From the change log page 1
Implemented random item drop when killing a hostile player within your own faction's territory. When you defend your faction areas from a hostile player from another faction (not just any hostile player, they must be from another faction), you will receive a random item belonging to them.
- Raising hostile players is disallowed. This is to prevent repeated kill/raise attempts to loot a player's entire inventory.
Since the item drop change was removed can we now make it possible to raise a hostile, considering the 3 pk rule really would govern the abuse of this? It is pretty frustrating when using your last scroll to raise someone after a crash and forgetting your hostile...
Ofcourse i am not speaking from experince everyone knows I have more sense than that.... cough!
Changes in pvp
Changes in pvp
Amoenotep wrote:Interesting turn of events.....
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Re: Changes in pvp
Perhaps the drop should be generated upon respawn vs at the time of the kill. This would eliminate the motivation to abuse it and create a limit of one essentially. (unless it occurs at the respawn point)
On another note, this will kind of discourage raiding no? "ummm. i should raid right now. but i have too many valuables in my inventory so i'll pass." Or it will just encourage raiding with an empty inventory which again just kind of makes it a pain. I don't see that there is much gain for the server as a whole with this change but it is kind of cool.
Just my two cents.
- Glow -
On another note, this will kind of discourage raiding no? "ummm. i should raid right now. but i have too many valuables in my inventory so i'll pass." Or it will just encourage raiding with an empty inventory which again just kind of makes it a pain. I don't see that there is much gain for the server as a whole with this change but it is kind of cool.
Just my two cents.
- Glow -
Re: Changes in pvp
I would never doubt your sense in trying to raise a hostile player... but everyone fingers slip.
I agree with Jebbo if items dont drop its just more of a hastle to not be able to raise hostile factions (though I do like the RP element of it) and could see the farming of cash from hostiles as the only exploit left to it.
I agree with Jebbo if items dont drop its just more of a hastle to not be able to raise hostile factions (though I do like the RP element of it) and could see the farming of cash from hostiles as the only exploit left to it.
Amoenotep wrote:korr is the greatest


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Re: Changes in pvp
Items do drop when raiding, this has never been removed.
You must be very low on gold for it to happen.
You must be very low on gold for it to happen.
Re: Changes in pvp
Yes that is true but for all intensive purposes it was removed. The original format was every time you died in enemy faction territory to said enemy defender in pvp an item droped.
Now you could abuse this but then you would be in violation of the 3 pvp rule and that gets you a quick ticket out of town.
The raising of enemys could ofcourse be limited to outside faction territory as the portal system is that way it wouldnt be exploitable for cash or items. It would also add a roleplay type aspect as The enemy of my enemy is my friend. Go to hod and your enemy might just end up saving your life in order to save his own.
Now you could abuse this but then you would be in violation of the 3 pvp rule and that gets you a quick ticket out of town.
The raising of enemys could ofcourse be limited to outside faction territory as the portal system is that way it wouldnt be exploitable for cash or items. It would also add a roleplay type aspect as The enemy of my enemy is my friend. Go to hod and your enemy might just end up saving your life in order to save his own.
Amoenotep wrote:Interesting turn of events.....
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Re: Changes in pvp
the raising of enemies was something that "should" have went in at the begining..but didn't go in until later.