
In other news, I raided MA last night with a ranger/SD and it took me about 15 minutes to clear the cradle - crit immune constructs and 50% conceal mages are enraging, lol. And then there wasn't even anything IN the cradle.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
hond wrote:just some adds:
- true seeing scrolls lvl 9: i waste 50 k xps and some nasty quantity of gold in order to craft true seeing scrolls for my umd toons... As in SL we don't have a token to do that... It will posible to increase the lvl casting, and as same time the duration.??..i burned like 50 of them in 2-3 hours pvps... i will not hope to receive the same token as NC/AO, we have to be happy now...our best token is now apply to shape...but i have to pass like 2 hours to grind that amount of xps, and the gold is other point... Scrolls are very expensive...will funny to see the jobs token really review...
- Broken token +3 AB....i know it sound like a deja-vue, but hell +3 AB is an atomic token....just saying that you need 6 epic feats to take that will have to convince any devs that those tokens are just ridiculous....
You take two pure barbs 1 in AO 1 in SL...AO's one will run with a true seeing token , who can't be dispeled, and +3 AB compared with the same SL barb, who will run with tons of dagger with See inv on it (dispeled by a gob lvl1), and a very very nice conceal of around 15 % vs 99 % of melee toons (blind fight)...SL barb will make 1d8 acid more than AO one, but with probability of touching his attack less than AO's one...
- Evil subraces: as SL is the only faction, who have to set a determinate alignement, only SL/MA coalition will have to use subrace with evil alignment on it ...this will compensate a little all the weaker point SL faction run with...
And on last point if some changes need any way of server rip, i vote for it...
To mining : do you even loose some HPs on your intent...fire balls from golems are cheap...in other point blind fight help a lot vs concealed targets...
Yes, but AO is far worse, even if you have to burn through gold. That tent is hardly an issue.hond wrote:And finaly...MA can be constant raiding , as there is a bind point that all factions can use (in the tent) draggy is 5 map from gargaroth...you don't have to think a lot about the gold you carry...with 200 k gold on you, you can die like 40 times whitout restocking gold.
Amoenotep wrote:korr is the greatest
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
I think the distance from the Agmar dragon to Garagoth is about the best for raid/defending. The line of defense can be moved up very easily from MA; or pulled back as needed. It is easier for raiders without being overly easy. There is always the threat of someone raiding from Grey Shores just to make sure the defenders get a pick nervous about over-extending.hond wrote:And finaly...MA can be constant raiding , as there is a bind point that all factions can use (in the tent) draggy is 5 map from gargaroth...you don't have to think a lot about the gold you carry...with 200 k gold on you, you can die like 40 times whitout restocking gold.
it's like , but not totaly...a bard song will nulify that effect, giving only +2 AB/AC , in AO/NC case it will add to their token for a +5 AB....we still speak about a difference of +3...MA token is like +2 AB/AC to your whole party, including SL toons. It's real strong. So is the AO token's AB/AC/Saves, but a mage doesn't really care about that, nor does a HiPSer.
that's true for the xp....but considering that your SPOT drop 20 when TS raise, you switch to TS helm and drop 10 spot more.... and the duration still the same problem...you pass the PvPs recasting TS...-You can buy TRUE SEEING helmets. Yes, it isn't a good alternative. But at least you don't burn through xp
why do you think we don't use damage token in SL?? sure we do...and i never speak about the damage shield...i'm agree with you, is at same level as damage shield token... the mask can only be used in inside place..making it prolly useless in outdoor pvp.. so yes our damage token is on same level as damage token, but you still have THE eye token and the AB token...in small number pvp those "little" advantages make BIG differences...a mage can't dispell that TS... and that's the major fail of this token... also the stack with TS spell is pretty fail to...as you play in a faction who take benefits from those tokens, you can't completly understand how the annoying they are..Although SL really could use a boost on it's job items, but so could TC and RK compared to AO, NC, MA. As the former 3 factions have job items for uses in very specific moments, but the latter 3 are in general really great to have.
And don't let it fool you: the extra damage from TC and SL is hardly as good as a damage shield.
you wrong, difference of 3 AB is more than that ,as you apply that difference on all attacks...first attack will have to touch on both case, but difference start to appear while your ab drop by 5, on succesives attacks...As far as the SL vs AO barbarians... even with blind fight a miss chance is better than not. They hit 10% less? It only takes 20 rounds to swing 100 times... so its basically like one of them gets to swing only 90 times!
If you want to talk about zany hyperbole, the SL tokens are insane, man. 2d8 UNRESISTABLE damage is like, an epic and a preepic feat and then EVEN BETTER because it's unresistable. Your HOLY [censored] INSANE conceal token is also 5 epic feats right there.and again +3 AB/AC/save is 6 epic STR/dext +3 preepic feats (those give only +2 to saves) + armor skin...all that in 1 job token...we speak about 7 Epic feats and 3 preepic feat and you get some extra tips... Those tokens need to be riped...or give one similar to all factions
Well, so does conceal, that applies every attack too. A +3 AB difference is ~= to a 15% hit chance on attacks with a non-trivial chance to hit. For AB>>>AC, AB <<< conceal. For AB <<< AC, AB <<< conceal. Barb vs Barb, AC should be trivial; so 50% vs 0% conceal should be... somewhat noticeable.you wrong, difference of 3 AB is more than that ,as you apply that difference on all attacks...first attack will have to touch on both case, but difference start to appear while your ab drop by 5, on succesives attacks...
This is kind of a fallacy. There's a delta of 1 AB/AC from the AO token, but note: A team of 1 AO and 4 RK does not benefit from 5x +3 AB, but a team of 1 MA and 4 SL get's full benefit out of MA's AoE AB/AC dropper.it's like , but not totaly...a bard song will nulify that effect, giving only +2 AB/AC , in AO/NC case it will add to their token for a +5 AB....we still speak about a difference of +3...
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
hond wrote:SNIP
why do you think we don't use damage token in SL?? sure we do...and i never speak about the damage shield...i'm agree with you, is at same level as damage shield token... the mask can only be used in inside place..making it prolly useless in outdoor pvp.. so yes our damage token is on same level as damage token, but you still have THE eye token and the AB token...in small number pvp those "little" advantages make BIG differences...a mage can't dispell that TS... and that's the major fail of this token... also the stack with TS spell is pretty fail to...as you play in a faction who take benefits from those tokens, you can't completly understand how the annoying they are..Although SL really could use a boost on it's job items, but so could TC and RK compared to AO, NC, MA. As the former 3 factions have job items for uses in very specific moments, but the latter 3 are in general really great to have.
And don't let it fool you: the extra damage from TC and SL is hardly as good as a damage shield.
Just saying that many SL players just start to make the jobs now with old 40 toons, and you will understand that our tokens are not really so cool ,as you want to convince me..in last point, damage token is acid...wich is resistible...NC damage is Divine, wich is not...
yeah...lol...and as the 4 SL just standing around to MA guys to take benefit of it, they can be spam all together at same time with spell/crumble/and roar effect....speaking about MA token to compared with AO token is just like to say :OMG i made an OP token for the AO guys, but no matter SL+MA token is prolly same power ....i'm still speaking about SL token, feel free to speak about MA one...MA token have same effect as a bard song and will not stack with those effect..that my point...so a bard + AO token is +5 AB/AC , a bard + MA token will stay +2 AB/AC....This is kind of a fallacy. There's a delta of 1 AB/AC from the AO token, but note: A team of 1 AO and 4 RK does not benefit from 5x +3 AB, but a team of 1 MA and 4 SL get's full benefit out of MA's AoE AB/AC dropper.