Artifact suggestions!
- Mythri Wolfwood
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- Posts: 219
- Joined: Tue Aug 29, 2006 1:56 pm
Crescent Moon
Characterized by a cerated, crescent blade, this scimitar has been worn by generations of Malar worshipers. Legend says that the blade is cursed with the ability to turn its victims into lycanthropes.
Required Level: 35
Base Damage: 1d6
Base Critical Threat: 18-20*2
Base Damage Type: Slashing
Weapon Size: Medium
Feats Required: Weapon Proficiency (Martial), Weapon Proficiency (Druid)
Base Item: Scimitar
Weight: 4.0
Special Properties:
Additional Damage: +2d6 Slashing Damage, +2d6 Piercing Damage
Elemental Damage: +1d8 Acid Damage, +1d8 Negative Energy Damage
Enhancement: +7
Massive Criticals: 2d10 Damage
Keen
Ability Score Bonus: Strength +2
Ability Score Bonus: Dexterity +2
Ability Score Bonus: Constitution +2
Vampiric Regeneration: +4
Darkvision
Damage Vulnerability: 50% Divine Vulnerability
Damage Vulnerability: 50% Fire Vulnerability
Ability Score Penalty: Charisma -4
Ability Score Penalty: Intelligence -4
Ability Score Penalty: Wisdom -4
Decreased Saving Throws: Will -5
Cast Spell: Blade Thirst (12) 1 Use/Day
On Hit: Disease (DC 26) [Disease Type: Mindfire]
Only Usable By: Chaotic
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: Model (top-4, middle-4, bottom-2), Color (top-4, middle-1, bottom-1)
Visual Effect: Evil
Characterized by a cerated, crescent blade, this scimitar has been worn by generations of Malar worshipers. Legend says that the blade is cursed with the ability to turn its victims into lycanthropes.
Required Level: 35
Base Damage: 1d6
Base Critical Threat: 18-20*2
Base Damage Type: Slashing
Weapon Size: Medium
Feats Required: Weapon Proficiency (Martial), Weapon Proficiency (Druid)
Base Item: Scimitar
Weight: 4.0
Special Properties:
Additional Damage: +2d6 Slashing Damage, +2d6 Piercing Damage
Elemental Damage: +1d8 Acid Damage, +1d8 Negative Energy Damage
Enhancement: +7
Massive Criticals: 2d10 Damage
Keen
Ability Score Bonus: Strength +2
Ability Score Bonus: Dexterity +2
Ability Score Bonus: Constitution +2
Vampiric Regeneration: +4
Darkvision
Damage Vulnerability: 50% Divine Vulnerability
Damage Vulnerability: 50% Fire Vulnerability
Ability Score Penalty: Charisma -4
Ability Score Penalty: Intelligence -4
Ability Score Penalty: Wisdom -4
Decreased Saving Throws: Will -5
Cast Spell: Blade Thirst (12) 1 Use/Day
On Hit: Disease (DC 26) [Disease Type: Mindfire]
Only Usable By: Chaotic
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: Model (top-4, middle-4, bottom-2), Color (top-4, middle-1, bottom-1)
Visual Effect: Evil
Last edited by Mythri Wolfwood on Sat May 05, 2007 1:50 pm, edited 2 times in total.
- Aarkon Draco
- Newbie Helper
- Posts: 492
- Joined: Sat Feb 04, 2006 12:32 am
- Mythri Wolfwood
- Wheres the donation box?
- Posts: 219
- Joined: Tue Aug 29, 2006 1:56 pm
Mask of the Blind Seer
Worn by a monk seer of a long-forgotten Order of monks, this mask greatly amplifies the wearer's sense of hearing -- to a fault. Every sound, soft or loud, is magnified which unfortunately makes the wearer susceptible to sonic attacks. In addition, the wearer must rely upon their sense of hearing to guide them as the mask greatly restricts the eyes. This combined with the white glow emanating from the mask makes it hard for the wearer to effectively hide themselves from opponents.
