Food for thought

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MtainEer
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Joined: Tue May 24, 2005 2:20 pm

Food for thought

Post by MtainEer »

Since NWN is a very old game and the server no longer has nowhere near the people playing that there once was, this is my attempt to add more of a factional role play feel and give people more options to create characters so we don’t get bored.

Changes that I believe would make gameplay better: remove all alignment and race restrictions to gear, remove massive critical damage on all weapons and do away with all job bonuses except the skills listed below.

Side Good
Northern Coalition
Race: Human
Alignment: LG, NG, CG
Base Classes: All except rogue
Unique: COT, PDK
Subraces to chose(7): Aasimar, Air(NG), Earth(NG), Fire(NG), Githzerai(NG), Water(NG), Pure Human
Job: +4 Disp, Heal, Taunt

Ragnars Kin
Race: Dwarf (Need a dwarf that gets a +2 in dex…probably Druegar)
Alignment: LG, LN, NG
Base Classes: All
Unique: DD
Subraces to chose(5): Azerblood, Druegar, Gold, Lorekeeper, Shield
Job: +4 Disp, Hide, Move Silently

The Circle
Race: Elf
Alignment: LN, NN, CN
Base Classes: All but paladin
Unique: Shifter
Subraces to chose(5): Drow, Moon, Sun, Wild, Wood
Job: +4 Spot, Listen, Search


Side Evil
Shadow Legion
Race: Halfling
Alignment: LE, NE, CE
Base Classes: All but paladin
Unique: Assassin
Subraces to chose(4): Ghostwise, Kender, Lightfoot, Strongheart
Job: +4 Hide, Move Silently, Set Trap

Mystral Ascendancy
Races: Gnome or Half-Elf(Need to at least add another Half-Elf sub…with Keen Senses)
Alignment: CN, CE, NE
Base Classes: All but paladin and monk
Unqiue: PM (shift to NE at lvl 10 pm)
Subraces to chose(4): Rock, Svifneblin, Tinker, Half-Elf
Job: +4 Spellcraft, Concentration, Spot

Ancient Ones
Races: Half-Orc or Human
Base Classes: All but paladin and druid
Alignment: LE, CE
Unique: RDD
Subraces to chose(5): Half-Orc, Half-Ogre, Githyanki, Tiefling, Pure Human
Job: +4 Disp, Intimidate, Taunt
Almost Heaven, WV

Alkapwn
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Re: Food for thought

Post by Alkapwn »

Beware the Evil Halflings!!! lmao . Umm how about Drow.
And worst idea ever. Congratulations! :roll: Except for Assasin Sd's :)
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frogofpeace
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Re: Food for thought

Post by frogofpeace »

Forget drow, everything EXCEPT rogues in NC? Inconceivable!
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr

VagaStorm
Developer
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Location: Arendal, Norway

Re: Food for thought

Post by VagaStorm »

Lol, I agree with alk for once :lol: :lol: :lol:

no drow in sl is like no cookies in tc..
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VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
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LinuxPup
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Re: Food for thought

Post by LinuxPup »

No Drow in SL? No way.
Lead NS4 developer

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weasel423
Newbie Helper
Posts: 397
Joined: Thu Feb 12, 2009 2:15 pm

Re: Food for thought

Post by weasel423 »

Someone must be on the Ale... halflings only being evil? Bilbo would have your head! (or at least would want some of the Ale you are drunk on)
[IO] is the way to go!

Evil will always triumph because good is dumb
~Dark Helmet

Shadowalker
Relic Raider
Posts: 820
Joined: Thu Jan 15, 2009 7:55 pm

Re: Food for thought

Post by Shadowalker »

VagaStorm wrote:no drow in sl is like no cookies in tc..

"Hush your mouth", snaps Twig quickly in reply.
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla

Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN

cRaZy8or5e
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Re: Food for thought

Post by cRaZy8or5e »

I like it. I think pdk/sorces are an excellent idea for NC :mrgreen:
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

Celorn
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Re: Food for thought

Post by Celorn »

I agree only with what I've mentioned before.. number of players vs. number of factions is way out of balance, but just having 2, good and evil is a bit boring, I prefer the idea of having 3, would be the most interesting overall.

