatzo »

Kirg wrote:I don't see why there is a reason to change the tunnels right now. Maybe the one leading to Wyrmroad.
Just deal with it :).
all i read there was wah wah wah wah im a dwarf and i smell like a public restroom ! wah wah wah wah :lol: :P
Squikker2001 wrote: Relics should not be able to carried by ANYONE to or through ANYWHERE that not ALL people could get to.
nice ! .... dwarfs = pWnd.

regardless how accessable or remote a faction is , all players with a relic have to travel the same path regardless of their faction -- except for dwarfs. now that it has been brought up and opposed, i am sure it will be looked into / considered by the devs at the least....

fair is only fair. just because you are fat, and drink ale doesnt mean you should get an unfair and unique edge in your relic capping :shock: --- i am sure that if the power of RK were equivilant to that of AO there would be even more objections.

Though : on a personal note, i could care less since it has yet to ever effect me.... But since it was mentioned i have taken the liberty to rant and ramble. :D
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Post by -BannyD- »

Flailer wrote:I can easly make those tunnels non-transitioning if you have a relic, but I feel like there's a better way out there, just haven't thought of it yet. But, I understand the frustration of the little dwarf running down his hole and not being able to catch up to him...
I think we should divert the discussion towards this. Enough believe that this portal thing shouldnt be available when carrying a relic but what can be done to it? Currently I have no unique suggestions but perhaps someone else does.
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