and this was new?

Talk about Neversummer 4 with your fellow players.
Korr
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Re: and this was new?

Post by Korr »

Alkapwn wrote:
Lokey wrote:Venge logging involves death from another char, same player within 30 minutes AFAICT. I don't think Shamed had been playing and I don't think we killed you nor you Shamed in that case Alka, switching chars was ok there. If the facts are different, I could be wrong.
So if i engage someone get away Log and come back with another toon thats fine? Done and Done. I'll start exploiting that right away!!!
I was told this many a times : Venge logging has nothing to do with the death of a player.

Because IF it were only deaths I could do something like this :

Log ALL my toons out right outside Avendell.
Pick a fight right outside of Ave.
Attack said person untill I am ALMOST dead.
Alt + F4 to log out BEFORE I died.
Relog a new toon.
Attack said person untill I am ALMOST dead.
Alt + F4 to log out BEFORE I died.
Relog a new toon.
Attack said person untill I am ALMOST dead.
Alt + F4.... I think you get the picture.
That is why the rules as I was told multiple times had nothing to do with dieing or not.
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mining
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Re: and this was new?

Post by mining »

@ Lokey, there is a way to fit Dragons through a small gateway.
http://nwvault.ign.com/View.php?view=Sc ... il&id=3412

Easily done, and you can set size mods to whats needed with ease.
Only dragons get an automatic AC modifier for size. The reason is that SIZECATEGORY in the default appearance.2da for invisible humanoids and creatures is set to 3 throughout - these generic appearances can be used to scale creatures of various initial sizes, so it wouldn't make sense to anticipate the final size of the scaled creature. The AC can be modified manually in the toolset. In general, scaling changes appearance only, so you might want to adjust other properties to sensible values.
From the guide.

In addition, you can modify the model values in appearance.2da Perspace to be smaller, the same size as a human, for dragons. This will lead to maddening wall clipping, but its better than not walking through doors (IMHO).

You can either have weeny human sized dragons with dragon bonuses, dragon sized dragons that will go through doors but have wall issues (i.e. they're halfway through the door, but their head is stuck in the ceiling) or, my favourite, badger sized dragons with dragon bonuses (-Ab/AC +KD DC.)

Image

Thats the size array.
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frogofpeace
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Re: and this was new?

Post by frogofpeace »

Aw ... look at the cute little dragon to the left! He's adorable! I bet he'd he'd fit handily on the rotisserie spit in my grill.

I wonder if lokey has ever made a hogre dragon
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LinuxPup
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Re: and this was new?

Post by LinuxPup »

Reminds me of Lockheed from X-Men
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Lorkar
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Re: and this was new?

Post by Lorkar »

Lokey wrote:Venge logging involves death from another char, same player within 30 minutes AFAICT. I don't think Shamed had been playing and I don't think we killed you nor you Shamed in that case Alka, switching chars was ok there. If the facts are different, I could be wrong.
.........
So as long as you log in your high level toon BEFORE you get killed it is not vengelogging. Ok, got it. I was under the impression it all had to do with hostile action on a particular players part and nothing to do with the death of a character.
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LinuxPup
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Re: and this was new?

Post by LinuxPup »

FYI,

Lokey's not a DM... we usually let Tep call the shots on rules
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Lokey
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Re: and this was new?

Post by Lokey »

Rules-lawyer DMs have plenty of room for interpretation if that statement is what's in the commandments anyway. (That single rule doesn't exist in a vacuum Korr.)

Mining, would be a huge headache to handle with polymorph. Don't think you'd be able to always reset a player's tail so they wouldn't have a dragon attached to their head when they return to normal shape ;) Most small doors you can squeeze a dragon up to a transition if you come at it from an angle.

Remember, the quote is for invisible size-change models only.
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Amoenotep
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Re: and this was new?

Post by Amoenotep »

frogofpeace wrote:I wonder if lokey has ever made a hogre dragon
my dragon is Hogre...and it rocks.


Alka, you were attacked on the coastal road by Shamed, Lokey, and I on your way to a free for all fight at the avendel crossing. when we decided to join in on that shamed relogged his cleric to join in. no he didn't seek you out, no he wasn't venge logging you.

first off, you ran away from our encounter which makes you the loser. second he imploded YOUR ALREADY RELOGGED CHAR THAT WAS KILLED AT THE CROSSING with his relogged char...in a free for all between from what i could tell was 5 different factions. not to mention you started flinging venge log out at me and shamed all the while you had already relogged 3 chars to come back to the crossing.

if you pay attention to what is actually being said to you instead of what your busy trying to get around you might learn something.
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Ryddwillow
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Re: and this was new?

