Auto Respawn and Boot

Post your tips, ideas for improvements, requests for new features, etc. here
Jacks Revenge
Pk Bait
Posts: 73
Joined: Wed Jan 23, 2008 11:36 am

Auto Respawn and Boot

Post by Jacks Revenge »

I would just like everyone to know how much I hate this feature. I would love to see it removed, It especially sucks when your trying to help a friend and your almost there and oops Respawn. Please remove it. Thank you have a nice day.

Apokriphos
Developer
Posts: 410
Joined: Wed Aug 25, 2004 2:13 pm

Re: Auto Respawn and Boot

Post by Apokriphos »

It was decided 35 minutes for a rescue should be more then enough - literally :twisted:

Although I suppose it wouldn't hurt to add a few more minutes

Jacks Revenge
Pk Bait
Posts: 73
Joined: Wed Jan 23, 2008 11:36 am

Re: Auto Respawn and Boot

Post by Jacks Revenge »

Not from FD to Bottom of HoD where Draco is.

Tsavong
Spamalot
Posts: 558
Joined: Sun Jun 24, 2007 8:50 pm

Re: Auto Respawn and Boot

Post by Tsavong »

if you log out when you die for longer than that time after dieing will you auto resporn when you log back in?
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Re: Auto Respawn and Boot

Post by Amoenotep »

respawn and walk back....wow, get mad cuz we don't like ppl laying there dead all day.
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
----------------------------------
Image

Apokriphos
Developer
Posts: 410
Joined: Wed Aug 25, 2004 2:13 pm

Re: Auto Respawn and Boot

Post by Apokriphos »

Tsavong wrote:if you log out when you die for longer than that time after dieing will you auto resporn when you log back in?
Yes, the counter continues while you are logged in or not. Otherwise players could log out and in and have it restart.

I increased the time until respawn to 45 minutes, to give you guys a bit more leeway.

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Re: Auto Respawn and Boot

Post by Amoenotep »

i say we make it 15mins...thats plenty of time to figure out who your real friends are
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
----------------------------------
Image

DM_Kim
Dungeon Master
Posts: 1444
Joined: Fri Jan 25, 2008 2:54 pm

Re: Auto Respawn and Boot

Post by DM_Kim »

Agreed, 15 minutes sounds great, that way too they could make sure friends are parked somewhere within range to come and help.
Mistress Kim
dm_kim999@hotmail.com

*************************************************
Berronar Truesilver - The Revered Mother

Image

VagaStorm
Developer
Posts: 987
Joined: Sat Feb 12, 2005 3:10 pm
Location: Arendal, Norway

Re: Auto Respawn and Boot

Post by VagaStorm »

Amoenotep wrote:i say we make it 15mins...thats plenty of time to figure out who your real friends are
I agree, since I'm one of those who have rescue toons parked all over Atheria, 15minutes seems to favor me perfectly :twisted: :twisted:
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.

Lorkar
Spamalot
Posts: 635
Joined: Mon Apr 10, 2006 5:04 pm
Location: Just this side of sane

Re: Auto Respawn and Boot

Post by Lorkar »

Quit all the crying and respawn already. I mean for pete's sake, how long can it possibly take to get lost XP back 20-30 minutes? I vote for changing the respawn timer to 5 minutes. Enough time to take a leak, get a beer and burn one. :twisted:
I put the IO in socIOpath!
Lokey wrote:Yeah, ... I blame Tep in that case.
ImageImage

cRaZy8or5e
PKer
Posts: 1001
Joined: Mon Mar 26, 2007 12:09 am

Re: Auto Respawn and Boot

Post by cRaZy8or5e »

I don't understand why this was an issue. I'm pretty ambivalent about it. Personally I'm all for respawning, i usually don't have the time to wait for a rescue party cuz if I need a rescue party I'm deep in a place that requires some tough hombres to get me out and the amount of time it takes for them to get to me, I usually can regain the xp that I lost in the same amount of time. If this was to affect people leaving dead bodies in relic cradles to hold it, well then I'm all for an autorespawn, and up it to 5 minutes ;P. Otherwise I don't see the purpose of instituting a 35-45 minute auto-respawn.
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

Valhor
Pk Bait
Posts: 70
Joined: Mon Mar 19, 2007 11:04 pm

Re: Auto Respawn and Boot

Post by Valhor »

think of dwp.. sometimes it has taken us 15 minutes to successfully live through a fight before we are able to res the few that might have fallen in the beginning. so I think that 30 minutes is perfectly enough, no less no more.

User avatar
mgrjebbo
PKer
Posts: 1439
Joined: Sun Mar 12, 2006 12:22 am
Contact:

Re: Auto Respawn and Boot

Post by mgrjebbo »

Something i have noticed is that even if your raised in that 35 mins period, if you die again shortly after the timer seems to start where it left off on your last death. Can this be looked at?

That being said this is a great feature. No more annoying people who log a lvl 1 to sit in a faction relic room dead so that the guards dont respawn.

A no "no being a nub" rule. I like it!
Amoenotep wrote:Interesting turn of events.....

Tsavong
Spamalot
Posts: 558
Joined: Sun Jun 24, 2007 8:50 pm

Re: Auto Respawn and Boot

Post by Tsavong »

To be quite honest I can only see this feature becoming annoying in PvM as Valhor said it can take along time to clear high lvl screens such as DWP or neg if some of the party die it would be vary annoying for them to auto respawn just as the rest get to them not just for them but the rest of the party would be stuck too having to wate for them to come back or go back and get them.

If it was put in for the PvP part of the server to stop people parking a dead guy in a relic cradle screen to hold it with no defenders on then it fails at that too as battles around there don't often last more than 15 minutes, perhaps it can be made area specific so cradle rooms have it set to 15 mins say?

To be blunt from my point of view all I feel this feature is doing for me is taking away some of the fun of this server in pvm which was the reason I started playing on this server over a year ago
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.

Lorkar
Spamalot
Posts: 635
Joined: Mon Apr 10, 2006 5:04 pm
Location: Just this side of sane

Re: Auto Respawn and Boot

Post by Lorkar »

How about if after you die and respawn, a corpse marker is left, and if party members happen onto your body you could be raised/resurrected and be transported back to them. Of course some type of inventory marker would also be needed so one couldn't resupply after respawning and bring back more goodies.
I put the IO in socIOpath!
Lokey wrote:Yeah, ... I blame Tep in that case.
ImageImage

Locked

Return to “NS4 Ideas and Suggestions”