AA Death Arrow

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MLoki
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Re: AA Death Arrow

Post by MLoki »

probably just my bad math... Just thought it was odd that Dex was chosen as the modifier for this feat. As I said
If you want a good DC then there should be some kind of sacrifice.
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LinuxPup
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Re: AA Death Arrow

Post by LinuxPup »

Well I figured the more accurate the aim, the more likely you can kill a target with an arrow. Dexterity increases accuracy.
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MLoki
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Re: AA Death Arrow

Post by MLoki »

if it's based on Aim then wouldn't it be a Reflex save? I always assumed since it's a spell like ability and based on Fort then it's more about the magic they put into it then the actual aim itself.
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Re: AA Death Arrow

Post by Shadowalker »

MLoki wrote: The biggest issue is making a huge change like this just before a major PvP event when one faction has been forewarned of the changes and has time to maximze the benifits before the event. If the DMs can check kills by character for this event you will find a high volume of these kills come from the new Death Arrow ability. Bugged or not it's dropping people far more effectively then any other insta kill effect.
:shock: Am I the only one serious distrubed/disappointed/dissillusioned by the first line of this quote? :shock:
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MLoki
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Re: AA Death Arrow

Post by MLoki »

Shadowalker wrote:
MLoki wrote: The biggest issue is making a huge change like this just before a major PvP event when one faction has been forewarned of the changes and has time to maximze the benifits before the event. If the DMs can check kills by character for this event you will find a high volume of these kills come from the new Death Arrow ability. Bugged or not it's dropping people far more effectively then any other insta kill effect.
:shock: Am I the only one serious distrubed/disappointed/dissillusioned by the first line of this quote? :shock:
Sorry.. I only said that because of what was said here.
Ashsagoon wrote:The AA changes are a great example, I love that AAs have been looked at and (imo) fixed. But if I had started an AA toon a week ago when the changes were still being worked on I would have loved to know that they were actually being worked on so that I could wait and then build around those changes. Rather than get to level 20 or 30 and find out that I should have gone for 30 AA levels for some super feat or whatever. I know Lokey talked to several people about them (and even those in my guild) and so with AAs I did know before it was on the change log but I'm sure others did not.
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Re: AA Death Arrow

Post by cRaZy8or5e »

Shadowalker wrote:
MLoki wrote: The biggest issue is making a huge change like this just before a major PvP event when one faction has been forewarned of the changes and has time to maximze the benifits before the event. If the DMs can check kills by character for this event you will find a high volume of these kills come from the new Death Arrow ability. Bugged or not it's dropping people far more effectively then any other insta kill effect.
:shock: Am I the only one serious distrubed/disappointed/dissillusioned by the first line of this quote? :shock:
Personally I just ignored it as rumor-mongering unless someone can substantiate that PWnD knew about the boosts to AA and were therefore trying to build them as quickly as possible.

What we do know is that approximately a ?week?week.5? before the boost came out to AA, Lokey implied that AA's were going to get a nerf, and several PWnD players who already had AA's built, (I know of at least three that were already at lvl 40 by this point) were very worried about the manner and result of the forthcoming nerfs. Maybe when they protested this, THEN they were able to obtain hints as to what kind of changes were in store for AA's. Basically what I'm saying is that two weeks ago they didn't know that AA's were getting improved upon, only that they were getting changed and possibly changed for the worst. Maybe 10 days ago they had knowledge that AA's were getting improved upon but if they did level a toon to 35+ in 10 days, they still suffered in RL doing it and so in my opinion "earned" it lol. Of the AA's that participated in the relic event only William Tell was new as far as I could tell, every other one that I remembered seeing had already been around for quite some time.
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Cahaal
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Re: AA Death Arrow

Post by Cahaal »

I know of at least 5 AA's in AO prior to the nerf announcement.
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Re: AA Death Arrow

Post by ashsagoon »

MLoki wrote:Sorry.. I only said that because of what was said here.
Which is taken way out of context. You're very good at that. You know how DMs and Devs will shout "Need an Assassin to test something" or whatever. I'm sure that's what happened and since as far as I've seen AO has the only AAs on the server (I think I saw Elda restarting hers tho), an AO player was asked. Sorry to disappoint you but we already had 3 or 4 AAs at level 40 long before any changes were implemented. I'm flattered that you think we can build an army of toons from 0 to 40 in a week though.