Post by Ryddwillow »

Wake up people see whats happening to this great server.....................
Ya it is still a good server but it can be better. I mean I am dual logged but only use the other as a transfer buddy. dual loggers suck because they get beat one vs one so they need 2, and triple logged - wow I guess you beat down the 2 and they need a third cause they still SUKK!! They need the advantage and are getting buffs from the other 2 and I attack the one that is standing still cause they only have 2 hands hehe. I really think it stinks thou, really takes away from the game but ppl need it like a fix so they think they get the upper hand is all.

Alkapwn
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Re: and this was new?

Post by Alkapwn »

Amoenotep wrote:
frogofpeace wrote:I wonder if lokey has ever made a hogre dragon
Alka, you were attacked on the coastal road by Shamed, Lokey, and I on your way to a free for all fight at the avendel crossing. when we decided to join in on that shamed relogged his cleric to join in. no he didn't seek you out, no he wasn't venge logging you.

first off, you ran away from our encounter which makes you the loser. second he imploded YOUR ALREADY RELOGGED CHAR THAT WAS KILLED AT THE CROSSING with his relogged char...in a free for all between from what i could tell was 5 different factions. not to mention you started flinging venge log out at me and shamed all the while you had already relogged 3 chars to come back to the crossing.
.
That's a load of crap! I was on Impetus ::DD:: and was passing through and tagged you guys a couple times and continued on my way to meet up with my guys. I DID NOT RELOG any TOON. I made my way to avendell crossing and was there to fight Zergs pally with my DD pals. Played around a bit there was about to leave and level my lowbie and POW. Thats exactly what happened. No relogging on my part . I didnt come back and take part in the "free for all" event .
I don't understand what is not Venge logging about that. You say i "Lost" because i continued on my way because it was stale mate? 2 SD's that can't spot each other hmmm . Obviously your perception of what happened is skewed in some way. I wasnt relogging toons

I relize that it was not INTENTIONAL and he did not seek me out to do that. But by mechanics alone it is a foul. Alls i asked for was an apology from shamed and relize that it could be interpeted very easily (obviously not by some) as a break in the rules and did not want to bring it any further than that.

I sent you guys tells which you plainly ignored.

I'm not trying to get around nothing. Either by definition it was a venge log or if not there is a huge exploitable loophole in the commandment. Thats all that happened and I left it alone. The fact he asked you and you didn't see the error in it bothers me . hence the post. I don't care that i was killed or anything like that . Just the total disregard for the spirit of the commandment. And the fact that you told me that you saw several people venge log in the past 1/2 hour and did nothing!?!?

I've been Banned for doing the exact same thing as Shamed by accident (in kSt) without intent and was told if I ever did it again i would perma banned. Just seems like a double standard in my opinion because he was partying with you and he asked permission to do it. I make sure DD's don't even come close venge logging and adhere to the rules and commandments as much as possible.

I don't think you are seeing it from my perspective.
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Amoenotep
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Re: and this was new?

Post by Amoenotep »

i'm thinking the simple fact that the venge logging rule is being interpreted as "you can't log in another char for 30 mins after a fight regardless of where you go or what you do" is telling me that no one really knows what venge logging is in the first place.

the fact that i told him it was ok to relog so we could go somewhere else and pk players (which at the time you were not at or near) putting him somewhere that you weren't should suffice as not venge logging. by your words you came through that area with a lowbie and got pk'd on a separate char. then you claim venge log..he didn't hunt you, he didn't seek you out, he didn't willfully wait for you to cross his path.

yes, venge logging is a very subjective rule.
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Alkapwn
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Re: and this was new?

Post by Alkapwn »

It was 2 zones away. not even 5mins later He walked into avendell crossing and without hesitation im0mediately imploded me.
There was no announced event or anything going on. It was just DD and Zergs pally fartin around and some shifter that was passing by.
Do you not see why it comes across as venge logging???
I guarantee you if it was the other way around (with me not being in party with DMz like Shamed) , you'd be see'ing it alot differently and i'd be having a short vacation.

If you are positive that it no way can be considered venge logging. It sets a bad precedent for sure. As if the lines with the dual loggers have not made venge logging complicated enough........

