Sorry for the double post, but I had to get back to work before I could finish last time...
For those who skim read this - yes, I think most crafted gear rocks.
The idea I had was to make the armor and weapon crafting specialties more attractive. Right now they just produce lighter weight generic adamantium gear. Compared to, say, the leather crafter, the martial crafter I made pre-wipe was a disappointment, as was my fletcher. I haven't bothered to make new ones and if I did they would always be last priority.
I think MLoki mentioned a poll would find most players make leather, arcane and tailor crafters. I fit that right now. When I first started pre-wipe I tried to make all of them to check out the goods and help my noob toons survive at higher levels. The only one I didnt make was exotic weapons (after I saw martial, why bother?).
Going back to my first post, if a crafter could use, for example, "X" number of alchemists fire to add 1-8 fire damage to their MA crafted sword and have it flame like the gnoll chiefs, I would put on a pot of coffee and work all weekend to get that master artisan, not only for the better weapon but also the visual coolness factor.
I'm not looking to change game balance. I like it the way it is. I'm just pointing out that crafted armor and crafted weapons pale in comparison to other crafted items. I think most players would agree. It would add to the fun if they were given more appeal, and it would help out those players who don't have the gear to make it yet in the tougher areas.