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Uniforms

Posted: Tue Feb 03, 2009 2:11 pm
by DM_Kim
I have spoken in the past about aiding guild interested in having standard uniforms for their guilds.

Here is a SS from my U-O days when I was second in command of a guild called Knights of Harmony on Lake Superior server.
This will give you a bit of an idea as to how uniforms impress.

For those that are wondering.. the white dragon is a Tamed and Trained White Wyrmling the most powerful (back then) creature in U-O. The jet black horses are Tamed and trained Nightmares.

Both could be trained to max their casting and melee abilities. They were much feared by any player that came across them in PvP.

Image

Re: Uniforms

Posted: Tue Feb 03, 2009 3:39 pm
by VagaStorm
UO ;..; I feel so young agen :)

Re: Uniforms

Posted: Tue Feb 03, 2009 11:38 pm
by DM_Kim
LOL I know the feeling. I 3 accounts 15 characters from murderers in Felucca, Thiefs, all crafting skills, a white marble house in Yew where I had a bunch of vendors.

My most played PC there when not doing guild stuff was a Legendary Range (animals tamer) that rode a Nightmare and had 4 White Wyrmling and 2 dragon to hunt with.

Then AE took it over and it all went to pot.

Re: Uniforms

Posted: Wed Feb 04, 2009 1:08 am
by mgrjebbo
Still the most in depth character development game ever made, IMO.

As i said the other day though, Siege P Shard is where its at.

Re: Uniforms

Posted: Wed Feb 04, 2009 1:34 pm
by Tsavong
So would guild uniforms folow the exact colour scheme of the guild just the look of it all that is custome?

Re: Uniforms

Posted: Wed Feb 04, 2009 8:35 pm
by DM_Kim
Yup. Guild colors would remain the same and would be in co-ordination with your guild dyer.

The idea is: all wearing armor would have the same look, robes, helms, shields and cloaks. it has even been suggested that weapons used could have the same visual effect. This gear would have your guild tag added to it.

Custom "look" gear would be made available to level 40 guild members who now have their perma gear.