Required Level: 35
Base Item: Helmet
Weight: 2.0
Special Properties:
Armor Bonus: None
Bonus Feat: Alertness
Skill Bonus: Concentration +10
Skill Bonus: Listen +10
Damage Vulnerability: 35% Sonic Damage Vulnerability
Decreased Saving Throws: Sonic -5
Decreased Skill Modifier: Hide -10
Decreased Skill Modifier: Spot -10
Cast Spell: Amplify (5) 3 Uses/Day
Cast Spell: Clairaudience/Clairvoyance (15) 1 Uses/Day
Light (Normal 15m) White
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: helm_015
Color Scheme: Cloth 1 (10), Metal 1 (12), Metal 2 (12)
(Note: The numbers in the parenthesis reference the color sheet posted by Merrip here.)
Worn by a monk seer of a long-forgotten Order of monks, this mask greatly amplifies the wearer's sense of hearing -- to a fault. Every sound, soft or loud, is magnified which unfortunately makes the wearer susceptible to sonic attacks. In addition, the wearer must rely upon their sense of hearing to guide them as the mask greatly restricts the eyes. This combined with the white glow emanating from the mask makes it hard for the wearer to effectively hide themselves from opponents.
Required Level: 35
Base Item: Helmet
Weight: 2.0
Special Properties:
Armor Bonus: None
Bonus Feat: Alertness
Skill Bonus: Concentration +10
Skill Bonus: Listen +10
Damage Vulnerability: 35% Sonic Damage Vulnerability
Decreased Saving Throws: Sonic -5
Decreased Skill Modifier: Hide -10
Decreased Skill Modifier: Spot -10
Cast Spell: Amplify (5) 3 Uses/Day
Cast Spell: Clairaudience/Clairvoyance (15) 1 Uses/Day
Light (Normal 15m) White
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: helm_015
Color Scheme: Cloth 1 (10), Metal 1 (12), Metal 2 (12)
(Note: The numbers in the parenthesis reference the color sheet posted by Merrip here.)
Last edited by Mythri Wolfwood on Sat May 05, 2007 1:53 pm, edited 2 times in total.
- Mythri Wolfwood
- Wheres the donation box?
- Posts: 219
- Joined: Tue Aug 29, 2006 1:56 pm
Sound Channeler
These gloves have been designed to allow the wearer to manipulate sound waves using their Chi. This ability allows the wearer to deflect attacks using a cushion of air and inflict devastatingly precise sonic blows. However, since the gloves contain a substantial amount of metal, the wearer is cautioned against coming in contact with fire. Furthermore, magical energies disrupt the sound channeling process, potentially causing the wearer to be torn to shreds by their attempts at sound manipulation.
Required Level: 35
Base Item: Gauntlet
Weight: 1.0
Special Properties:
Armor Bonus: +6 Deflection
Attack Bonus: +8
Additional Damage: +2d12 Bludgeoning Damage
Elemental Damage: +2d8 Sonic Damage
Bonus Feat: Improved Critical: Unarmed Strike
Damage Vulnerability: 25% Fire Vulnerability
Damage Vulnerability: 75% Magical Damage Vulnerability
On Hit: Stun (DC 26) [75% / 1 Round]
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: iit_glove_002
These gloves have been designed to allow the wearer to manipulate sound waves using their Chi. This ability allows the wearer to deflect attacks using a cushion of air and inflict devastatingly precise sonic blows. However, since the gloves contain a substantial amount of metal, the wearer is cautioned against coming in contact with fire. Furthermore, magical energies disrupt the sound channeling process, potentially causing the wearer to be torn to shreds by their attempts at sound manipulation.
Required Level: 35
Base Item: Gauntlet
Weight: 1.0
Special Properties:
Armor Bonus: +6 Deflection
Attack Bonus: +8
Additional Damage: +2d12 Bludgeoning Damage
Elemental Damage: +2d8 Sonic Damage
Bonus Feat: Improved Critical: Unarmed Strike
Damage Vulnerability: 25% Fire Vulnerability
Damage Vulnerability: 75% Magical Damage Vulnerability
On Hit: Stun (DC 26) [75% / 1 Round]
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: iit_glove_002
Last edited by Mythri Wolfwood on Sat May 05, 2007 2:29 pm, edited 3 times in total.
- Mythri Wolfwood
- Wheres the donation box?
- Posts: 219
- Joined: Tue Aug 29, 2006 1:56 pm
Brutal Gauntlets of Pain
Various sharp edges and spikes cover the exterior of these gauntlets. When worn, the gauntlets clamp down on the user's hands, absorbing the wearer's blood and life force through small spikes that line the interior. In return, the gauntlets greatly enhance the strength of the wearer and harden to provide defense against even the sharpest of blades.
