Defender of the relic rules and guidlines player feedback

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frogofpeace
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Re: Defender of the relic rules and guidlines player feedback

Post by frogofpeace »

Tru3Fals3 wrote:
Bargeld wrote:
burrahobbit wrote:It may have been banned but it still happened.
qft

and NC won because every NC/TC build is OP. I'm working on getting that fixed now, before the event :lol:
nc won because they had numbers & good teamwork, ao won because we had numbers, good teamwork and were dedicated.

although i think its much easier to defend nc then most faction cities as they have so many choke points in the cradle & its a trek to get to (like rk/sl).

ao is ridiculously easy to raid by comparison, you can kill guards tap the cradle, get killed respawn and run back from fd before it defeats, which laufer tried to do.

tc doesnt even get a door on their cradle (cave lol), thats a massive disadvantage.
NC was dedicated, too! And we don't have 2 or 3 big fat dragons clogging the entrance to the relic room. Or an unbelievably long run where the defenders get a shortcut home. Neener neener! Praise Torm!

It was getting to the relics first and numbers - it's always numbers, except when BB won, and that was because they were good and nobody else knew how to play.

In the last event, Zerg and the GODS/MADD/DD/IO crew were the only ones raiding for the third heat, for whatever reason, against overwhelming numbers (I mean, I know why they were raiding, because they like the bloodstains - nerf us to +1 sticks, but keep the bloodstains!). NC/TC smelled blood and kept 10-15 toons on, everyone else took their toys and went home, or realized it was an ungodly hour and went to bed. Don't ask me, but the defenders were surprised by the lack of raiding in the third heat. While it was fun spending two hours badmouthing the competition in party chat, that's all we did for two hours. :(

All I'm sayin is BRING IT! Kick our butts, shut us up, eat our puppies, we don't care. Bloodstains!
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Bargeld
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Re: Defender of the relic rules and guidlines player feedback

Post by Bargeld »

Tru3Fals3 wrote:ao is ridiculously easy to raid by comparison, you can kill guards tap the cradle, get killed respawn and run back from fd before it defeats, which laufer tried to do.
good times :lol:
frogofpeace wrote:And we don't have 2 or 3 big fat dragons clogging the entrance to the relic room.
that was a big part of it too. (no pun intended)
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Re: Defender of the relic rules and guidlines player feedback

Post by Kromix »

:o :shock: :o :( :o :shock: :?
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burrahobbit
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Re: Defender of the relic rules and guidlines player feedback

Post by burrahobbit »

frogofpeace wrote:
Tru3Fals3 wrote:
Bargeld wrote:qft

and NC won because every NC/TC build is OP. I'm working on getting that fixed now, before the event :lol:
nc won because they had numbers & good teamwork, ao won because we had numbers, good teamwork and were dedicated.

although i think its much easier to defend nc then most faction cities as they have so many choke points in the cradle & its a trek to get to (like rk/sl).

ao is ridiculously easy to raid by comparison, you can kill guards tap the cradle, get killed respawn and run back from fd before it defeats, which laufer tried to do.

tc doesnt even get a door on their cradle (cave lol), thats a massive disadvantage.
- it's always numbers, except when BB won, and that was because they were good and nobody else knew how to play.
It was still a numbers game, it was BB vs a poorly built pure fighter for most of it, and on the last day when the fighter recieved help from his allies in CLAD, they pushed the win out of reach by a stunning display of horrible tactics and pvp fights in RK. Thats when i decided it was time to start using CLAD as the punchline of all my jokes. Thats the way i remember it anyway, but it has been awhile.
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Ajantis.
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Re: Defender of the relic rules and guidlines player feedback

Post by Ajantis. »

What you don't remember was the Australian war theatre, cuz Cijah (Reetu - Tres Nawt {CLAD}) was raiding at the odd hours for North America, and he was going for relic raider MVP. At the end, it became a battle for MVP of the relic raid, rather than a factional win.

