Your network configuration affects everyone
Your network configuration affects everyone
Improperly configured networks are a thorn in our side and yours, lag is the least of the problems it causes. It's getting very annoying to diagnose problems on the server without accounting for these effects, so here is what you have to do:
1) Game client port: In the nwnplayer.ini under the [Profile] section there is a field called Client Port, the default value is 5121. Each game on your network must have a different client port, for the second, third, and so forth comp on your network with NWN installed, increase the port number by one (we allow the type of traffic NWN uses over a decent range). Ini files can be edited with any text editor: don't have NWN running and make a backup of the file before changing things. For example if you have two comps on your network that are used to play NS, set one to 5121 and the other to 5122.
2) There's a specific network configuration that's troublesome but forget what it is at the moment.
We'll see if we have the will to live/continue devving after getting something up to make sure multiple logins from the same IP aren't a problem.
1) Game client port: In the nwnplayer.ini under the [Profile] section there is a field called Client Port, the default value is 5121. Each game on your network must have a different client port, for the second, third, and so forth comp on your network with NWN installed, increase the port number by one (we allow the type of traffic NWN uses over a decent range). Ini files can be edited with any text editor: don't have NWN running and make a backup of the file before changing things. For example if you have two comps on your network that are used to play NS, set one to 5121 and the other to 5122.
2) There's a specific network configuration that's troublesome but forget what it is at the moment.
We'll see if we have the will to live/continue devving after getting something up to make sure multiple logins from the same IP aren't a problem.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
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Re: Your network configuration affects everyone
Here is a situation where two comps were both showing the client port as 5120. I changed one to 5121 and the other to 5122. I logged into a server with one comp (not NS4) and the 5121 changed to 5122 on that one comp after I logged out. I logged into NS4 with the one that I changed to 5122 and it changed back to 5120 when I logged back out. Are these suppose to change like this? If so then what are we suppose to do?
Power is not given. It is taken.
Tal, Soul Reaper of [IO]
Gol-Gorath [IO]
Shilo [IO]
Cthulhus Acolyte [IO]

Ya ya ya I know... stop whining, complaining, and learn to build better.
Tal, Soul Reaper of [IO]
Gol-Gorath [IO]
Shilo [IO]
Cthulhus Acolyte [IO]

Ya ya ya I know... stop whining, complaining, and learn to build better.
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Re: Your network configuration affects everyone
quit multi boxing 

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Re: Your network configuration affects everyone
It's my roomate.. er.. gf.. er... my cat?Amoenotep wrote:quit multi boxing

Power is not given. It is taken.
Tal, Soul Reaper of [IO]
Gol-Gorath [IO]
Shilo [IO]
Cthulhus Acolyte [IO]

Ya ya ya I know... stop whining, complaining, and learn to build better.
Tal, Soul Reaper of [IO]
Gol-Gorath [IO]
Shilo [IO]
Cthulhus Acolyte [IO]

Ya ya ya I know... stop whining, complaining, and learn to build better.
Re: Your network configuration affects everyone
No they shouldnt change and if the file is saved properly when you edit them they wont.
Amoenotep wrote:Interesting turn of events.....
Re: Your network configuration affects everyone
Make sure nwn is not running when you edit it.Gornickthy wrote:Here is a situation where two comps were both showing the client port as 5120. I changed one to 5121 and the other to 5122. I logged into a server with one comp (not NS4) and the 5121 changed to 5122 on that one comp after I logged out. I logged into NS4 with the one that I changed to 5122 and it changed back to 5120 when I logged back out. Are these suppose to change like this? If so then what are we suppose to do?
You can single box dual logAmoenotep wrote:quit multi boxing






Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Your network configuration affects everyone
I've only been able to do it in Linux.VagaStorm wrote:You can single box dual log![]()
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cely
NS4 Server Admin
NS5 Developer (retired)
NS4 Server Admin
NS5 Developer (retired)
Re: Your network configuration affects everyone
Hencecely wrote:I've only been able to do it in Linux.VagaStorm wrote:You can single box dual log![]()
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Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
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Re: Your network configuration affects everyone
I went ahead and set up both my computers to use different client ports. I never dual log as I only have one account/key, but sometimes my friend comes over and we both play. I have NAT setup on my Cisco 2514 so we share one IP. So, I hope this helps the server load/lag, at least when my friend comes over.
However, I've always wondered about how these port settings would change lag/server load at all. I don't want to claim that I'm some networking expert, but I'm CCNA certified and have done my share of UDP/TCP socket programming (probably more than my share). It would be great if someone with some networking knowledge could help try to explain in technical terms why these settings matter w.r.t. lag / server load.
I'm just curious more than anything. Thanks!
However, I've always wondered about how these port settings would change lag/server load at all. I don't want to claim that I'm some networking expert, but I'm CCNA certified and have done my share of UDP/TCP socket programming (probably more than my share). It would be great if someone with some networking knowledge could help try to explain in technical terms why these settings matter w.r.t. lag / server load.
I'm just curious more than anything. Thanks!
:wishes lvl 40 chars would voluntarily make an effort not to PK people 30 levels lower than them over and over and over and over and over and over and over again:
Re: Your network configuration affects everyone
NWN's network protocols suck. Same ip/port makes the server and clients do tons of wonky things.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
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Re: Your network configuration affects everyone
visaris7 wrote:It would be great if someone with some networking knowledge could help try to explain in technical terms why these settings matter w.r.t. lag
I love that "wonky things" is a technical term.Lokey wrote:NWN's network protocols suck. Same ip/port makes the server and clients do tons of wonky things.
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Re: Your network configuration affects everyone
Rowdy Spirit wrote: I love that "wonky things" is a technical term.
Tis in the technician hand book!

along with bodge and bork

Clan d'Aarn






Re: Your network configuration affects everyone
Too many problems here recently.
Let me remind you: things that affect everyone on the server negatively result in perma-bans, no excuses.
Let me remind you: things that affect everyone on the server negatively result in perma-bans, no excuses.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.