Auto Respawn and Boot
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- Pk Bait
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Auto Respawn and Boot
I would just like everyone to know how much I hate this feature. I would love to see it removed, It especially sucks when your trying to help a friend and your almost there and oops Respawn. Please remove it. Thank you have a nice day.
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Re: Auto Respawn and Boot
It was decided 35 minutes for a rescue should be more then enough - literally
Although I suppose it wouldn't hurt to add a few more minutes

Although I suppose it wouldn't hurt to add a few more minutes
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Re: Auto Respawn and Boot
Not from FD to Bottom of HoD where Draco is.
Re: Auto Respawn and Boot
if you log out when you die for longer than that time after dieing will you auto resporn when you log back in?
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
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- Lord DM Supreme
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Re: Auto Respawn and Boot
respawn and walk back....wow, get mad cuz we don't like ppl laying there dead all day.
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Re: Auto Respawn and Boot
Yes, the counter continues while you are logged in or not. Otherwise players could log out and in and have it restart.Tsavong wrote:if you log out when you die for longer than that time after dieing will you auto resporn when you log back in?
I increased the time until respawn to 45 minutes, to give you guys a bit more leeway.
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Re: Auto Respawn and Boot
i say we make it 15mins...thats plenty of time to figure out who your real friends are
Re: Auto Respawn and Boot
Agreed, 15 minutes sounds great, that way too they could make sure friends are parked somewhere within range to come and help.
Mistress Kim
dm_kim999@hotmail.com
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Berronar Truesilver - The Revered Mother

dm_kim999@hotmail.com
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Berronar Truesilver - The Revered Mother

Re: Auto Respawn and Boot
I agree, since I'm one of those who have rescue toons parked all over Atheria, 15minutes seems to favor me perfectlyAmoenotep wrote:i say we make it 15mins...thats plenty of time to figure out who your real friends are


Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Auto Respawn and Boot
Quit all the crying and respawn already. I mean for pete's sake, how long can it possibly take to get lost XP back 20-30 minutes? I vote for changing the respawn timer to 5 minutes. Enough time to take a leak, get a beer and burn one. 

I put the IO in socIOpath!


Lokey wrote:Yeah, ... I blame Tep in that case.


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Re: Auto Respawn and Boot
I don't understand why this was an issue. I'm pretty ambivalent about it. Personally I'm all for respawning, i usually don't have the time to wait for a rescue party cuz if I need a rescue party I'm deep in a place that requires some tough hombres to get me out and the amount of time it takes for them to get to me, I usually can regain the xp that I lost in the same amount of time. If this was to affect people leaving dead bodies in relic cradles to hold it, well then I'm all for an autorespawn, and up it to 5 minutes ;P. Otherwise I don't see the purpose of instituting a 35-45 minute auto-respawn.
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-
-Blystos Re-
Re: Auto Respawn and Boot
think of dwp.. sometimes it has taken us 15 minutes to successfully live through a fight before we are able to res the few that might have fallen in the beginning. so I think that 30 minutes is perfectly enough, no less no more.
Re: Auto Respawn and Boot
Something i have noticed is that even if your raised in that 35 mins period, if you die again shortly after the timer seems to start where it left off on your last death. Can this be looked at?
That being said this is a great feature. No more annoying people who log a lvl 1 to sit in a faction relic room dead so that the guards dont respawn.
A no "no being a nub" rule. I like it!
That being said this is a great feature. No more annoying people who log a lvl 1 to sit in a faction relic room dead so that the guards dont respawn.
A no "no being a nub" rule. I like it!
Amoenotep wrote:Interesting turn of events.....
Re: Auto Respawn and Boot
To be quite honest I can only see this feature becoming annoying in PvM as Valhor said it can take along time to clear high lvl screens such as DWP or neg if some of the party die it would be vary annoying for them to auto respawn just as the rest get to them not just for them but the rest of the party would be stuck too having to wate for them to come back or go back and get them.
If it was put in for the PvP part of the server to stop people parking a dead guy in a relic cradle screen to hold it with no defenders on then it fails at that too as battles around there don't often last more than 15 minutes, perhaps it can be made area specific so cradle rooms have it set to 15 mins say?
To be blunt from my point of view all I feel this feature is doing for me is taking away some of the fun of this server in pvm which was the reason I started playing on this server over a year ago
If it was put in for the PvP part of the server to stop people parking a dead guy in a relic cradle screen to hold it with no defenders on then it fails at that too as battles around there don't often last more than 15 minutes, perhaps it can be made area specific so cradle rooms have it set to 15 mins say?
To be blunt from my point of view all I feel this feature is doing for me is taking away some of the fun of this server in pvm which was the reason I started playing on this server over a year ago
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
Re: Auto Respawn and Boot
How about if after you die and respawn, a corpse marker is left, and if party members happen onto your body you could be raised/resurrected and be transported back to them. Of course some type of inventory marker would also be needed so one couldn't resupply after respawning and bring back more goodies.
I put the IO in socIOpath!


Lokey wrote:Yeah, ... I blame Tep in that case.