http://www.nsrealm.com/public/ns/viewto ... =18&t=7691

Which is one problem with a week long relic event, is the MVP votes tend to go to the person who was raiding when server attendence is highest, generally speaking North American peak gaming times.
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Shadowalker
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Re: Defender of the relic rules and guidlines player feedback

Post by Shadowalker »

Are you sure Aj? might be South American peek gaming times..
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burrahobbit
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Re: Defender of the relic rules and guidlines player feedback

Post by burrahobbit »

Ajantis. wrote:What you don't remember was the Australian war theatre, cuz Cijah (Reetu - Tres Nawt {CLAD}) was raiding at the odd hours for North America, and he was going for relic raider MVP. At the end, it became a battle for MVP of the relic raid, rather than a factional win.

http://www.nsrealm.com/public/ns/viewto ... =18&t=7691

Which is one problem with a week long relic event, is the MVP votes tend to go to the person who was raiding when server attendence is highest, generally speaking North American peak gaming times.
And off topic we go!! WHEEEEEEEE!!!!!!!!

I remember it all too well. He may have been raiding in the wee hours of the morning but i scored almost every point. And it was his raiding in the wee hours that was allowing them to get recaps. He couldnt defend so what he did was score more points for the bad guys. I spent a ton of time in that first event, it was rather frustrating to keep popping back in to see my "helper" losing NC more points.
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Re: Defender of the relic rules and guidlines player feedback

Post by TheEdge »

burrahobbit wrote:And off topic we go!! WHEEEEEEEE!!!!!!!!
An with that let me attemp to bring this one back. As some of you may recall I very specificly said that this threads purpous is to allow averyone the ability to disciss/ask/ and or comment on the "current" upcomming event. As I recall I did say in my opining line of this post that this was not to be used as a "Flame War" or a forum in which to discuss who did what or when the last time around.

I have let this go for a bit because micro managing is not my intent but it is time to returne to the discussion at hand. Please don't force my hand and make me lock this thread. I do want and appriciate your feedback but will lock this one down and the decisions regarding this event will just be made by myself and the rest of the staff if we can't stay on target.

Couple points that have been brought up that I would like to touch base on.

While I agree that it would be nice to require that each faction must have thier own relic before points are recorded for adittional dropps, this is something that cannot be accomplished at this time. The scoring for this event is deep in the scripting/code and their simply is not enough time to dig that one up to change it.

Seocondly I want to define freindly faction raiding/defending. While the freindly faction bonds are promoted and I do incurage these factions to work together to reach a common goal this is slightly different durring a relic war event. There is to be "no" cross faction dropping of the relics on order to alow another faction to cap. This simply defined is if RK toon pulls the relic from a cradle the RK cradle is the only one that said toon is able to attempt to recap at. (No I am not pinpointing RK, I am just the RK diety so figured I would use my own to drive this point home :D ) Logging/being killed by another party freindly/ or even a toon build in an apposing faction as a spy (yes I thought of that one to) in order for another freindly faction to be able to pick up the relic and cap it on the intended cradle will not be allowed.
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Tsavong
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Re: Defender of the relic rules and guidlines player feedback

Post by Tsavong »

So if a raider with a relic crashes we have to leave the relic on the ground for them to log back in and get it or can we pick it up and take it to were it was going, if we are the same faction?
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burrahobbit
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Re: Defender of the relic rules and guidlines player feedback

Post by burrahobbit »

I think he is telling us to use a little common sense. If that little voice in your head says, "this is kinda like cheating" then you probably shouldnt do it. Just because its not spelled out in plain english "dont do whatever" i think we are all smart enough to know what we should or shouldnt be doing.
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TheEdge
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Re: Defender of the relic rules and guidlines player feedback