Required Level: 35
Base Item: Gauntlet
Weight: 1.0
Special Properties:
Armor Bonus: +5 Deflection
Ability Bonus: +8 Strength
Attack Bonus: +8
Additional Damage: +2d10 Bludgeoning Damage, +1d10 Piercing Damage, +1d10 Slashing Damage
Elemental Damage: None
Damage Vulnerability: 25% Divine Vulnerability
Damage Vulnerability: 25% Magical Damage Vulnerability
Damage Vulnerability: 25% Negative Energy Vulnerability
Damage Vulnerability: 25% Positive Energy Vulnerability
Decreased Ability Score: Constitution -8
Decreased Saving Throws: Fortitude -4
On Hit: Wounding (DC 26)
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: iit_glove_002
Various sharp edges and spikes cover the exterior of these gauntlets. When worn, the gauntlets clamp down on the user's hands, absorbing the wearer's blood and life force through small spikes that line the interior. In return, the gauntlets greatly enhance the strength of the wearer and harden to provide defense against even the sharpest of blades.
Required Level: 35
Base Item: Gauntlet
Weight: 1.0
Special Properties:
Armor Bonus: +5 Deflection
Ability Bonus: +8 Strength
Attack Bonus: +8
Additional Damage: +2d10 Bludgeoning Damage, +1d10 Piercing Damage, +1d10 Slashing Damage
Elemental Damage: None
Damage Vulnerability: 25% Divine Vulnerability
Damage Vulnerability: 25% Magical Damage Vulnerability
Damage Vulnerability: 25% Negative Energy Vulnerability
Damage Vulnerability: 25% Positive Energy Vulnerability
Decreased Ability Score: Constitution -8
Decreased Saving Throws: Fortitude -4
On Hit: Wounding (DC 26)
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: iit_glove_002
Last edited by Mythri Wolfwood on Sat May 05, 2007 2:35 pm, edited 3 times in total.
- Mythri Wolfwood
- Wheres the donation box?
- Posts: 219
- Joined: Tue Aug 29, 2006 1:56 pm
Gentle Fists
These wrappings were made by a pacifist monk. When worn, the wrappings open up the chakra points, allowing the wearer to incapacitate opponents using precise chakra-enhanced attacks.
Required Level: 35
Base Item: Gauntlet
Weight: 1.0
Special Properties:
Attack Bonus: +8
Additional Damage: None
Elemental Damage: +1d10 Magical Damage, +1d10 Positive Energy Damage
Bonus Feat: Improved Critical: Unarmed Strike
On Hit: Stun (DC 26) [50% / 2 Rounds]
Only Usable By: Good
Only Usable By: Neutral
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: iit_glove_011
These wrappings were made by a pacifist monk. When worn, the wrappings open up the chakra points, allowing the wearer to incapacitate opponents using precise chakra-enhanced attacks.
Required Level: 35
Base Item: Gauntlet
Weight: 1.0
Special Properties:
Attack Bonus: +8
Additional Damage: None
Elemental Damage: +1d10 Magical Damage, +1d10 Positive Energy Damage
Bonus Feat: Improved Critical: Unarmed Strike
On Hit: Stun (DC 26) [50% / 2 Rounds]
Only Usable By: Good
Only Usable By: Neutral
Only Usable By: Monks
*Played around with the toolset and came up with the following visual representation for the item:
Appearance: iit_glove_011
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- PKer
- Posts: 1021
- Joined: Wed May 03, 2006 3:33 pm
- Location: This Is DAERON!!!
Stave of the Holy
Description: This staff was created and blessed by a religious order long forgotten to Aetheria. The wielder melds their life-energy with this stave to activate it. While it is not an incredibly effective weapon, it hums with divine energy of an ancient god, and has the power to protect and heal.
Required Level: 25
Base Damage: 1d6
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required:Weapon Proficiency (Simple), Weapon Proficiency (Druid), Weapon Proficiency (Monk), Weapon Proficiency (Rogue) or Weapon Proficiency (Wizard)
Base Item: Quarterstaff
Weight: 4.0
Special Properties:
Ability score decrease: Con -1
Only useable by: Cleric
Additional Damage: +3d6 Bludgeoning Damage
Elemental Damage: +2 positive damage
Enhancement: +4
Massive Criticals: 2d8 Damage
Keen
Use: Cure Critical Wounds (15) 3 uses/day, Shield of Faith (9) 2 uses/day
Description: This staff was created and blessed by a religious order long forgotten to Aetheria. The wielder melds their life-energy with this stave to activate it. While it is not an incredibly effective weapon, it hums with divine energy of an ancient god, and has the power to protect and heal.