The match-ups are already pretty good as-is, but I'd like to see the 6 factions become 3 really, at least as far as relic bonus is concerned, the restrictions can stay in place as they do have a nice balance to them (but we still need an ECL3 dorf race!! :D)
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Korr
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Re: Food for thought

Post by Korr »

The balance seems to regularly sway towards class diversion. LA allowed any class, and it was typically super populated. Now AO/RK provides the wides class diversement and it has been the most popular (when Im on at least). Seconded (typically in all situations) by SL/MA, which between the two the only thing you cant make is ranger and pally IIRC (probably wrong).
Amoenotep wrote:korr is the greatest :(
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Rufio
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Re: Food for thought

Post by Rufio »

Korr wrote:Seconded (typically in all situations) by SL/MA, which between the two the only thing you cant make is ranger and pally IIRC (probably wrong).
Druid too. I actually find SL and MA the most restrictive though. They have the most domain and alignment restrictions, and there a little things like no githzerai or genasi monks in that alliance that cause problems.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

hond
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Re: Food for thought

Post by hond »

here a nice add if some changes are coming...SL evil on choice...if players want to set evil for a class access, or for fun (fun to be smite spam for exemple) up to him...
in term of balance, SL is one of the worst faction compared with the rest...
if you have to note some revelant points to make a score list , based on City defense (city access and craddle), race/subrace/class access , unique prestige class, and faction token, SL is near of the last position in all...
Worst City ever made...as you can enter in the city by 5 differents points, also our temple is the worst place for corner hide ( we suposed to be assassins) and the transition in middle of temple at 1 meter of craddle is just a bad joke (spell cancel ...) Here some food....close the house tunnel to exterior (the matriach can't be so tupid to let stranger coming from outside, directly in their house) for reduce to 2 the city access...even those 2 bridge just outside the temple are retard...why oponent never come on the side you are ??
In temple, quit that damn door, and put 4 more colums and it will great...
TC craddle need some more space, perhaps quiting 1 access to melencia and let 2 will ok also...
Compared with Sleeth/Gargaroth/dwarven stronghold, where you have to pass twice by a unique way/portal, melencia and menzo are just a bad joke for defence...
TC have only 2 access, but the situation of the city ,so far away from dragon/boat (except higland but cost near 30k to take from menzo )make him a good defense on itself...
quit the nexus portal in AO temple, or avoid the access if ennemy near, as he have be used as defensive item (player near death running in it, and coming out rested, or player parking inside for fast intervention from it )...
Here a last idea for devs/DM..what about let each faction players design their own city and craddle...evidently designs will have to be accept and some items place obligatory (number of colums, rooms , autel etc...)

Korr
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Location: Lawrence, KS

Re: Food for thought

Post by Korr »

I only understood about half of what you wrote but heres some quick responses :

SL by FAR has more npcs roaming about to block you than any other city (except maybe LA).
There are just under a handful of buildings to corner sneak on the path from top to cradle.
Those 2 bridges are the best bottleneck ever. If you have a team its easy to block off... if you dont have a team wait on the otherside... not ON the bridge.
I agree house tunnels being usable by other factions sucks.
Amoenotep wrote:korr is the greatest :(
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Shadowalker
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Posts: 820
Joined: Thu Jan 15, 2009 7:55 pm

Re: Food for thought

Post by Shadowalker »

hond wrote:quit the nexus portal.... ....(player near death running in it, and coming out rested, or player parking inside for fast intervention from it )...
You can not enter your cradle from your home nexus portal while relic under threat. To prevent the second half of above.
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla

Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN

mining
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Re: Food for thought

Post by mining »

-TC has 3 entries and 0 doors in the entire city, but breaching NPCs
-AO has a ferry right next to their city, but has dragons? They kind of have the worst deal, in some respects.
-SL has multiple entries, but they're a long way from anywhere + have those bridges.
-RK has the roughest epic defenders and are a long way from anywhere, but a very open capital
-NC is a long way from anywhere, has a good defenses system.
-MA has casters + breachers (?) and some good bridges
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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