Defender of the relic rules and guidlines player feedback

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Shadowalker
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Re: Defender of the relic rules and guidlines player feedback

Post by Shadowalker »

Rainswept wrote:I have my assumptions, but it doesn't matter. I was just intrigued that I could figure out which toon was the normal player and which was the substitute (presuming it was Shamed playing Mcninja and Crow) . People play in different ways.

All to true.. and to avoide future confusion.. Twig wants copy rights on third person verbage.
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla

Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN

LunarSquirrel
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Re: Defender of the relic rules and guidlines player feedback

Post by LunarSquirrel »

Rainswept wrote: Interesting that you see it that way, since just this week a TSS booted me from a party due to my PWnD tag.
Talking about how you were removed by me due to the fact that there were already DD in our party: you were invited by mistake when you shouldn't have been: and how I removed you AND very kindly explained to you that it was against DD's policy (or at least that member in party) to group with a pwnd and removed you at THEIR request: all the while bringing various toons to come take out the party because you wanted to make a big deal out of a mistaken invite?

Yeah, I remember that, too.

Next time remember to tell the entire story, not just the parts that are convenient for you.
-Jesse

Laura/Akuma of TSS

"Brute force solves everything. If you ever find that it doesn't; you're not using enough."

Rainswept
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Re: Defender of the relic rules and guidlines player feedback

Post by Rainswept »

That quote was just reiterating a point from earlier in the thread which did mention the DD, Lunar. In fact that's sorta my point. I wasn't invited "by mistake" I was invited by someone who didn't have a guildtag or problem with PWnD. If you want to discuss that particular thing again, just send me a PM.


I'll be the 1st to admit I've seen no evidence so far this event of collusion or the like. Good job to all sides.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.

LunarSquirrel
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Re: Defender of the relic rules and guidlines player feedback

Post by LunarSquirrel »

I don't see any need to go any further on the matter, as long as you're done placing the blame for someones elses SOP on me, or TSS as listed earler. What's done is done.
-Jesse

Laura/Akuma of TSS

"Brute force solves everything. If you ever find that it doesn't; you're not using enough."

Rufio
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Re: Defender of the relic rules and guidlines player feedback

Post by Rufio »

Rainswept wrote:Oh lord here we go with "this is hard for me, please nerf it".

1st heal kits then DR on some of the better DR builds and next up is pots eh? Scrolls if you can suck those in as well..

You people will not be happy till the whole server is nothing but clerics and monks. You think chugging pots is an advantage? F'n chug yourselves and stop whining like anyone is doing something you can't. Hell if it gets bad enough maybe people will occasionally play STR builds instead of DEX on occasion... just so they can carry more pots.

Not all "problems" need to be solved by begging the DMs to fix it for you.
Ok, I'll log my 82 ac, epic dodging, hipsing, crit immune elemental. He has a full supply of full heal pots on him. Good luck killing him, ever.

See, this is why I didn't want to bring up my idea. And in response to someone who said nerfing healing would make PvM harder, that wouldn't happen if the nerf was restricted to relic rooms and people carrying relics, unless you are trying to pvm while carrying around relics, hehe.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

frogofpeace
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Re: Defender of the relic rules and guidlines player feedback

Post by frogofpeace »

I say inverse heal pots into harm pots ... but no need to note it in the change log :P

Great fights last night. Best fight I was involved in was in the Angmar Oasis, and I spent all my time running, trying not to beat myself to death against a stinking azer whatever. The SD action has been really interesting as well.

Good job RK, under what appeared to be almost constant pressure. You pulled one over on us for that last point, great strategy and patience for it to come together. You can imagine that the party chatter among the NC/TC parties was pretty slow there for a few minutes.

Cya in game ^,..,^
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr

cRaZy8or5e
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Re: Defender of the relic rules and guidlines player feedback

Post by cRaZy8or5e »

Rufio wrote:
Rainswept wrote:Oh lord here we go with "this is hard for me, please nerf it".

1st heal kits then DR on some of the better DR builds and next up is pots eh? Scrolls if you can suck those in as well..

You people will not be happy till the whole server is nothing but clerics and monks. You think chugging pots is an advantage? F'n chug yourselves and stop whining like anyone is doing something you can't. Hell if it gets bad enough maybe people will occasionally play STR builds instead of DEX on occasion... just so they can carry more pots.

Not all "problems" need to be solved by begging the DMs to fix it for you.
Ok, I'll log my 82 ac, epic dodging, hipsing, crit immune elemental. He has a full supply of full heal pots on him. Good luck killing him, ever.

See, this is why I didn't want to bring up my idea. And in response to someone who said nerfing healing would make PvM harder, that wouldn't happen if the nerf was restricted to relic rooms and people carrying relics, unless you are trying to pvm while carrying around relics, hehe.
yeah a heal pot nerf for relic carriers and relic rooms is definitely a nerf for everyone. In fact it actually hurts shifter constructs and PM's more than it affects RK/AO builds ;).