Required Level: 25
Base Damage: 1d6
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required:Weapon Proficiency (Simple), Weapon Proficiency (Druid), Weapon Proficiency (Monk), Weapon Proficiency (Rogue) or Weapon Proficiency (Wizard)
Base Item: Quarterstaff
Weight: 4.0
Special Properties:
Ability score decrease: Con -1
Only useable by: Cleric
Additional Damage: +3d6 Bludgeoning Damage
Elemental Damage: +2 positive damage
Enhancement: +4
Massive Criticals: 2d8 Damage
Keen
Use: Cure Critical Wounds (15) 3 uses/day, Shield of Faith (9) 2 uses/day
-
- PKer
- Posts: 1021
- Joined: Wed May 03, 2006 3:33 pm
- Location: This Is DAERON!!!
Stave of the Infernal
Description: Terrible magics and sacrifices must have been used in the creation of this staff, as merely holding it will turn the stommach of all but the most feindish of villains. It radiates a sickening aura and draws life from the wielder to feed its evil power. It may not be as brutal a weapon as it feels, but has the power to curse and cause harm to it's foes.
Required Level: 25
Base Damage: 1d6
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Weapon Proficiency (Simple), Weapon Proficiency (Druid), Weapon Proficiency (Monk), Weapon Proficiency (Rogue) or Weapon Proficiency (Wizard)
Base Item: Quarterstaff
Weight: 4.0
Special Properties:
Ability score decrease: Con -1
Only useable by: Cleric
Additional Damage: +3d6 Bludgeoning Damage
Elemental Damage: +2 negative damage
Enhancement: +4
Massive Criticals: 2d8 Damage
Keen
Use: Cause Critical Wounds (15) 3 uses/day, Bestow Curse (9) 2 uses/day
Description: Terrible magics and sacrifices must have been used in the creation of this staff, as merely holding it will turn the stommach of all but the most feindish of villains. It radiates a sickening aura and draws life from the wielder to feed its evil power. It may not be as brutal a weapon as it feels, but has the power to curse and cause harm to it's foes.
Required Level: 25
Base Damage: 1d6
Base Critical Threat: 20*2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Weapon Proficiency (Simple), Weapon Proficiency (Druid), Weapon Proficiency (Monk), Weapon Proficiency (Rogue) or Weapon Proficiency (Wizard)
Base Item: Quarterstaff
Weight: 4.0
Special Properties:
Ability score decrease: Con -1
Only useable by: Cleric
Additional Damage: +3d6 Bludgeoning Damage
Elemental Damage: +2 negative damage
Enhancement: +4
Massive Criticals: 2d8 Damage
Keen
Use: Cause Critical Wounds (15) 3 uses/day, Bestow Curse (9) 2 uses/day
- Aarkon Draco
- Newbie Helper
- Posts: 492
- Joined: Sat Feb 04, 2006 12:32 am
Blade of Dawn
Created by the followers of Lathander this most holy weapon was given to Morninglords who have performed epic tasks in the name of Lathander. Its radient light does have a tendancy to blind even the wielder ( -3 ref) but aginst evil this blade truely shines with the light of Lathanders might ( blind chance on hit and 1d12 fire)
Lvl 40
Longsword
+8
+2d12 slash
+1d10 divine
+1d8 fire (+1d12 fire vs evil)
keen
Light very bright white 40m
-3 ref saves
-10 hide
on hit blind 10% DC 30
useable by non evil only
not a holy avenger but close
Created by the followers of Lathander this most holy weapon was given to Morninglords who have performed epic tasks in the name of Lathander. Its radient light does have a tendancy to blind even the wielder ( -3 ref) but aginst evil this blade truely shines with the light of Lathanders might ( blind chance on hit and 1d12 fire)
Lvl 40
Longsword
+8
+2d12 slash
+1d10 divine
+1d8 fire (+1d12 fire vs evil)
keen
Light very bright white 40m
-3 ref saves
-10 hide
on hit blind 10% DC 30
useable by non evil only
not a holy avenger but close

w00tREG RUB wrote:-10 hide on a str based weapon?


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VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.