Post by TheEdge »

burrahobbit wrote:I think he is telling us to use a little common sense. If that little voice in your head says, "this is kinda like cheating" then you probably shouldnt do it. Just because its not spelled out in plain english "dont do whatever" i think we are all smart enough to know what we should or shouldnt be doing.
Yes Burra that is exactly what I am saying. :D :D Use your common sense, otherwise it will be DM common sense that decides how to interprit said action and once a DM has decided there is no arguing or pleading ones case that will reverse the decided action. :)
I would rather let the player population decide how the course of action from beginning to end of the event unfolds. In a perfect world durring these events the fact that DM's are on and watching should remain invisable to the population. End result is this all all of your event, not mine. :D Use your heads, make good choices and you will never know we are there.
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Tru3Fals3
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Re: Defender of the relic rules and guidlines player feedback

Post by Tru3Fals3 »

frogofpeace wrote:NC was dedicated, too! And we don't have 2 or 3 big fat dragons clogging the entrance to the relic room. Or an unbelievably long run where the defenders get a shortcut home. Neener neener! Praise Torm!
and you get a shortcut between tc and nc so what are you talking about??

sure you were dedicated, for 2 whole hours, we had to defend ours for 2-3 days, which we did, which is why i mentioned it.

peck tunnels arent real usefull for relic wars really, only rk can use them and we cant take relics thru there
Last edited by Tru3Fals3 on Sun Feb 14, 2010 5:42 am, edited 1 time in total.
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Tru3Fals3
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Re: Defender of the relic rules and guidlines player feedback

Post by Tru3Fals3 »

frogofpeace wrote:NC was dedicated, too! And we don't have 2 or 3 big fat dragons clogging the entrance to the relic room. Or an unbelievably long run where the defenders get a shortcut home. Neener neener! Praise Torm!
and you stuck 2 pure fighters and a barb in one of the THREE doorways you have to go thru to get to the cradle, also you used the dragon tactic too, nothing wrong with that but you say dragons in our doorway like you guys cant do it better....
The truth is just an excuse for those with a lack of imagination.
Amoenotep wrote:i still think everyone is just truefalse multi logging an entire server together :(

frogofpeace
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Re: Defender of the relic rules and guidlines player feedback

Post by frogofpeace »

/Sorry folks for the off topic.

Oh, I forgot no relics in the peck tunnels - my bad. I do hate raiding there because of the run (and not because of the beatdown waiting at the end :P), but yes, the run home is just as long for RK raiders.

The rest was just trash talk, tru3 you know I love ya, I only killed one of your toons once that I can remember, and dadgummit, you kilt me too. I guess my point was everyone's got good and bad, seems pretty balanced, except that NC has no rogues (and no Kermit!). Use doors right, and they and they can really help in raiding (ask Gary for some pointers; he was a master). And TC dragons are rubinesque, not fat. Aork dragons really should learn to skip desert once in a while.

/Back on topic, I guess


The no allied factions relic dropping is going to be interesting. NC/TC is strong when we play together, but the some of the best players are split between the two factions. Gonna take some coordination, though it doesn't mean allies can't work together, if I'm correct. I like it, it's consistent with the original explanation of nature of the relics - and appeals to my lawful nature and my general mistrust of hippies.
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burrahobbit
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Re: Defender of the relic rules and guidlines player feedback

Post by burrahobbit »

I think i am reading this right........

You can raid with anyone from any faction. You just cant drop relics, you gotta take em home if you pick em up.

If Pepe the Prawn FoN of NC and Mr Crow of TC raid together we are breaking no rules, but after we grab a relic, Pepe has to run his little shrimp legs to NC, and Mr Crow has to run his smelly kiester to TC.

Pepe can then run back to TC to help Mr Crow defend if pepe chooses to do so and is still not breaking any rules.

If Bontot PWnD kills crow and gets a relic out of TC and Pepe (the hero!!) then kills Bontot and grabs Bontots relic, i am assuming that Pepe will then have to take the relic back to NC. If you pick it up, you gotta take it home.

I think my favorite part of this example is where Pepe gets to kill Bontot and save Mr Crow :D Scoring a point for NC in the process. PEPE FOR MVP OF NC!!!!!

Is it too early to start campaigning?
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