Honestly I think you should just remove the rule altogether. It seems there is just to many ways to get around it.
If someone wants to start a fight they should be able to throw down against whatever that player can throw back at them.
It sure would make your guys jobs easier :twisted: I'd be happy to hunt down any campers,zone holders,lowbie killers,powerlevelers and send them back to where they came from.

I say give it a trial run and keep the 3 pk limit no matter where the kills take place (besides relic war related stuff)
Last edited by Alkapwn on Tue Oct 20, 2009 4:30 am, edited 1 time in total.
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mining
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Re: and this was new?

Post by mining »

Lokey wrote:Rules-lawyer DMs have plenty of room for interpretation if that statement is what's in the commandments anyway. (That single rule doesn't exist in a vacuum Korr.)

Mining, would be a huge headache to handle with polymorph. Don't think you'd be able to always reset a player's tail so they wouldn't have a dragon attached to their head when they return to normal shape ;) Most small doors you can squeeze a dragon up to a transition if you come at it from an angle.

Remember, the quote is for invisible size-change models only.
Depolymorphing is the only tricky bit.
Anyways, what reason could you have to be in human shape anyway? (and look like a human)
Maybe its possible to make a rod that provides an option to remove your tail, opening up a dialogue box (i.e. the ones in the prize area, but simplified). For a few brief minutes it'd be ugly, but its prettier than being incapable of bringing dragons into small places. Also, manoeverability would be nice.

Code: Select all

    //-----------------------------------------------------------------------
       // Dragon Shape - Red Blue and Green Dragons
       //-----------------------------------------------------------------------
       case 707: nPoly = 72; nDrgTail = 331; nDrgApp = 572; break; // Ancient Red   Dragon
       case 708: nPoly = 71; nDrgTail = 323; nDrgApp = 572; break; // Ancient Blue  Dragon
       case 709: nPoly = 73; nDrgTail = 328; nDrgApp = 572; break; // Ancient Green Dragon
*snip*

Code: Select all

ePoly = EffectPolymorph(nPoly);
    ePoly = ExtraordinaryEffect(ePoly);
    ClearAllActions(); // prevents an exploit
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
    ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, OBJECT_SELF);
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); //Lines here and above are stock nwn script
    if (nPoly == 71 || nPoly == 72 || nPoly == 73)   //Append dragon tail to invisible dragon model (nDrgApp), 71=blue 72=red 73=green
    {
        nOldApp = GetAppearanceType(OBJECT_SELF);
        nOldTail = GetCreatureTailType(OBJECT_SELF);
        SetCreatureAppearanceType(OBJECT_SELF, nDrgApp);
        SetCreatureTailType(nDrgTail, OBJECT_SELF);
    }
From the builder of the previous idea. it'd need to be modified here, but why reinvent the wheel.
Problem was the huge rigid dragon on his head after shifting, which as I said could probably be fixed with *heck, why not* an option on the NS diary
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

Alkapwn
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Re: and this was new?

Post by Alkapwn »

Amoenotep wrote: . by your words you came through that area with a lowbie and got pk'd on a separate char. then you claim venge log..he didn't hunt you, he didn't seek you out, he didn't willfully wait for you to cross his path..
by my words? My words are that is was the SAME toon I attacked mcninja with that he imploded 2 zones away from the intial attack? it wasnt a lowbie it was a lvl 40? Where are you getting this from?

Are you confused because i was sending you tells from a different toon in game?
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Lokey
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Re: and this was new?

Post by Lokey »

mining wrote:Problem was the huge rigid dragon on his head after shifting, which as I said could probably be fixed with *heck, why not* an option on the NS diary
Ok, won't list the problems that are moot with the suggested...there's a couple niggling game rules concerns for other uses I'd immediately think of. Showing equipment is tied into the player model appearances...no backdoor way into shrink/enlarge person for players :( Also note that the invis model has the full human animation set that some others lack, like certain lizards lacking two handed weapon idles among others.

Un-polymorph doesn't have a script hook and polymorph items don't fire acquire/unacquire scripting in poly/unpoly. They do fire equip/unequip. So there would be a clean way to change tail back there. (Off the top of my head, default, I'd look for a player hide equip and have the local for the old tail stored on that, item variables persist multiplayer in server vault and local would be rebuilt from the character file on use anyway, which ignores the polymorph section. It's a better cludge than a lot of what's in the engine anyway.)

If desirable it's worth testing. What isn't desirable is redoing dragon, etc stats again (you know I'd make the kobold 10 feet tall if I could).
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Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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