:lol: But hey Rainswept, if you want to take it as a comment directed at how RK/AO players play, then by all means . . .
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

frogofpeace
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Re: Defender of the relic rules and guidlines player feedback

Post by frogofpeace »

Good fights fourth heats - love those running battles across the server. Last hour was slow in Daeron, but you do have to play strategically.
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr

mining
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Re: Defender of the relic rules and guidlines player feedback

Post by mining »

cRaZy8or5e wrote:
Rufio wrote:
Rainswept wrote:Oh lord here we go with "this is hard for me, please nerf it".

1st heal kits then DR on some of the better DR builds and next up is pots eh? Scrolls if you can suck those in as well..

You people will not be happy till the whole server is nothing but clerics and monks. You think chugging pots is an advantage? F'n chug yourselves and stop whining like anyone is doing something you can't. Hell if it gets bad enough maybe people will occasionally play STR builds instead of DEX on occasion... just so they can carry more pots.

Not all "problems" need to be solved by begging the DMs to fix it for you.
Ok, I'll log my 82 ac, epic dodging, hipsing, crit immune elemental. He has a full supply of full heal pots on him. Good luck killing him, ever.

See, this is why I didn't want to bring up my idea. And in response to someone who said nerfing healing would make PvM harder, that wouldn't happen if the nerf was restricted to relic rooms and people carrying relics, unless you are trying to pvm while carrying around relics, hehe.
yeah a heal pot nerf for relic carriers and relic rooms is definitely a nerf for everyone. In fact it actually hurts shifter constructs and PM's more than it affects RK/AO builds ;).

:lol: But hey Rainswept, if you want to take it as a comment directed at how RK/AO players play, then by all means . . .
...Except we don't use 'em.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

dethonlegs
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Re: Defender of the relic rules and guidlines player feedback

Post by dethonlegs »

Nullifying heal pots on relic runners would certainly help that issue, however applying the same rules in the relic rooms would only be partially effective. Those who choose to use them would simply exit the room to chug then re-enter.

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Nyeleni
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Re: Defender of the relic rules and guidlines player feedback

Post by Nyeleni »

But it would make them loose precious time, enough for the other part to do something :).

I don't feel like opening a new thread, thus my MVP of the event here. I didn't choose Moon, because she already won everything else, and Twig did make a difference. And I chose Gloriosity because I like bards, and NC just had too many to choose from.

Nom Anor GODS
Gemetzel DD
Twig TSS
Gloriosity CLAD
Aiea in HNs (actual name, demon something? forgot)
Gilzak tlB (could have been Wulfrik or another barb or fighter there, but somehow this one was a constant enemy for Isilya heh)
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P. Fricebottle
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Re: Defender of the relic rules and guidlines player feedback

Post by P. Fricebottle »

Rainswept wrote:IDK who you were on last night, Froggy. I got the distinct impression someone other than Shamed was running Judgement. Who was it that called me a "little bugger"? lol.
That would be me. I'm a little weird like that sometimes. I don't play Neversummer 4 much anymore, but sometimes Shamed texts me and asks me to sign on. Judgement is his interpretation of my Gary build. I don't care for it much. :|
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Nyeleni
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Re: Defender of the relic rules and guidlines player feedback

Post by Nyeleni »

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Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!

For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

Daral0085
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Re: Defender of the relic rules and guidlines player feedback

Post by Daral0085 »

Oh gosh was I HiPSing during the photo shoot? I thought I deliberately went out of hiding for that. Nuts.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.

frogofpeace
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Re: Defender of the relic rules and guidlines player feedback

Post by frogofpeace »

A lot of fun. Well played, RK. Once a team has a lead locked down, it's really hard to break through - we've seen that in all the events. You're well coordinated, got some scary toons, and kept us on our toes the whole time. Better luck next time.

The SL/MA group were a pain in the neck, but it was sure fun fighting you guys. See you in Menzo (I don't like Garagoth - they are of suspect character) :twisted: Please tell Nom to put some clothes on.

LA was never really in it - very, very disappointed in you. :x Cheez Wiz gets my vote for mvp for his valiant wail spamming, but it was, sadly, too little too late. (Great job, guys - I saw Gorm, Torm, Brando, and Mask on. Really well done on the event, seemed quite well played. I liked the longer heats, seems a good compromise. I'd suggest installing those hellball catapult thingies in Menzo, the drow are camping there and seem to respond well to them.)

Thank you to our TC brethren - glad you're on our side, and we will continue to work to recruit some of your more reputable rogues to our ranks. If you want us to help you build up Melencia so that you are more prepared to defend in the next war, our engineers stand ready :P

(edited I meant hellball Menzo not Melencia)
Last edited by frogofpeace on Mon Mar 15, 2010 2:36 pm, edited 1 time in total.
Three years of nursery school and you think you know it all.
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