
Give the devs your feedback on how you feel about their work so far.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Phew, I was worried about the next bugfixAmoenotep wrote:the server crashed during my update and i had to download it twice....4+hrs total for me. just remember that next time they update something it won't take as long to do the whole update to your files
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
486 or something like that.frogofpeace wrote:The initial update was 450+ Mb, I think.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
This was a design decision we had to make due to the massive amount of RAM that exterior areas take up in NWN2. Fleshing out the entire world where areas match up with each other 1:1 like in NS4 is simply not feasible. There is a hard limit of 2GB of addressable memory because nwn2server.exe is a 32 bit program and NS5 right now takes up ~980MB of RAM on the server and only about 40% of the planned areas are built (which doesn't even include planar areas). Some options were/are:Wolfarus wrote:So far, it feels rather empty. But (for me) thats mainly because i started a screen away from the 1st down, and its a rather dinky little pitstop of a village, compared to the factional cities we started out in, with NS4. I assume the "narrow" pathways you can take on the various maps are only there for the beta, and the individual area's will open up further once we get moving along? Otherwise, travling from point A to point B seems kind of railroaded and rushed.