The whole point of my original post was that I'd like to see notices in the change log stating that they are working on something rather than just a message after it is already implemented, especially when it's a rework of the class.
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Re: AA Death Arrow

Post by ashsagoon »

cRaZy8or5e wrote:
Shadowalker wrote:
MLoki wrote: The biggest issue is making a huge change like this just before a major PvP event when one faction has been forewarned of the changes and has time to maximze the benifits before the event. If the DMs can check kills by character for this event you will find a high volume of these kills come from the new Death Arrow ability. Bugged or not it's dropping people far more effectively then any other insta kill effect.
:shock: Am I the only one serious distrubed/disappointed/dissillusioned by the first line of this quote? :shock:
Personally I just ignored it as rumor-mongering unless someone can substantiate that PWnD knew about the boosts to AA and were therefore trying to build them as quickly as possible.

What we do know is that approximately a ?week?week.5? before the boost came out to AA, Lokey implied that AA's were going to get a nerf, and several PWnD players who already had AA's built, (I know of at least three that were already at lvl 40 by this point) were very worried about the manner and result of the forthcoming nerfs. Maybe when they protested this, THEN they were able to obtain hints as to what kind of changes were in store for AA's. Basically what I'm saying is that two weeks ago they didn't know that AA's were getting improved upon, only that they were getting changed and possibly changed for the worst. Maybe 10 days ago they had knowledge that AA's were getting improved upon but if they did level a toon to 35+ in 10 days, they still suffered in RL doing it and so in my opinion "earned" it lol. Of the AA's that participated in the relic event only William Tell was new as far as I could tell, every other one that I remembered seeing had already been around for quite some time.
Thanks Crazy, because that's exactly it. I wasn't talked to at all about any of it (I don't have an AA) so I guess I shouldn't have said anything but from what I heard on vent the devs were looking at AAs. That's all we really knew.

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Re: AA Death Arrow

Post by Alkapwn »

I'm pretty sure one of the Devs made a post about that AA's were being looked at . Because i knew it was coming and I'm not on teamspeak often at all. In fact i'm hardly in game at all the past 4-6 months
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Re: AA Death Arrow

Post by Alkapwn »

Alkapwn wrote:I suggest if possible maybe the devs can change Arrow of death Arcane archer ability DC's to 10+arcane archer lvl+(int or dex mod maybe)?
Just to make it a useful feat. dc :20 at lvl 16 (min) ?? not at all useful. It will also put some fear into melee'rs too. No more rushing the archer without fear of reprisal.
And maybe look at the other AA feats as well. Maybe Linuxpup can think of some of those cool tokens he's been adding to them aswell. Its an awesome class thats rarely used here. It would be cool to use those new access to raised areas for defending.
I can just picture it. Toons looking to the skies wary of the screaming death arrows that may rain down on them. :twisted:
Found this posted on March 08. lol.
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Cahaal
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Re: AA Death Arrow

Post by Cahaal »

you asked for it and hated what you predicted....*giggles*
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Re: AA Death Arrow

Post by Chernobyl_Glow »

that is pretty darn funny. "um. I'd like to retract this statement." hehe.

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Re: AA Death Arrow

Post by Korr »

I had made AAs in SL, MA, and AO LONG before any of this. They before were a supreme class because of the enchant arrow that would not only break DR but not apply to the +20 cap. Best way to get AB. . . period. You take drawbacks for using a bow though (outside of 2 epic armors or having a death bow) no 2 DR types, which means plenty of builds will wipe the floor with you when they get close. Which was the idea for (A) Spike (A), FAST (SUPER FAST) and dishes out all 3 damage types. Not built to take down a tank 1 on 1, but throw in a nearby mage or archer and someones fed him lunch ';)
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Re: AA Death Arrow

Post by Shadowalker »

Ok.. you all convinced me.. faith restored :D

As to AA, My first epic toon here was/is an AA. Stoped playing at 32ish cause of low dmg output (not having access to Planal vender, nor the gold for it) Went fletcher thinking could supply own arrows, also didnt work then. Now, with the adjustments, Ive got a ready to go crafter. Just goes to show, Death Angel not only answer, sometimes it just takes the passage of time, and a lot of Dev/Dm effort. Thanks for that.
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