Spell Ideas

Post your tips, ideas for improvements, requests for new features, etc. here
P. Fricebottle
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Post by P. Fricebottle »

If any spells are going to be improved, they should be from the Divination/Enchantment schools or somethin' like that. You guys are listing these already awesome spells, theres a ton of spells out there that go unnoticed. Unloved :cry: ...
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Binkyuk
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Post by Binkyuk »

meh, with regards to enchantment and direct damage spells i'll just point at this again and be quiet.
http://www.nsrealm.com/public/ns4/viewtopic.php?t=4979

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CrazyJ
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Post by CrazyJ »

True Sight could be altered to last longer with Divination focus.

Burning Hands is party-friendly. Mestil's Acid Breath & Cone of Cold are not, and could use it. Ice storm too. If it's felt that that'd be too unbalancing, perhaps they could be altered to do 1/2 damage (1/4 w/ save) to party members rather than full?

P. Fricebottle
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Post by P. Fricebottle »

Oh yeah, I have a Duergar Cleric (Gary) and so I haven't noticed it until about not too long ago. The Level 1 spell Entropic shield gives 20% concealment against ranged weapons. I'm going to assume 70% concealment against ranged weapons is impossible, and improved invisibility or other means of concealment of 20% or higher will replace this spell. Now, its a nice spell for level 1 but its duration is extremely short, event at level 39. Non-extended of course, but low levels that don't have improved invisibility don't usually have Extend Spell either.
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Lorkar1

Post by Lorkar1 »

I have found that sanctuary is totally useless on Giant Mt. I have cast it near them as well as on separate maps and the result was the same. I might as well been standing there with a spotlight and bullhorn.

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Post by JesterOI »

Sanctuary has never been really useful, ever.

Seems as though the spell was meant to help the caster be safe from low will save targets, but as we all know spells with saving throws usually end up not working at all :wink:

Greater Sanctuary has been nerfed and now coincides with the way regular Sanctuary works, but has a DC to match it's Sp lvl. (Apparently)

They both crappy versions of Invis at this point.
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Kirg
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Post by Kirg »

I'd say, just make sanctuary a shorter version of invisibility, and greater a longer lasting of improved inivisibility, although that would make the cleric even more powerful, hm, make both very short lasting then :D.

Binkyuk
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Post by Binkyuk »

i'd suggest Greater Sanctuary be turned into a *very* short lasting invis (5 rounds or so), and 0.5r/l 50% concealment.
that'd reduce the overwhelming reliance on trickery domain and mix it up a bit. trickery will still be good enough by giving 'travel' invis and concealment while gsanc would essentially be a combat cast, and at a higher spell level. it'll just be downgraded from 'absolute necessity' to 'very nice to have'.

this wouldn't make it attractive to wiz/sorcs, (as they always get imp invis) but it could be made useful to them by adding damage reduction or another defensive benefit (probably dodge ac) with focus in transmutation (which most clerics won't bother with, but mages probably would) - basically a level 7 version of ethereal visage.

edit: possibly change the spell school to Illusion too if this is done. Illusion focus is quite underused right now (think of the poor gnomes!).

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